j2d / map_path work, d_drawlist / d_attention cleanup (#208)

* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress

* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data

* rename more data

* remove asm / progress

* match all of d_pane_class

* fixes / some dKankyo doc

* bunch of j2d work. d_drawlist / d_attention cleanup

* progress / asm

* cleanup wip

* decompile JStage

* setup some more JStudio structs

* set up d_demo classes

* some d_demo work

* cleanup dolphin os stuff

* some initial dEvent documentation

* some At collision documentation

* match JUTConsole::doDraw

* dbgs work / split up some of d_a_alink into .inc files

* d_a_alink_spinner work
This commit is contained in:
TakaRikka
2022-08-30 14:22:17 -07:00
committed by GitHub
parent bc30d007e1
commit f8979749e3
613 changed files with 30182 additions and 40087 deletions
+7 -14
View File
@@ -4,25 +4,18 @@
//
#include "d/map/d_map_path_dmap.h"
#include "d/map/d_map_path.h"
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter_HIO.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_mtx.h"
#include "MSL_C/math.h"
//
// Types:
//
struct dMpath_n {
struct dTexObjAggregate_c {
/* 8003C85C */ void create();
/* 8003C8F4 */ void remove();
};
static u8 m_texObjAgg[28];
};
struct dMapInfo_c {
/* 8003F40C */ void calcFloorNo(f32, bool, int);
/* 8003F570 */ void calcNowStayFloorNo(f32, bool);
@@ -614,7 +607,7 @@ asm void renderingDAmap_c::entry(f32 param_0, f32 param_1, f32 param_2, int para
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void renderingDAmap_c::isSwitch(dDrawPath_c::group_class const* param_0) {
asm bool renderingDAmap_c::isSwitch(dDrawPath_c::group_class const* param_0) {
nofralloc
#include "asm/d/map/d_map_path_dmap/isSwitch__16renderingDAmap_cFPCQ211dDrawPath_c11group_class.s"
}
@@ -654,7 +647,7 @@ asm GXColor* renderingDAmap_c::getBackColor() const {
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void renderingDAmap_c::isRenderingFloor(int param_0) {
asm bool renderingDAmap_c::isRenderingFloor(int param_0) {
nofralloc
#include "asm/d/map/d_map_path_dmap/isRenderingFloor__16renderingDAmap_cFi.s"
}
@@ -743,7 +736,7 @@ asm void renderingDAmap_c::getNextDrawRoomNo(int param_0) {
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void renderingDAmap_c::getFirstRoomPointer() {
asm dDrawPath_c::room_class* renderingDAmap_c::getFirstRoomPointer() {
nofralloc
#include "asm/d/map/d_map_path_dmap/getFirstRoomPointer__16renderingDAmap_cFv.s"
}
@@ -753,7 +746,7 @@ asm void renderingDAmap_c::getFirstRoomPointer() {
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void renderingDAmap_c::getNextRoomPointer() {
asm dDrawPath_c::room_class* renderingDAmap_c::getNextRoomPointer() {
nofralloc
#include "asm/d/map/d_map_path_dmap/getNextRoomPointer__16renderingDAmap_cFv.s"
}
@@ -763,7 +756,7 @@ asm void renderingDAmap_c::getNextRoomPointer() {
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void renderingDAmap_c::isDrawPath() {
asm bool renderingDAmap_c::isDrawPath() {
nofralloc
#include "asm/d/map/d_map_path_dmap/isDrawPath__16renderingDAmap_cFv.s"
}