mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
d_a_dbdoor00 OK (#1973)
* initial work on d_a_door_dbdoor00 * dbdoor mostly OK * finish all functions and header * remove externs * remove unused asm
This commit is contained in:
@@ -792,6 +792,8 @@ public:
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void i_changeDemoPos0(const cXyz* i_posP) { mDemo.setPos0(i_posP); }
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void changeDemoMoveAngle(s16 i_angle) { mDemo.setMoveAngle(i_angle); }
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inline static u32 i_getLastSceneMode();
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inline static u32 getLastSceneMode();
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inline static bool checkWoodSwordEquip();
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@@ -2908,6 +2908,10 @@ inline dKy_tevstr_c* dComIfGp_roomControl_getTevStr(int i_roomNo) {
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return g_dComIfG_gameInfo.play.getRoomControl()->getTevStr(i_roomNo);
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}
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inline BOOL dComIfGp_roomControl_checkRoomDisp(int i_roomNo) {
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return g_dComIfG_gameInfo.play.getRoomControl()->checkRoomDisp(i_roomNo);
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}
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inline BOOL dComIfGp_roomControl_checkStatusFlag(int i_roomNo, u8 flag) {
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return g_dComIfG_gameInfo.play.getRoomControl()->checkStatusFlag(i_roomNo, flag);
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}
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+16
-16
@@ -7,24 +7,24 @@ class fopAc_ac_c;
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class door_param2_c {
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public:
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/* 8003A188 */ static u8 getKind(fopAc_ac_c* i_actor);
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/* 8003A194 */ static u8 getDoorModel(fopAc_ac_c* i_actor);
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/* 8003A1A0 */ static u8 getFrontOption(fopAc_ac_c* i_actor);
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/* 8003A1AC */ static u8 getBackOption(fopAc_ac_c* i_actor);
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/* 8003A1B8 */ static u8 getFRoomNo(fopAc_ac_c* i_actor);
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/* 8003A1C4 */ static u8 getBRoomNo(fopAc_ac_c* i_actor);
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/* 8003A1D0 */ static u8 getSwbit(fopAc_ac_c* i_actor);
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/* 8003A1DC */ static u8 getSwbit2(fopAc_ac_c* i_actor);
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/* 8003A1E8 */ static u8 getSwbit3(fopAc_ac_c* i_actor);
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/* 8003A1F4 */ static u8 isMsgDoor(fopAc_ac_c* i_actor);
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/* 8003A200 */ static u8 getEventNo(fopAc_ac_c* i_actor);
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/* 8003A20C */ static u8 getEventNo2(fopAc_ac_c* i_actor);
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/* 8003A188 */ static u32 getKind(fopAc_ac_c* i_actor);
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/* 8003A194 */ static u32 getDoorModel(fopAc_ac_c* i_actor);
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/* 8003A1A0 */ static u32 getFrontOption(fopAc_ac_c* i_actor);
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/* 8003A1AC */ static u32 getBackOption(fopAc_ac_c* i_actor);
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/* 8003A1B8 */ static u32 getFRoomNo(fopAc_ac_c* i_actor);
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/* 8003A1C4 */ static u32 getBRoomNo(fopAc_ac_c* i_actor);
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/* 8003A1D0 */ static u32 getSwbit(fopAc_ac_c* i_actor);
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/* 8003A1DC */ static u32 getSwbit2(fopAc_ac_c* i_actor);
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/* 8003A1E8 */ static u32 getSwbit3(fopAc_ac_c* i_actor);
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/* 8003A1F4 */ static u32 isMsgDoor(fopAc_ac_c* i_actor);
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/* 8003A200 */ static u32 getEventNo(fopAc_ac_c* i_actor);
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/* 8003A20C */ static u32 getEventNo2(fopAc_ac_c* i_actor);
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/* 8003A218 */ static u16 getMsgNo(fopAc_ac_c* i_actor);
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/* 8003A224 */ static u8 getExitNo(fopAc_ac_c* i_actor);
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/* 8003A230 */ static u8 getFLightInf(fopAc_ac_c* i_actor);
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/* 8003A23C */ static u8 getBLightInf(fopAc_ac_c* i_actor);
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/* 8003A248 */ static u8 getMFLightInf(fopAc_ac_c* i_actor);
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/* 8003A254 */ static u8 getMBLightInf(fopAc_ac_c* i_actor);
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/* 8003A230 */ static u32 getFLightInf(fopAc_ac_c* i_actor);
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/* 8003A23C */ static u32 getBLightInf(fopAc_ac_c* i_actor);
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/* 8003A248 */ static u32 getMFLightInf(fopAc_ac_c* i_actor);
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/* 8003A254 */ static u32 getMBLightInf(fopAc_ac_c* i_actor);
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};
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#endif /* D_D_DOOR_PARAM2_H */
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+1
-1
@@ -789,7 +789,7 @@ public:
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/* 800243B0 */ static JKRExpHeap* getMemoryBlock(int);
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/* 800243E8 */ static void setStayNo(int);
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/* 80024424 */ static void setNextStayNo(int);
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/* 800244E8 */ bool checkRoomDisp(int) const;
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/* 800244E8 */ BOOL checkRoomDisp(int) const;
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/* 8002451C */ int loadRoom(int, u8*, bool);
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/* 8002471C */ void zoneCountCheck(int) const;
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/* 80024844 */ static JKRExpHeap* createMemoryBlock(int, u32);
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@@ -1,6 +1,60 @@
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#ifndef D_A_DOOR_DBDOOR00_H
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#define D_A_DOOR_DBDOOR00_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_w.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daDbDoor00_c : public fopAc_ac_c {
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public:
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/* 8045D470 */ char* getAlwaysArcName();
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/* 8045D480 */ char* getDzb();
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/* 8045D490 */ char* getDummyBmdName();
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/* 8045D4A0 */ char* getBmdArcName();
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/* 8045D4B0 */ char* getBmdName();
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/* 8045D504 */ J3DModelData* getDoorModelData();
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/* 8045D594 */ int CreateHeap();
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/* 8045D744 */ void calcMtx();
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/* 8045D8F4 */ int CreateInit();
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/* 8045D9A8 */ int create();
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/* 8045DA68 */ int getDemoAction();
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/* 8045DAB0 */ void demoProc();
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/* 8045DE44 */ int checkArea();
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/* 8045DF70 */ int checkUnlock();
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/* 8045DF78 */ int actionWait();
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/* 8045DF9C */ int actionLockWait();
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/* 8045E000 */ int actionLockOff();
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/* 8045E094 */ int actionLockDemo();
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/* 8045E108 */ int actionCloseWait();
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/* 8045E1C8 */ int actionOpen();
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/* 8045E1EC */ int execute();
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/* 8045E2DC */ int checkDraw();
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/* 8045E31C */ int draw();
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/* 8045E428 */ int Delete();
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void setAction(u8 i_action) { mAction = i_action; }
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ request_of_phase_process_class mPhaseReq2;
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/* 0x578 */ J3DModel* mpModel;
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/* 0x57C */ J3DModel* mpModel2;
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/* 0x580 */ dBgW* mpBgW;
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/* 0x584 */ u8 field_0x584;
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/* 0x585 */ u8 field_0x585;
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/* 0x586 */ u8 mAction;
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/* 0x587 */ u8 field_0x587[0x58A - 0x587];
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/* 0x58A */ s16 field_0x58a;
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/* 0x58C */ s16 field_0x58c;
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/* 0x58E */ u8 field_0x58E[0x590 - 0x58E];
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/* 0x590 */ s16 field_0x590;
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/* 0x594 */ s32 field_0x594;
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/* 0x598 */ s32 field_0x598;
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/* 0x59C */ cXyz field_0x59c;
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/* 0x5A8 */ cXyz field_0x5a8;
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/* 0x5B4 */ cXyz field_0x5b4;
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/* 0x5C0 */ s8 field_0x5c0;
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/* 0x5C1 */ s8 field_0x5c1;
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/* 0x5C2 */ s16 field_0x5c2;
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};
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#endif /* D_A_DOOR_DBDOOR00_H */
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