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f_pc mostly linked for Wii/Shield (#3015)
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@@ -28,12 +28,12 @@ typedef struct leaf_process_profile_definition {
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} leaf_process_profile_definition;
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s16 fpcLf_GetPriority(const leafdraw_class* i_leaf);
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s32 fpcLf_DrawMethod(leafdraw_method_class* i_method, void* i_process);
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s32 fpcLf_Draw(leafdraw_class* i_method);
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s32 fpcLf_Execute(leafdraw_class* i_leaf);
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s32 fpcLf_IsDelete(leafdraw_class* i_leaf);
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s32 fpcLf_Delete(leafdraw_class* i_leaf);
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s32 fpcLf_Create(leafdraw_class* i_leaf);
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int fpcLf_DrawMethod(leafdraw_method_class* i_method, void* i_process);
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int fpcLf_Draw(leafdraw_class* i_method);
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int fpcLf_Execute(leafdraw_class* i_leaf);
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int fpcLf_IsDelete(leafdraw_class* i_leaf);
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int fpcLf_Delete(leafdraw_class* i_leaf);
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int fpcLf_Create(leafdraw_class* i_leaf);
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extern int g_fpcLf_type;
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extern leafdraw_method_class g_fpcLf_Method;
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