f_pc mostly linked for Wii/Shield (#3015)

This commit is contained in:
Max Roncace
2026-01-06 07:45:15 -05:00
committed by GitHub
parent 3679e7abab
commit fd863582d6
64 changed files with 363 additions and 336 deletions
+3 -3
View File
@@ -13,9 +13,9 @@ typedef struct layer_iter {
typedef int (*fpcLyIt_OnlyHereFunc)(void*, void*);
typedef void* (*fpcLyIt_JudgeFunc)(void*, void*);
s32 fpcLyIt_OnlyHere(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void* i_data);
s32 fpcLyIt_OnlyHereLY(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void* i_data);
s32 fpcLyIt_All(fpcLyIt_OnlyHereFunc i_func, void* i_data);
int fpcLyIt_OnlyHere(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void* i_data);
int fpcLyIt_OnlyHereLY(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void* i_data);
int fpcLyIt_All(fpcLyIt_OnlyHereFunc i_func, void* i_data);
void* fpcLyIt_Judge(layer_class* i_layer, fpcLyIt_JudgeFunc i_func, void* i_data);
void* fpcLyIt_AllJudge(fpcLyIt_JudgeFunc i_func, void* i_data);