f_pc mostly linked for Wii/Shield (#3015)

This commit is contained in:
Max Roncace
2026-01-06 07:45:15 -05:00
committed by GitHub
parent 3679e7abab
commit fd863582d6
64 changed files with 363 additions and 336 deletions
+4 -4
View File
@@ -8,15 +8,15 @@
#include "SSystem/SComponent/c_tree_iter.h"
#include "f_pc/f_pc_layer.h"
s32 fpcLyIt_OnlyHere(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void* i_data) {
int fpcLyIt_OnlyHere(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void* i_data) {
layer_iter iter;
iter.func = (void*)i_func;
iter.data = i_data;
return cTrIt_Method(&i_layer->node_tree, (cNdIt_MethodFunc)cTgIt_MethodCall, &iter);
}
s32 fpcLyIt_OnlyHereLY(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void* i_data) {
s32 result;
int fpcLyIt_OnlyHereLY(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void* i_data) {
int result;
layer_class* save_layer = fpcLy_CurrentLayer();
fpcLy_SetCurrentLayer(i_layer);
@@ -26,7 +26,7 @@ s32 fpcLyIt_OnlyHereLY(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void*
return result;
}
s32 fpcLyIt_All(fpcLyIt_OnlyHereFunc i_func, void* i_data) {
int fpcLyIt_All(fpcLyIt_OnlyHereFunc i_func, void* i_data) {
int ret = 1;
layer_iter iter;