YunataSavior
bb008ca9cf
Improve beautify anm data ( #2487 )
2025-06-16 11:36:22 +03:00
YunataSavior
05d97500f8
Debug work for d_a_e_rdy to get 0.10% GCN progress ( #2390 )
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* Some dbg work for d_a_e_rdy to get a tenth of % matching. Still some regalloc issues remain
* Change '#ifndef DEBUG' to '#if VERSION != VERSION_SHIELD_DEBUG' per Taka's request
2025-04-19 21:56:47 +03:00
LagoLunatic
559d389e3d
Fix dPnt struct ( #2361 )
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* Fix dPnt struct
* Fix Vec warning
2025-03-30 15:45:59 -07:00
TakaRikka
a4cdad86f4
b_gnd equivalent ( #2340 )
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* b_gnd equivalent
* fix dEvt_info_c inlines
* fix some more inlines
2025-03-23 21:55:28 +02:00
TakaRikka
60748d0924
b_dr equivalent, update dtk-template ( #2327 )
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* d_a_tag_allmato almost done
* d_a_swhit0 done
* some SSystem cleanup
* treesh done
* swball done, some other rel cleanup
* b_dr equivalent
* update dtk-template
* rename j3dframectrl mode enum
2025-03-14 04:46:21 -04:00
Caroline Madsen
15a807bb7b
e_rdy mostly done ( #2324 )
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* e_rdy work
* e_rdy work
* e_rdy work
* e_rdy mostly done
* e_rdy fix hit direction
2025-03-12 16:02:03 -07:00
YunataSavior
036b67cb7e
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
TakaRikka
24b72a5302
some cleanup of f_pc/f_op files ( #2254 )
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* cleanup f_pc files
* cleanup f_op files
* fix a couple f_op_actor_mng functions
* minor JSystem work
2024-11-29 18:24:26 +02:00
TakaRikka
12eb254d76
switch to dtk setup ( #2203 )
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* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1 )
* Fix build image ref (#2 )
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Co-authored-by: Luke Street <luke@street.dev >
2024-10-10 08:29:58 -06:00