lepelog
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80ba3d9fd2
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Fix symbol names (#118)
* checkpoint
* checkpoint
* rename f_pc
* checkpoint
* small symbol rename and fix some fpc symbols
* remove unneeded entries from ldscript
* simplify ok check, update docker container
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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2021-03-15 02:12:44 -04:00 |
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Lioncash
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8d2599d1b7
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dBgS: Initial dBgS_PolyPassChk class skeleton
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2021-01-22 08:15:33 -05:00 |
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lepelog
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0cf65151b3
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Split SComponent (#45)
* split c_math
* split c_angle
* split c_API_controller_pad
* split c_API_graphic
* split c_bg_s_chk
* c_bg_s_gnd_chk split
* more c_bg split
* split c_cc_d
* delete asm
* split c_cc_s
* split c_lib
* split c_m2d and c_m3d_g_aab
* split c_m3d_g_cir
* split c_m3d_g_cps
* split rest of c_m3d_g
* split c_m3d
* split c_malloc
* split c_request
* split c_sxyz
* split and partly decompile c_xyz
* format
* c_angle.h
* begin c_angle decomp
* c_angle
* progress adding stub classes for SComponent
* more c_m3d
* remove some asm and format
* more m3d headers
* more c_angle decomp
* c_lib headers
* add public to classes
* fix csXyz member names
* c_sxyz partly OK
* move Zero csXyz to c_sxyz header
* c_API_graphic
* delete some unused asm
* move math extern data, decompile some functions
* delete unused asm
* fix duplicated c_angle.h
* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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2021-01-06 20:04:53 -05:00 |
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Pheenoh
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609891bc25
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adjust gameinfo sizing, rename inline register funcs
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2021-01-02 19:09:04 -05:00 |
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Erin Moon
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8821a84a70
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d_camera: split (#51)
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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2021-01-02 10:37:11 -05:00 |
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