Max Roncace
adb62e947b
d_camera improvements (part 1) ( #2623 )
...
* Rename several dCamera_c fields
* Refactor mWork to generic buffer instead of union
* d_camera match improvements
* Implement several dCamera_c functions
* Remove d_camera.h from PCH
The symbol names in d_camera indicate that this header wasn't
included in the PCH (as they're compiled directly in d_camera.cpp).
2025-09-03 10:32:02 +03:00
Max Roncace
513816ce5c
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
hatal175
384558830a
Almost fix all nonmatching in d_a_e_gb ( #2499 )
2025-06-23 18:44:51 -07:00
LagoLunatic
23cba4d117
getDemoIDData matched, fix up various inlines and template classes ( #2489 )
...
* Fix debug build
* getDemoIDData matched, fix up various inlines and template classes
* Remove nonmatching comments
2025-06-17 22:11:53 -07:00
Carco_21
5a13ca438a
d_a_e_gb work ( #2486 )
...
* Starting work
* Over halfway done
* Work on action and damage functions
* Almost equivalent
* PR cleanup
2025-06-16 16:41:00 +03:00
YunataSavior
036b67cb7e
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
TakaRikka
24b72a5302
some cleanup of f_pc/f_op files ( #2254 )
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* cleanup f_pc files
* cleanup f_op files
* fix a couple f_op_actor_mng functions
* minor JSystem work
2024-11-29 18:24:26 +02:00
TakaRikka
12eb254d76
switch to dtk setup ( #2203 )
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* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1 )
* Fix build image ref (#2 )
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Co-authored-by: Luke Street <luke@street.dev >
2024-10-10 08:29:58 -06:00