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https://github.com/zeldaret/tp
synced 2026-06-08 20:29:45 -04:00
setFadeColor fix, some d_msg_flow functions (#339)
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@@ -24,6 +24,7 @@
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#include "m_Do/m_Do_Reset.h"
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#include "m_Do/m_Do_audio.h"
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#include "m_Do/m_Do_graphic.h"
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#include "d/d_eye_hl.h"
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//
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// Types:
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@@ -387,7 +388,7 @@ asm dScnPly_env_debugHIO_c::dScnPly_env_debugHIO_c() {
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SECTION_SDATA2 static u32 lit_4100 = 0x2A1E46FF;
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/* 802594AC-802597B8 253DEC 030C+00 1/0 0/0 0/0 .text dScnPly_Draw__FP9dScnPly_c */
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// some small issues like instruction reordering
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// bool comparison issues
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#ifdef NONMATCHING
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static int dScnPly_Draw(dScnPly_c* scn) {
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dComIfG_Ccsp()->Move();
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@@ -425,7 +426,7 @@ static int dScnPly_Draw(dScnPly_c* scn) {
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}
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dMdl_mng_c::reset();
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if (!dComIfGp_isPauseFlag() && pauseTimer == 0) {
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if (!dComIfGp_isPauseFlag() && dScnPly_c::pauseTimer == 0) {
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if (fpcM_GetName(scn) == PROC_PLAY_SCENE) {
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dComIfGp_getVibration().Run();
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}
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@@ -436,9 +437,9 @@ static int dScnPly_Draw(dScnPly_c* scn) {
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cCt_execCounter();
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} else {
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dPa_control_c::onStatus(1);
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if (pauseTimer == 0) {
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if (dScnPly_c::pauseTimer == 0) {
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dPa_control_c::onStatus(2);
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if (pauseTimer == 0) {
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if (dScnPly_c::pauseTimer == 0) {
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dComIfGp_getVibration().Pause();
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}
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}
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