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d_map_path_dmap OK (#2884)
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@@ -1005,8 +1005,6 @@ bool renderingDAmap_c::isDrawRoomIcon(int param_0, int param_1) const {
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/* 800409E0-80040A94 03B320 00B4+00 3/0 3/0 0/0 .text
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* isDrawIconSingle__16renderingDAmap_cCFPCQ27dTres_c6data_siiibPC3Vec */
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// drawTreasure and drawTreasureAfterPlayer match required a change of param_3 to int rather than bool.
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// Nothing else made sense considering the assembly generated.
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bool renderingDAmap_c::isDrawIconSingle(dTres_c::data_s const* data, int param_1, int param_2,
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bool param_3, bool param_4, Vec const* param_5) const {
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bool draw_room_icon = isDrawRoomIcon(data->mRoomNo, param_1);
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@@ -1096,7 +1094,7 @@ void renderingPlusDoorAndCursor_c::drawTreasure() {
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{5, 3, &l_destinationStartColor},
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};
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bool rend_all_room = isRendAllRoom();
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const bool rend_all_room = isRendAllRoom();
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GXClearVtxDesc();
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GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
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@@ -1172,7 +1170,7 @@ void renderingPlusDoorAndCursor_c::drawTreasureAfterPlayer() {
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static const u8 l_iconTex0[8] = {0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00};
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static const GXColor tboxNotStayColor = {0x80, 0x00, 0x00, 0x00};
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bool rend_all_room = isRendAllRoom();
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const bool rend_all_room = isRendAllRoom();
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GXClearVtxDesc();
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GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
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