f_pc mostly linked for Wii/Shield (#3015)

This commit is contained in:
Max Roncace
2026-01-06 07:45:15 -05:00
committed by GitHub
parent 3679e7abab
commit fd863582d6
64 changed files with 363 additions and 336 deletions
+4 -4
View File
@@ -9,10 +9,10 @@
#include "f_pc/f_pc_node.h"
#include "f_pc/f_pc_pause.h"
s32 fpcDw_Execute(base_process_class* i_proc) {
int fpcDw_Execute(base_process_class* i_proc) {
if (!fpcPause_IsEnable(i_proc, 2)) {
layer_class* save_layer;
s32 ret;
int ret;
process_method_func draw_func;
save_layer = fpcLy_CurrentLayer();
@@ -31,8 +31,8 @@ s32 fpcDw_Execute(base_process_class* i_proc) {
return 0;
}
s32 fpcDw_Handler(fpcDw_HandlerFuncFunc i_iterHandler, fpcDw_HandlerFunc i_func) {
s32 ret;
int fpcDw_Handler(fpcDw_HandlerFuncFunc i_iterHandler, fpcDw_HandlerFunc i_func) {
int ret;
cAPIGph_BeforeOfDraw();
ret = i_iterHandler(i_func);
cAPIGph_AfterOfDraw();