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setFadeColor fix, some d_msg_flow functions (#339)
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@@ -1744,6 +1744,11 @@ static dAttCatch_c* dComIfGp_att_getCatghTarget();
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static void dComIfGp_setBottleStatus(u8 param_0, u8 param_1);
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bool dComIfGp_getMapTrans(int i_roomNo, f32* o_transX, f32* o_transY, s16* o_angle);
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inline void dComIfGp_itemDataInit() {
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g_dComIfG_gameInfo.play.itemInit();
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}
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inline bool i_dComIfGp_checkPlayerStatus0(int param_0, u32 flag) {
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return g_dComIfG_gameInfo.play.checkPlayerStatus(param_0, 0, flag);
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}
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