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https://github.com/zeldaret/tp
synced 2026-06-19 16:00:01 -04:00
f_pc mostly linked for Wii/Shield (#3015)
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@@ -9,10 +9,10 @@
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#include "f_pc/f_pc_node.h"
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#include "f_pc/f_pc_pause.h"
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s32 fpcDw_Execute(base_process_class* i_proc) {
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int fpcDw_Execute(base_process_class* i_proc) {
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if (!fpcPause_IsEnable(i_proc, 2)) {
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layer_class* save_layer;
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s32 ret;
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int ret;
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process_method_func draw_func;
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save_layer = fpcLy_CurrentLayer();
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@@ -31,8 +31,8 @@ s32 fpcDw_Execute(base_process_class* i_proc) {
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return 0;
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}
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s32 fpcDw_Handler(fpcDw_HandlerFuncFunc i_iterHandler, fpcDw_HandlerFunc i_func) {
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s32 ret;
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int fpcDw_Handler(fpcDw_HandlerFuncFunc i_iterHandler, fpcDw_HandlerFunc i_func) {
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int ret;
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cAPIGph_BeforeOfDraw();
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ret = i_iterHandler(i_func);
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cAPIGph_AfterOfDraw();
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