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https://github.com/zeldaret/tp
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npc_kakashi done (#2651)
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@@ -1513,7 +1513,7 @@ static void e_po_limbering(e_po_class* i_this) {
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dComIfGp_event_reset();
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daPy_getPlayerActorClass()->cancelOriginalDemo();
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mRollDemoFlag = 2;
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fopAcM_OffStatus(a_this, fopAcM_STATUS_UNK_004000);
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fopAcM_OffStatus(a_this, fopAcM_STATUS_UNK_0x4000);
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i_this->field_0x74A[2] = 0;
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i_this->mActionID = ACT_ROLL_MOVE;
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i_this->mType = 0;
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@@ -1571,7 +1571,7 @@ static void e_po_roll_move(e_po_class* i_this) {
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if (mRollDemoFlag != 0) {
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anm_init(i_this, ANM_WAIT02, 10.0f, 2, 1.0f);
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i_this->field_0x74A[1] = 2;
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fopAcM_OffStatus(a_this, fopAcM_STATUS_UNK_004000);
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fopAcM_OffStatus(a_this, fopAcM_STATUS_UNK_0x4000);
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} else {
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anm_init(i_this, ANM_RUN_AFTER2, 10.0f, 2, 1.0f);
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i_this->field_0x74A[1] = 20;
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@@ -1602,7 +1602,7 @@ static void e_po_roll_move(e_po_class* i_this) {
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if (mRollPlus != 0) {
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if (i_this->mAnmID == ANM_AWAKE) {
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anm_init(i_this, ANM_WAIT02, 10.0f, 2, 1.0f);
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fopAcM_OffStatus(a_this, fopAcM_STATUS_UNK_004000);
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fopAcM_OffStatus(a_this, fopAcM_STATUS_UNK_0x4000);
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}
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i_this->field_0x7D4 = 0.0f;
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i_this->mType = 2;
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