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https://github.com/zeldaret/tp
synced 2026-07-10 07:06:50 -04:00
d_s_play OK, work on d_a_ykgr (#2035)
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@@ -808,6 +808,7 @@ extern dComIfG_inf_c g_dComIfG_gameInfo;
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extern GXColor g_blackColor;
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extern GXColor g_clearColor;
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extern GXColor g_whiteColor;
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extern GXColor g_saftyWhiteColor;
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int dComLbG_PhaseHandler(request_of_phase_process_class*, request_of_phase_process_fn*, void*);
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BOOL dComIfG_resetToOpening(scene_class* scene);
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@@ -1835,6 +1836,10 @@ inline void dComIfGs_setBButtonItemKey(u8 i_itemNo) {
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g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(4, i_itemNo);
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}
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inline void dComIfGs_offPlayerFieldLastStayFieldDataExistFlag() {
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g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().offFieldDataExistFlag();
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}
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void dComIfGp_setSelectItem(int index);
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s32 dComIfGp_offHeapLockFlag(int flag);
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void dComIfGp_createSubExpHeap2D();
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@@ -1886,6 +1891,10 @@ inline void dComIfGp_itemDataInit() {
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g_dComIfG_gameInfo.play.itemInit();
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}
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inline void dComIfGp_init() {
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g_dComIfG_gameInfo.play.init();
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}
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inline bool i_dComIfGp_checkPlayerStatus0(int param_0, u32 flag) {
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return g_dComIfG_gameInfo.play.checkPlayerStatus(param_0, 0, flag);
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}
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@@ -2966,6 +2975,10 @@ inline void dComIfGp_createSimpleModel() {
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g_dComIfG_gameInfo.play.createSimpleModel();
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}
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inline void dComIfGp_deleteSimpleModel() {
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g_dComIfG_gameInfo.play.deleteSimpleModel();
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}
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inline void i_dComIfGp_setHitMark(u16 i_hitmark, fopAc_ac_c* param_1, const cXyz* param_2,
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const csXyz* param_3, const cXyz* param_4, u32 i_atType) {
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g_dComIfG_gameInfo.play.getParticle()->setHitMark(i_hitmark, param_1, param_2, param_3, param_4,
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@@ -3137,6 +3150,10 @@ inline void i_dComIfGp_event_reset() {
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g_dComIfG_gameInfo.play.getEvent().reset();
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}
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inline void i_dComIfGp_event_remove() {
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g_dComIfG_gameInfo.play.getEvent().remove();
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}
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inline void dComIfGp_event_onEventFlag(u16 i_flag) {
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g_dComIfG_gameInfo.play.getEvent().onEventFlag(i_flag);
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}
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