* Fix debug build
* Minor fixes
* Match daAlink_c::getDemoLookActor
* Fix JStudio paths in ShieldD splits
* Fix JStudio not compiling on debug
* Fix JStudio not compiling on retail, add fake header
* Fix missing arg to JUT_ASSERT
* Fix some MWCC version diff errors
* Compile m_Do_ext, d_demo, actor_mng
* Add VSCode task to quickly switch between versions
* Unlink magLift for debug
* Update the hash of the debug dol
The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.
The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.
The DOL now builds OK.
* Fix all debug REL dtor splits
All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.
* Add genMessage declarations to all HIO subclasses
* Fixing more compilation errors
* m_Do_mtx 100% on debug
Cannot be linked due to weak function name mangling?
* Improve various matches
* Fix all remaining compilation errors
* Fix new compilation errors from main
* Fix retail regression
* Link f_pc_profile_lst
* work on kankyo
* some more kankyo work
* kankyo almost done
* kankyo mostly done
* first cleanup pass
* some more renaming
* rename a bunch of kankyo vars
* fix regression
* daTagQs_c OK
* clean up d_a_tag_shop_camera
* daTagTWGate_c OK
* daTagWljump_c: Update names and includes
* Make fopAcM_cullingCheck compilable
* Remove dolasm include
* dMenu_Collect2D_c::screenSet matches
* Minor work on d_menu files
* dMenu_Option_c OK
* TRK full match
* remove trk asm
* ar done
* cleanup some dolphin headers
* more dolphin cleanup
* cleanup / GD fully matched
* almost all of GX fully matched
* GX / Mtx full matched
* most of OS done
* pad done
* most of VI
* remove asm
* forgot couple vec funcs
* couple JUtility matches
* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
* decompctx - try without shiftjis and write utf8 as output
* Do some work on f_op_actor_mng
* Remove duplicated includes
* Add fopAcM_setEffectMtx
* Match dShopSystem_searchCameraActor
* fopAcM_setEffectMtx now matches with literals
* Remove unnecessary inline in headers
* d_a_alink pass1 wip
* more d_a_alink work
* remove asm
* more daalink work
* 20% dol code decompiled
* fixed some nonmatchings for building
* a few daalink functions and labeling some HIO data
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop
* dolphin OS work / cleanup
* dolphin GX work / cleanup
* finish changing dolphin files to C
* more files into C
* match rest of MSL_C math functions
* more dolphin files converted to C
* remove asm
* d_bg_w work
* remove asm
* d_a_alink work / kytag14
* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data
* rename more data
* remove asm / progress
* match all of d_pane_class
* fixes / some dKankyo doc
* bunch of j2d work. d_drawlist / d_attention cleanup
* progress / asm
* cleanup wip
* decompile JStage
* setup some more JStudio structs
* set up d_demo classes
* some d_demo work
* cleanup dolphin os stuff
* some initial dEvent documentation
* some At collision documentation
* match JUTConsole::doDraw
* dbgs work / split up some of d_a_alink into .inc files
* d_a_alink_spinner work
* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data
* rename more data
* remove asm / progress
* match all of d_pane_class
* fixes / some dKankyo doc
* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
* d_resource / some d_stage
* setup dDlst_list_c / d_select_icon OK
* JUTXfb / some JUTVideo + various
* some J2D classes / JUTVideo/Fader attempts
* bunch of m_Do cleanup + matches / f_ap_game OK
* mDoLib_clipper::setup OK
* most of d_meter_HIO OK
* pane_class / kantera_icon_meter
* some d_save matches / fixes
* more d_save cleanup
* fopAc_ac_c changes
* move a bunch of d_save / d_com_inf_game stuff
* format + remove asm
* move bit labels to correct header
* format
* move d_item
* fix check_itemno doc
* move
* fixes
* getLayerNo_common_common almost matching
just regalloc issues
* small fixes
* few more matches
* fix