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https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
f_pc mostly linked for Wii/Shield (#3015)
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@@ -1,15 +1,13 @@
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#ifndef D_D_ERROR_MSG_H
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#define D_D_ERROR_MSG_H
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#include "d/d_com_inf_game.h"
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struct dShutdownErrorMsg_c {
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static bool execute();
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};
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struct dDvdErrorMsg_c {
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static void draw(s32);
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static u8 execute();
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static bool execute();
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};
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#if !PLATFORM_GCN
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@@ -436,8 +436,15 @@ public:
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}
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static void onStatus(u8 status) { mStatus |= status; }
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static void offStatus(u8 status) { mStatus &= ~status; }
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static bool isStatus(u8 status) { return mStatus & status; }
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static void offStatus(u8 status) {
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//TODO: reconcile this
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#if DEBUG
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mStatus &= (u8)~status;
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#else
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mStatus &= ~status;
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#endif
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}
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static BOOL isStatus(u8 status) { return mStatus & status; }
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static dPa_selectTexEcallBack* getTsuboSelectTexEcallBack(int idx) {
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return &mTsubo[idx];
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@@ -130,11 +130,9 @@ public:
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return getResInfo(i_arcName, mStageInfo, ARRAY_SIZEU(mStageInfo));
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}
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#if DEBUG
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void dumpTag() {
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// TODO
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}
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#endif
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/* 0x0000 */ dRes_info_c mObjectInfo[128];
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/* 0x1200 */ dRes_info_c mStageInfo[64];
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