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kankyo_rain / obj_life_container mostly done, obj_glowsphere done (#2266)
* obj_life_container mostly done * obj_glowSphere done * kankyo_rain mostly done * some cleanup * more kankyo_rain cleanup
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+3
-3
@@ -1145,7 +1145,7 @@ static void envcolor_init() {
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g_env_light.field_0x1230 = 0.0f;
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g_env_light.field_0x1234 = 0.0f;
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g_env_light.mThunderEff.mStateTimer = 0;
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g_env_light.mThunderEff.mState = 0;
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g_env_light.field_0x1238 = 0.0f;
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g_env_light.field_0x123c = 0.0f;
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g_env_light.field_0x12d6 = 0;
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@@ -3492,7 +3492,7 @@ SECTION_DEAD static char const* const stringBase_80394E70 = "D_MN";
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#pragma pop
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/* 801A6D4C-801A6E9C 1A168C 0150+00 1/1 1/1 0/0 .text dKy_move_room_ratio__FP12dKy_tevstr_cPSc */
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void dKy_move_room_ratio(dKy_tevstr_c* param_0, s8* param_1) {
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f32 dKy_move_room_ratio(dKy_tevstr_c* param_0, s8* param_1) {
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// NONMATCHING
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}
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@@ -3816,7 +3816,7 @@ void dKy_SordFlush_set(cXyz param_0, int param_1) {
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dScnKy_env_light_c* light = dKy_getEnvlight();
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if (!dKy_darkworld_check() &&
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(light->mThunderEff.mStateTimer >= 10 || light->mThunderEff.field_0x8 <= 0.0f))
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(light->mThunderEff.mState >= 10 || light->mThunderEff.mFlashTimer <= 0.0f))
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{
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if (g_env_light.mSwordLight.mState == 0) {
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g_env_light.mSwordLight.mState = 1;
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