/** * @file d_a_e_bu.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_e_bu.h" #include "f_op/f_op_actor_enemy.h" class daE_BU_HIO_c : public JORReflexible { public: /* 806911AC */ daE_BU_HIO_c(); /* 806941D4 */ virtual ~daE_BU_HIO_c() {} void genMessage(JORMContext* ctx); /* 0x04 */ s8 id; /* 0x08 */ f32 base_size; /* 0x0C */ f32 fly_speed; /* 0x10 */ f32 attack_range; /* 0x14 */ f32 attack_speed; /* 0x18 */ f32 dash_speed; }; enum daE_BU_TYPE { TYPE_NORMAL, TYPE_FIRE, TYPE_ICE, }; enum daE_BU_ACTION { ACTION_WAIT, ACTION_FIGHT_FLY, ACTION_FIGHT, ACTION_ATTACK, ACTION_FLY = 5, ACTION_PATH_FLY, ACTION_CHANCE = 10, ACTION_HEAD = 15, ACTION_DEAD = 21, }; /* 806911AC-806911F0 0000EC 0044+00 1/1 0/0 0/0 .text __ct__12daE_BU_HIO_cFv */ daE_BU_HIO_c::daE_BU_HIO_c() { id = -1; base_size = 1.5f; fly_speed = 15.0f; attack_range = 250.0f; attack_speed = 15.0f; dash_speed = 40.0f; } /* 806911F0-80691250 000130 0060+00 1/1 0/0 0/0 .text bu_disappear__FP10fopAc_ac_c */ static void bu_disappear(fopAc_ac_c* i_this) { fopAcM_createDisappear(i_this, &i_this->current.pos, 6, 0, 0x1C); int swbit = (fopAcM_GetParam(i_this) & 0xFF000000) >> 0x18; if (swbit != 0xFF) { dComIfGs_onSwitch(swbit, fopAcM_GetRoomNo(i_this)); } } /* 80691250-806912FC 000190 00AC+00 6/6 0/0 0/0 .text anm_init__FP10e_bu_classifUcf */ static void anm_init(e_bu_class* i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) { i_this->modelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_BU", i_anm), i_mode, i_morf, i_speed, 0.0f, -1.0f); i_this->anm = i_anm; } /* 806912FC-80691458 00023C 015C+00 1/1 0/0 0/0 .text nodeCallBack__FP8J3DJointi */ static int nodeCallBack(J3DJoint* i_joint, int param_1) { if (param_1 == 0) { int jnt_no = i_joint->getJntNo(); J3DModel* model = j3dSys.getModel(); e_bu_class* a_this = (e_bu_class*)model->getUserArea(); if (a_this != NULL) { if (jnt_no == TREG_S(0)) { MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx); cMtx_YrotM(*calc_mtx, TREG_S(1)); cMtx_XrotM(*calc_mtx, TREG_S(2)); cMtx_ZrotM(*calc_mtx, TREG_S(3)); model->setAnmMtx(jnt_no, *calc_mtx); MTXCopy(*calc_mtx, J3DSys::mCurrentMtx); } if (jnt_no == 17) { MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx); cMtx_ZrotM(*calc_mtx, a_this->jaw_rot); model->setAnmMtx(jnt_no, *calc_mtx); MTXCopy(*calc_mtx, J3DSys::mCurrentMtx); } } } return 1; } /* 80694958-8069495C 000008 0004+00 2/2 0/0 0/0 .bss None */ static u8 l_HIOInit; /* 80694968-80694984 000018 001C+00 11/11 0/0 0/0 .bss l_HIO */ static daE_BU_HIO_c l_HIO; /* 80691458-80691504 000398 00AC+00 1/0 0/0 0/0 .text daE_BU_Draw__FP10e_bu_class */ static int daE_BU_Draw(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; J3DModel* model = i_this->modelMorf->getModel(); g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr); g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr); i_this->modelMorf->entryDL(); dComIfGd_setSimpleShadow(&actor->current.pos, i_this->acch.GetGroundH(), (30.0f + TREG_F(11)) * l_HIO.base_size, i_this->acch.m_gnd, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); return 1; } /* 80691504-806915DC 000444 00D8+00 1/1 0/0 0/0 .text other_bg_check__FP10e_bu_classP10fopAc_ac_c */ static BOOL other_bg_check(e_bu_class* i_this, fopAc_ac_c* i_other) { fopAc_ac_c* actor = &i_this->enemy; dBgS_LinChk linchk; cXyz sp28; cXyz startpos; cXyz endpos; endpos = i_other->current.pos; endpos.y += 100.0f; startpos = actor->current.pos; startpos.y = actor->eyePos.y; linchk.Set(&startpos, &endpos, actor); if (dComIfG_Bgsp().LineCross(&linchk)) { return TRUE; } return FALSE; } /* 806915DC-80691660 00051C 0084+00 5/5 0/0 0/0 .text pl_check__FP10e_bu_classfs */ static BOOL pl_check(e_bu_class* i_this, f32 i_range, s16 i_angle) { fopAc_ac_c* actor = &i_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); if (i_this->dist_to_player < i_range) { s16 temp_r28 = actor->shape_angle.y - i_this->angle_to_player; if ((i_angle == 1 || (temp_r28 < i_angle && temp_r28 > (s16)-i_angle)) && !other_bg_check(i_this, player)) { return TRUE; } } return FALSE; } /* 80691660-8069182C 0005A0 01CC+00 1/1 0/0 0/0 .text damage_check__FP10e_bu_class */ static void damage_check(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); if (i_this->invulnerabilityTimer == 0) { i_this->ccStts.Move(); if (i_this->ccSph.ChkTgHit()) { OS_REPORT("E_BU HP %d\n", actor->health); i_this->atInfo.mpCollider = i_this->ccSph.GetTgHitObj(); cc_at_check(actor, &i_this->atInfo); OS_REPORT("E_BU AP %d\n", i_this->atInfo.mAttackPower); if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_WOLF_ATTACK | AT_TYPE_WOLF_CUT_TURN | AT_TYPE_10000000 | AT_TYPE_MIDNA_LOCK)) { i_this->invulnerabilityTimer = 20; } else { i_this->invulnerabilityTimer = 10; } if (actor->health <= 0) { i_this->sound.startCreatureVoice(Z2SE_EN_BU_V_DEAD, -1); i_this->modelMorf->setPlaySpeed(0.2f); i_this->is_dead = TRUE; i_this->hit_speed = 80.0f + TREG_F(13); i_this->hit_rot = i_this->atInfo.mHitDirection.y; } else { i_this->sound.startCreatureVoice(Z2SE_EN_BU_V_DMG, -1); i_this->action = ACTION_HEAD; i_this->mode = 0; if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)) { actor->speedF = 0.0f; i_this->head_rot_y = i_this->atInfo.mHitDirection.y; } else if (player->getCutType() == 10 && player->checkCutJumpCancelTurn()) { i_this->invulnerabilityTimer = NREG_S(7) + 3; actor->speedF = 0.0f; } else { i_this->head_rot_y = i_this->atInfo.mHitDirection.y + 0x8000; actor->speedF = 40.0f + AREG_F(0); } } } if (actor->health <= 1) { actor->health = 0; i_this->ccSph.SetTgHitMark((CcG_Tg_HitMark)3); } } } /* 8069182C-80691A94 00076C 0268+00 2/2 0/0 0/0 .text path_check__FP10e_bu_class */ static BOOL path_check(e_bu_class* i_this) { static u8 check_index[255]; if (i_this->ppd != NULL) { dPnt* pnt; fopAc_ac_c* actor = &i_this->enemy; dBgS_LinChk linchk; cXyz startpos; cXyz endpos; startpos = actor->current.pos; startpos.y += 100.0f; pnt = i_this->ppd->m_points; for (int i = 0; i < i_this->ppd->m_num; i++, pnt++) { endpos.x = pnt->m_position.x; endpos.y = 100.0f + pnt->m_position.y; endpos.z = pnt->m_position.z; linchk.Set(&startpos, &endpos, actor); if (!dComIfG_Bgsp().LineCross(&linchk)) { check_index[i] = TRUE; } else { check_index[i] = FALSE; } } f32 pnt_search_range = 0.0f; u8 pnt_found = FALSE; for (int i = 0; i < 100; i++, pnt_search_range += 50.0f) { pnt = i_this->ppd->m_points; for (int j = 0; j < i_this->ppd->m_num; j++, pnt++) { if (check_index[j]) { Vec pnt_vec; pnt_vec.x = actor->current.pos.x - pnt->m_position.x; pnt_vec.y = actor->current.pos.y - pnt->m_position.y; pnt_vec.z = actor->current.pos.z - pnt->m_position.z; if (JMAFastSqrt(SQUARE(pnt_vec.x) + SQUARE(pnt_vec.y) + SQUARE(pnt_vec.z)) < pnt_search_range) { i_this->now_path_pntNo = j - i_this->path_step; if (i_this->now_path_pntNo >= (s8)i_this->ppd->m_num) { i_this->now_path_pntNo = i_this->ppd->m_num; } else if (i_this->now_path_pntNo < 0) { i_this->now_path_pntNo = 0; } pnt_found = TRUE; break; } } } if (pnt_found) { break; } } if (!pnt_found) { i_this->field_0x5b8 = 0; } else { i_this->field_0x5b8 = i_this->pathNo + 1; return TRUE; } } return FALSE; } /* 80691A94-80691C24 0009D4 0190+00 4/4 0/0 0/0 .text fly_move__FP10e_bu_class */ static void fly_move(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; cXyz sp8; f32 dist_x = i_this->move_pos.x - actor->current.pos.x; f32 dist_y = i_this->move_pos.y - actor->current.pos.y; f32 dist_z = i_this->move_pos.z - actor->current.pos.z; s16 temp_r28 = cM_atan2s(dist_x, dist_z); s16 temp_r27 = -cM_atan2s(dist_y, JMAFastSqrt(SQUARE(dist_x) + SQUARE(dist_z))); i_this->field_0x694 = 2000.0f; cLib_addCalcAngleS2(&actor->current.angle.y, temp_r28, (TREG_S(3) + 10), (i_this->field_0x694 * i_this->field_0x690)); cLib_addCalcAngleS2(&actor->current.angle.x, temp_r27, (TREG_S(3) + 10), (i_this->field_0x694 * i_this->field_0x690)); cLib_addCalc2(&i_this->field_0x690, 1.0f, 1.0f, 0.04f); sp8.x = 0.0f; sp8.y = 0.0f; sp8.z = actor->speedF; cMtx_YrotS(*calc_mtx, actor->current.angle.y); cMtx_XrotM(*calc_mtx, actor->current.angle.x); MtxPosition(&sp8, &actor->speed); actor->current.pos += actor->speed; } /* 80691C24-80691DC4 000B64 01A0+00 1/1 0/0 0/0 .text e_bu_wait__FP10e_bu_class */ static void e_bu_wait(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; int anm_frame = i_this->modelMorf->getFrame(); switch (i_this->mode) { case 0: anm_init(i_this, 6, 1.0f, 0, 0.0f); i_this->mode = 1; break; case 1: if (pl_check(i_this, i_this->pl_search_range, 1)) { i_this->mode = 2; i_this->modelMorf->setPlaySpeed(1.0f); } break; case 2: if (anm_frame == 36) { i_this->sound.startCreatureSound(Z2SE_EN_BU_WING, 0, -1); } if (anm_frame >= 37) { cLib_addCalc2(&actor->current.pos.y, 100.0f + actor->home.pos.y, 0.05f, 20.0f); } if (anm_frame >= JREG_S(0) + 41) { i_this->mode = 3; anm_init(i_this, 7, 1.0f + JREG_F(12), 2, 1.0f + cM_rndF(0.1f)); actor->current.pos.y += 35.0f + JREG_F(13); i_this->timers[0] = 30; } break; case 3: cLib_addCalc2(&actor->current.pos.y, 100.0f + actor->home.pos.y, 0.05f, 20.0f); if (i_this->timers[0] == 0) { i_this->action = ACTION_FIGHT_FLY; i_this->mode = 1; } break; } } /* 80691DC4-80691F10 000D04 014C+00 1/1 0/0 0/0 .text e_bu_fight_fly__FP10e_bu_class */ static void e_bu_fight_fly(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); switch (i_this->mode) { case 0: anm_init(i_this, 7, 10.0f, 2, 1.0f + cM_rndF(0.1f)); i_this->mode = 1; break; case 1: if (!pl_check(i_this, 2000.0f, 1)) { if (!path_check(i_this)) { i_this->action = ACTION_FLY; i_this->mode = 1; } else { i_this->action = ACTION_PATH_FLY; i_this->mode = 1; } } else if (pl_check(i_this, l_HIO.attack_range, 1)) { i_this->action = ACTION_FIGHT; i_this->mode = 0; } break; } cLib_addCalc2(&actor->speedF, l_HIO.fly_speed, 1.0f, 0.1f * l_HIO.fly_speed); i_this->move_pos = player->current.pos; fly_move(i_this); } /* 80691F10-8069222C 000E50 031C+00 1/1 0/0 0/0 .text e_bu_fight__FP10e_bu_class */ static void e_bu_fight(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz sp24; cXyz sp18; s16 sp8 = player->shape_angle.y; switch (i_this->mode) { case 0: i_this->modelMorf->setPlaySpeed(1.0f); i_this->mode = 1; i_this->timers[0] = 0; i_this->timers[1] = 30.0f + cM_rndF(100.0f); break; case 1: if (i_this->timers[0] == 0) { cMtx_YrotS(*calc_mtx, sp8 + (s16)cM_rndFX(12288.0f)); sp24.x = 0.0f; sp24.y = 150.0f + cM_rndF(100.0f); sp24.z = 150.0f + cM_rndF(150.0f); MtxPosition(&sp24, &i_this->move_pos); i_this->move_pos += player->current.pos; sp24 = i_this->move_pos - actor->current.pos; cMtx_YrotS(*calc_mtx, cM_atan2s(sp24.x, sp24.z)); cMtx_XrotM(*calc_mtx, -cM_atan2s(sp24.y, JMAFastSqrt((sp24.x * sp24.x) + (sp24.z * sp24.z)))); sp24.x = 0.0f; sp24.y = 0.0f; sp24.z = l_HIO.attack_speed; MtxPosition(&sp24, &actor->speed); i_this->timers[0] = 10.0f + cM_rndF(30.0f); i_this->field_0x690 = 0.0f; } if (i_this->timers[1] == 0) { i_this->timers[1] = 30.0f + cM_rndF(100.0f); i_this->action = ACTION_ATTACK; i_this->mode = 0; } break; } cLib_addCalc2(&actor->current.pos.x, i_this->move_pos.x, 0.2f, i_this->field_0x690 * fabsf(actor->speed.x)); cLib_addCalc2(&actor->current.pos.y, i_this->move_pos.y, 0.2f, i_this->field_0x690 * fabsf(actor->speed.y)); cLib_addCalc2(&actor->current.pos.z, i_this->move_pos.z, 0.2f, i_this->field_0x690 * fabsf(actor->speed.z)); cLib_addCalc2(&i_this->field_0x690, 1.0f, 1.0f, 0.1f); cLib_addCalcAngleS2(&actor->current.angle.y, i_this->angle_to_player, 4, 0x800); if (!pl_check(i_this, 2000.0f, 1)) { if (!path_check(i_this)) { i_this->action = ACTION_FLY; i_this->mode = 1; } else { i_this->action = ACTION_PATH_FLY; i_this->mode = 1; } } } /* 8069222C-8069243C 00116C 0210+00 1/1 0/0 0/0 .text e_bu_attack__FP10e_bu_class */ static void e_bu_attack(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz sp18; cXyz spC; f32 var_f31 = 0.0f; i_this->field_0x690 = 0.0f; switch (i_this->mode) { case 0: i_this->modelMorf->setPlaySpeed(2.0f); i_this->mode = 1; i_this->timers[1] = 20; break; case 1: i_this->move_pos = player->current.pos; i_this->move_pos.y += 120.0f; i_this->field_0x690 = 2.0f; if (i_this->timers[1] == 0) { i_this->mode = 2; i_this->timers[0] = BREG_S(7) + 10; i_this->sound.startCreatureVoice(Z2SE_EN_BU_V_ATK, -1); } cLib_addCalcAngleS2(&i_this->jaw_rot, -(3000.0f + (2000.0f * cM_ssin(i_this->lifetime * 0x3100))), 1, 0x1000); break; case 2: var_f31 = l_HIO.dash_speed; if (i_this->ccSph.ChkAtShieldHit()) { i_this->action = ACTION_CHANCE; i_this->mode = 0; i_this->hit_speed = 70.0f + TREG_F(19); i_this->hit_rot = actor->shape_angle.y; i_this->is_dead = FALSE; } else if (i_this->timers[0] == 0) { i_this->mode = 3; } break; case 3: if (actor->speedF <= 1.0f) { i_this->action = ACTION_FIGHT; i_this->mode = 0; } break; } cLib_addCalc2(&actor->speedF, var_f31, 1.0f, 0.2f * l_HIO.dash_speed); fly_move(i_this); } /* 8069243C-8069262C 00137C 01F0+00 1/1 0/0 0/0 .text e_bu_fly__FP10e_bu_class */ static void e_bu_fly(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz sp14; switch (i_this->mode) { case 0: anm_init(i_this, 7, 10.0f, 2, 1.0f + cM_rndF(0.1f)); i_this->mode = 1; break; case 1: if (i_this->timers[0] == 0) { i_this->move_pos.x = actor->home.pos.x + cM_rndFX(500.0f); i_this->move_pos.y = actor->home.pos.y + cM_rndFX(200.0f); i_this->move_pos.z = actor->home.pos.z + cM_rndFX(500.0f); sp14 = i_this->move_pos - actor->current.pos; cMtx_YrotS(*calc_mtx, cM_atan2s(sp14.x, sp14.z)); cMtx_XrotM(*calc_mtx, -cM_atan2s(sp14.y, JMAFastSqrt((sp14.x * sp14.x) + (sp14.z * sp14.z)))); sp14.x = 0.0f; sp14.y = 0.0f; sp14.z = l_HIO.attack_speed; MtxPosition(&sp14, &actor->speed); i_this->timers[0] = 10.0f + cM_rndF(30.0f); i_this->field_0x690 = 0.0f; } break; } cLib_addCalc2(&actor->speedF, l_HIO.fly_speed, 1.0f, 0.3f * l_HIO.fly_speed); fly_move(i_this); if (pl_check(i_this, i_this->pl_search_range, 1)) { i_this->action = ACTION_FIGHT_FLY; i_this->mode = 1; } } /* 8069262C-80692930 00156C 0304+00 1/1 0/0 0/0 .text e_bu_path_fly__FP10e_bu_class */ static void e_bu_path_fly(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz sp18; switch (i_this->mode) { case 0: anm_init(i_this, 7, 3.0f, 2, 1.0f + cM_rndF(0.1f)); i_this->mode = 1; /* fallthrough */ case 1: i_this->now_path_pntNo += i_this->path_step; if (i_this->now_path_pntNo >= (s8)i_this->ppd->m_num) { if (dPath_ChkClose(i_this->ppd)) { i_this->now_path_pntNo = 0; } else { i_this->path_step = -1; i_this->now_path_pntNo = i_this->ppd->m_num - 2; } int next_path_id = i_this->ppd->m_nextID; if (next_path_id != 0xFFFF) { i_this->ppd = dPath_GetRoomPath(next_path_id, fopAcM_GetRoomNo(actor)); JUT_ASSERT(919, i_this->ppd != NULL); } } else if (i_this->now_path_pntNo < 0) { i_this->path_step = 1; i_this->now_path_pntNo = 1; } /* fallthrough */ case 2: i_this->mode = 3; dPnt* pnt = i_this->ppd->m_points; pnt += i_this->now_path_pntNo; i_this->field_0x690 = TREG_F(7); i_this->move_pos.x = pnt->m_position.x + cM_rndFX(150.0f); i_this->move_pos.y = pnt->m_position.y + cM_rndFX(150.0f); i_this->move_pos.z = pnt->m_position.z + cM_rndFX(150.0f); break; case 3: sp18 = i_this->move_pos - actor->current.pos; if (sp18.abs() < 200.0f + (10.0f * TREG_F(10))) { i_this->mode = 1; } break; } cLib_addCalc2(&actor->speedF, l_HIO.fly_speed, 1.0f, 0.3f * l_HIO.fly_speed); fly_move(i_this); if (pl_check(i_this, i_this->pl_search_range, 1)) { i_this->action = ACTION_FIGHT_FLY; i_this->mode = 1; } } /* 80692930-80692AF4 001870 01C4+00 1/1 0/0 0/0 .text e_bu_chance__FP10e_bu_class */ static s8 e_bu_chance(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; s8 is_smoke_eff = FALSE; switch (i_this->mode) { case 0: anm_init(i_this, 7, 3.0f, 2, 1.5f); i_this->mode = 1; i_this->timers[0] = 100.0f + cM_rndF(30.0f); actor->speed.set(0.0f, 0.0f, 0.0f); break; case 1: if (i_this->acch.ChkGroundHit()) { actor->speed.y = JREG_F(7) + (20.0f + cM_rndF(10.0f)); actor->speed.x = cM_rndFX(20.0f + JREG_F(6)); actor->speed.z = cM_rndFX(20.0f + JREG_F(6)); if (cM_rndF(1.0f) < 0.5f) { i_this->field_0x69e.z = 0; } else { i_this->field_0x69e.z = -0x8000; } i_this->field_0x69e.y = cM_rndF(65536.0f); is_smoke_eff = TRUE; i_this->sound.startCreatureSound(Z2SE_EN_BU_NODMG_BOUND, 0, -1); } if (i_this->timers[0] == 0) { actor->current.angle.z = 0; i_this->action = ACTION_FIGHT; i_this->mode = 0; return is_smoke_eff; } break; } actor->current.pos += actor->speed; actor->speed.y -= 5.0f + JREG_F(8); cLib_addCalcAngleS2(&actor->current.angle.y, i_this->field_0x69e.y, 2, 0x1000); cLib_addCalcAngleS2(&actor->current.angle.z, i_this->field_0x69e.z, 1, 0x1000); return is_smoke_eff; } /* 80692AF4-80693074 001A34 0580+00 2/1 0/0 0/0 .text e_bu_head__FP10e_bu_class */ static s8 e_bu_head(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; cXyz sp20; cXyz sp14; s8 is_smoke_eff = FALSE; switch (i_this->mode) { case 0: anm_init(i_this, 8, 3.0f, 0, 1.0f); i_this->mode = 1; break; case 1: i_this->head_rot_x += 6000; if (i_this->acch.ChkGroundHit()) { actor->speedF *= 0.5f; actor->speed.y = 30.0f; i_this->mode = 2; i_this->head_rot_y += (s16)cM_rndFX(10000.0f); if (cM_rndF(1.0f) < 0.5f) { i_this->field_0x6bc = 0x4000; } else { i_this->field_0x6bc = -0x4000; } is_smoke_eff = TRUE; i_this->sound.startCreatureSound(Z2SE_EN_BU_DMG_BOUND, 20, -1); } break; case 2: i_this->head_rot_x += (s16)(actor->speedF * (400.0f + AREG_F(1))); if (!i_this->acch.ChkGroundHit()) { break; } i_this->mode = 3; actor->speed.y = 20.0f; case 3: i_this->head_rot_x += (s16)(actor->speedF * (400.0f + AREG_F(1))); i_this->head_rot_y += i_this->field_0x6b8; cLib_addCalc2(&actor->speedF, 10.0f, 1.0f, 2.0f + TREG_F(16)); if (actor->speedF <= 10.0f) { i_this->field_0x6b8 = 0; if (i_this->head_rot_x <= 2000 && i_this->head_rot_x > -2000) { i_this->mode = 4; i_this->timers[1] = 30.0f + cM_rndF(20.0f); actor->speedF = 0.0f; } } else if (i_this->timers[2] == 0) { i_this->timers[2] = cM_rndF(10.0f); i_this->field_0x6b8 = cM_rndFX(4000.0f); actor->speed.y = cM_rndF(actor->speedF); if (actor->speed.y > 20.0f) { actor->speed.y = 20.0f; } } cLib_addCalcAngleS2(&actor->current.angle.z, i_this->field_0x6bc, 1, 0x400); break; case 4: cLib_addCalcAngleS2(&i_this->head_rot_x, 0, 1, 0x1000); cLib_addCalcAngleS2(&actor->current.angle.z, i_this->field_0x6bc, 1, 0x1000); if (i_this->timers[1] == 0) { i_this->mode = 10; anm_init(i_this, 5, 3.0f, 2, 1.0f); } break; case 10: if (i_this->timers[1] == 0) { i_this->timers[0] = 200.0f + cM_rndF(100.0f); i_this->timers[1] = 5.0f + cM_rndF(10.0f); i_this->mode = 12; } break; case 11: if (i_this->acch.ChkGroundHit()) { i_this->timers[1] = 5.0f + cM_rndF(10.0f); i_this->mode = 12; actor->speedF = 0.0f; is_smoke_eff = TRUE; i_this->sound.startCreatureSound(Z2SE_EN_BU_MOVE_BOUND, 0, -1); } break; case 12: if (i_this->timers[1] == 0) { if (i_this->timers[0] == 0) { i_this->action = ACTION_FIGHT; i_this->mode = 0; anm_init(i_this, 7, 10.0f, 2, 1.0f + cM_rndF(0.1f)); } else { actor->current.angle.y += (s16)cM_rndFX(8000.0f); i_this->mode = 11; actor->speed.y = JREG_F(7) + (20.0f + cM_rndF(10.0f)); actor->speedF = 10.0f + cM_rndF(10.0f); } } break; } if (i_this->mode < 10) { cMtx_YrotS(*calc_mtx, i_this->head_rot_y); if (i_this->timers[0] == 0 && i_this->acch.ChkWallHit()) { actor->speedF *= -0.4f; i_this->timers[0] = 30; } i_this->field_0x6a8 = (15.0f + AREG_F(3)) * l_HIO.base_size; } else { cLib_addCalcAngleS2(&i_this->head_rot_y, 0, 2, 0x800); cLib_addCalcAngleS2(&actor->current.angle.z, 0, 2, 0x800); cMtx_YrotS(*calc_mtx, actor->current.angle.y); cLib_addCalc2(&i_this->field_0x6a8, (20.0f + AREG_F(4)) * l_HIO.base_size, 1.0f, 2.0f); } sp20.x = 0.0f; sp20.y = 0.0f; sp20.z = actor->speedF; MtxPosition(&sp20, &sp14); actor->current.pos.x += sp14.x; actor->current.pos.z += sp14.z; actor->current.pos.y += actor->speed.y; actor->speed.y -= 7.0f + JREG_F(8); return is_smoke_eff; } /* 80693074-80693528 001FB4 04B4+00 2/1 0/0 0/0 .text action__FP10e_bu_class */ static s8 action(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); cXyz sp30; cXyz sp24; i_this->angle_to_player = fopAcM_searchPlayerAngleY(actor); i_this->dist_to_player = fopAcM_searchPlayerDistance(actor); damage_check(i_this); i_this->ccSph.OffAtVsPlayerBit(); s8 do_smoke_eff = FALSE; s8 is_mtrl_eff = TRUE; s8 down_status = 0; switch (i_this->action) { case ACTION_WAIT: e_bu_wait(i_this); i_this->field_0x6a8 = 0.0f; is_mtrl_eff = FALSE; break; case ACTION_FIGHT_FLY: e_bu_fight_fly(i_this); break; case ACTION_FIGHT: e_bu_fight(i_this); break; case ACTION_ATTACK: e_bu_attack(i_this); i_this->ccSph.OnAtVsPlayerBit(); break; case ACTION_FLY: e_bu_fly(i_this); break; case ACTION_PATH_FLY: e_bu_path_fly(i_this); break; case ACTION_CHANCE: do_smoke_eff = e_bu_chance(i_this); is_mtrl_eff = FALSE; down_status = 1; break; case ACTION_HEAD: do_smoke_eff = e_bu_head(i_this); is_mtrl_eff = FALSE; down_status = 1; break; case ACTION_DEAD: actor->current.pos.y += actor->speed.y; actor->speed.y -= 7.0f + JREG_F(8); i_this->invulnerabilityTimer = 10; if (i_this->timers[3] == 0) { bu_disappear(actor); fopAcM_delete(actor); } is_mtrl_eff = FALSE; down_status = 2; break; } fopEn_enemy_c* enemy = (fopEn_enemy_c*)actor; if (down_status == 1) { enemy->onDownFlg(); enemy->setDownPos(&actor->current.pos); } else { enemy->offDownFlg(); } if (fopAcM_checkHookCarryNow(actor)) { actor->speed.y = 0.0f; actor->speedF = 0.0f; } if (enemy->checkCutDownHitFlg()) { enemy->offCutDownHitFlg(); enemy->offDownFlg(); actor->health = 0; i_this->timers[3] = 10; i_this->action = ACTION_DEAD; i_this->sound.startCreatureVoice(Z2SE_EN_BU_V_DEAD, -1); i_this->modelMorf->setPlaySpeed(0.0f); i_this->ccSph.OffCoSetBit(); } if (i_this->hit_speed > 0.1f) { sp30.x = 0.0f; sp30.y = 0.0f; sp30.z = -i_this->hit_speed; cMtx_YrotS(*calc_mtx, i_this->hit_rot); MtxPosition(&sp30, &sp24); actor->current.pos += sp24; cLib_addCalc0(&i_this->hit_speed, 1.0f, 5.0f); if (i_this->is_dead) { i_this->invulnerabilityTimer = 3; actor->shape_angle.y += 0x1300; actor->shape_angle.z += 0x1700; if (i_this->hit_speed <= 1.0f || i_this->acch.ChkWallHit()) { bu_disappear(actor); fopAcM_delete(actor); } } } else { cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 4, 0x2000); cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 4, 0x2000); cLib_addCalcAngleS2(&actor->shape_angle.z, actor->current.angle.z, 4, 0x2000); } actor->current.pos.y -= i_this->field_0x6a8; actor->old.pos.y -= i_this->field_0x6a8; i_this->acch.CrrPos(dComIfG_Bgsp()); actor->current.pos.y += i_this->field_0x6a8; actor->old.pos.y += i_this->field_0x6a8; if (down_status != 2) { cLib_addCalc2(&i_this->field_0x6a8, 30.0f * l_HIO.base_size, 1.0f, 1.0f); } if (player->current.pos.y - 30.0f < actor->current.pos.y && i_this->action != ACTION_WAIT) { if (fopAcM_otherBgCheck(player, actor)) { fopAcM_OffStatus(actor, 0); actor->attention_info.flags = 0; } else { fopAcM_OnStatus(actor, 0); actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e; } } else { fopAcM_OffStatus(actor, 0); actor->attention_info.flags = 0; } if (do_smoke_eff) { fopAcM_effSmokeSet1(&i_this->field_0xa7c, &i_this->field_0xa80, &actor->current.pos, &actor->shape_angle, 0.8f + NREG_F(18), &actor->tevStr, 1); } cLib_addCalcAngleS2(&i_this->jaw_rot, 0, 2, 0x400); cXyz effsize(0.75f, 0.75f, 0.75f); setMidnaBindEffect((fopEn_enemy_c*)actor, &i_this->sound, &actor->eyePos, &effsize); return is_mtrl_eff; } /* 80693528-80693A30 002468 0508+00 2/1 0/0 0/0 .text daE_BU_Execute__FP10e_bu_class */ static int daE_BU_Execute(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; cXyz sp34; cXyz sp28; i_this->lifetime++; for (int i = 0; i < 4; i++) { if (i_this->timers[i] != 0) { i_this->timers[i]--; } } if (i_this->invulnerabilityTimer != 0) { i_this->invulnerabilityTimer--; } s8 do_mtrl_eff = action(i_this); mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z); mDoMtx_stack_c::YrotM(i_this->head_rot_y); mDoMtx_stack_c::XrotM(i_this->head_rot_x); mDoMtx_stack_c::YrotM(-i_this->head_rot_y); mDoMtx_stack_c::YrotM(actor->shape_angle.y); mDoMtx_stack_c::ZrotM(actor->shape_angle.z); mDoMtx_stack_c::scaleM(l_HIO.base_size, l_HIO.base_size, l_HIO.base_size); J3DModel* model = i_this->modelMorf->getModel(); model->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->modelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); if (i_this->anm == 7 && i_this->modelMorf->checkFrame(4.0f)) { if (i_this->modelMorf->getPlaySpeed() > 1.2f) { i_this->sound.startCreatureSound(Z2SE_EN_BU_WING_L, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_EN_BU_WING, 0, -1); } } i_this->anm_frame = i_this->modelMorf->getFrame(); i_this->modelMorf->modelCalc(); actor->eyePos = actor->current.pos; actor->eyePos.y += 30.0f; actor->attention_info.position = actor->eyePos; actor->attention_info.position.y += 20.0f; sp34.set(0.0f, 0.0f, 0.0f); MtxPosition(&sp34, &sp28); if (i_this->invulnerabilityTimer != 0) { sp28.z += 30000.0f; } i_this->ccSph.SetC(sp28); i_this->ccSph.SetR((30.0f + JREG_F(3)) * l_HIO.base_size); dComIfG_Ccsp()->Set(&i_this->ccSph); if (do_mtrl_eff && i_this->type != TYPE_NORMAL) { i_this->field_0x6c0 = actor->current.pos - actor->old.pos; i_this->field_0x6c0 *= 0.8f; if (i_this->type == TYPE_FIRE) { i_this->sound.startCreatureSoundLevel(Z2SE_EN_BU_LV_FIRE, 0, -1); for (int i = 0; i < 4; i++) { static u16 fire_name[] = {0x821D, 0x821E, 0x821F, 0x8220}; i_this->mtrl_emitter_id[i] = dComIfGp_particle_set(i_this->mtrl_emitter_id[i], fire_name[i], &actor->current.pos, NULL, NULL); JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mtrl_emitter_id[i]); if (emitter != NULL) { emitter->setGlobalSRTMatrix(i_this->modelMorf->getModel()->getAnmMtx(0)); emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB()); emitter->setUserWork((uintptr_t)&i_this->field_0x6c0); } } } else { for (int i = 0; i < 3; i++) { static u16 ice_name[] = {0x8221, 0x8222, 0x8223}; i_this->mtrl_emitter_id[i] = dComIfGp_particle_set(i_this->mtrl_emitter_id[i], ice_name[i], &actor->current.pos, NULL, NULL); JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mtrl_emitter_id[i]); if (emitter != NULL) { emitter->setGlobalSRTMatrix(i_this->modelMorf->getModel()->getAnmMtx(0)); emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB()); emitter->setUserWork((uintptr_t)&i_this->field_0x6c0); } } } } return 1; } /* 80693A30-80693A38 002970 0008+00 1/0 0/0 0/0 .text daE_BU_IsDelete__FP10e_bu_class */ static int daE_BU_IsDelete(e_bu_class* i_this) { return 1; } /* 80693A38-80693AA0 002978 0068+00 1/0 0/0 0/0 .text daE_BU_Delete__FP10e_bu_class */ static int daE_BU_Delete(e_bu_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; fpc_ProcID id = fopAcM_GetID(actor); dComIfG_resDelete(&i_this->phase, "E_BU"); if (i_this->HIOInit != 0) { l_HIOInit = 0; mDoHIO_DELETE_CHILD(l_HIO.id); } if (actor->heap != NULL) { i_this->modelMorf->stopZelAnime(); } return 1; } /* 80693AA0-80693BD4 0029E0 0134+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */ static int useHeapInit(fopAc_ac_c* i_this) { e_bu_class* a_this = (e_bu_class*)i_this; a_this->modelMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_BU", 11), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_BU", 7), 2, 1.0f, 0, -1, &a_this->sound, 0x80000, 0x11000084); if (a_this->modelMorf == NULL || a_this->modelMorf->getModel() == NULL) { return 0; } J3DModel* model = a_this->modelMorf->getModel(); model->setUserArea((uintptr_t)a_this); for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) { model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack); } return 1; } /* 80693BD4-80693FC0 002B14 03EC+00 1/0 0/0 0/0 .text daE_BU_Create__FP10fopAc_ac_c */ static int daE_BU_Create(fopAc_ac_c* i_this) { e_bu_class* a_this = (e_bu_class*)i_this; fopAcM_ct(i_this, e_bu_class); int phase_state = dComIfG_resLoad(&a_this->phase, "E_BU"); if (phase_state == cPhs_COMPLEATE_e) { OS_REPORT("E_BU PARAM %x\n", fopAcM_GetParam(i_this)); int swbit = (fopAcM_GetParam(i_this) & 0xFF000000) >> 0x18; if (swbit != 0xFF && dComIfGs_isSwitch(swbit, fopAcM_GetRoomNo(i_this))) { return cPhs_ERROR_e; } a_this->prm0 = fopAcM_GetParam(i_this); a_this->prm1 = (fopAcM_GetParam(i_this) & 0xF00) >> 8; a_this->type = (fopAcM_GetParam(i_this) & 0xF000) >> 0xC; a_this->pathNo = (fopAcM_GetParam(i_this) & 0xFF0000) >> 0x10; if (a_this->prm0 == 0xFF) { a_this->prm0 = 0; } if (a_this->prm1 == 0xFF) { a_this->prm1 = 10; } if (a_this->type == 0xF) { a_this->type = TYPE_NORMAL; } a_this->pl_search_range = 100.0f * a_this->prm1; OS_REPORT("E_BU//////////////E_BU SET 1 !!\n"); if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x15C0)) { OS_REPORT("//////////////E_BU SET NON !!\n"); return cPhs_ERROR_e; } OS_REPORT("//////////////E_BU SET 2 !!\n"); if (a_this->pathNo != 0xFF) { a_this->ppd = dPath_GetRoomPath(a_this->pathNo, fopAcM_GetRoomNo(i_this)); if (a_this->ppd == NULL) { return cPhs_ERROR_e; } a_this->field_0x5b8 = a_this->pathNo + 1; a_this->path_step = 1; a_this->action = ACTION_PATH_FLY; } else if (a_this->prm0 == 1) { a_this->action = ACTION_FLY; } if (!l_HIOInit) { a_this->HIOInit = TRUE; l_HIOInit = TRUE; l_HIO.id = mDoHIO_CREATE_CHILD("バブル", &l_HIO); } i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e; fopAcM_SetMtx(i_this, a_this->modelMorf->getModel()->getBaseTRMtx()); fopAcM_SetMin(i_this, -200.0f, -200.0f, -200.0f); fopAcM_SetMax(i_this, 200.0f, 200.0f, 200.0f); i_this->health = 40; i_this->field_0x560 = 40; static dCcD_SrcSph cc_sph_src = { { {0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj {dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph } // mSphAttr }; a_this->ccStts.Init(Z2SE_SY_TALK_CURSOR_OK, 0, i_this); a_this->ccSph.Set(cc_sph_src); a_this->ccSph.SetStts(&a_this->ccStts); if (a_this->type == TYPE_FIRE) { a_this->ccSph.SetAtType(AT_TYPE_100); a_this->ccSph.SetAtMtrl(dCcD_MTRL_FIRE); } else if (a_this->type == TYPE_ICE) { a_this->ccSph.SetAtType(AT_TYPE_100); a_this->ccSph.SetAtMtrl(dCcD_MTRL_ICE); } a_this->acch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this, 1, &a_this->acchcir, fopAcM_GetSpeed_p(i_this), NULL, NULL); a_this->acchcir.SetWall(55.0f, 55.0f); a_this->sound.init(&i_this->current.pos, &i_this->eyePos, 3, 1); a_this->atInfo.mpSound = &a_this->sound; a_this->sound.setEnemyName("E_bu"); a_this->atInfo.mPowerType = 4; daE_BU_Execute(a_this); } return phase_state; } /* 80694890-806948B0 -00001 0020+00 1/0 0/0 0/0 .data l_daE_BU_Method */ static actor_method_class l_daE_BU_Method = { (process_method_func)daE_BU_Create, (process_method_func)daE_BU_Delete, (process_method_func)daE_BU_Execute, (process_method_func)daE_BU_IsDelete, (process_method_func)daE_BU_Draw, }; /* 806948B0-806948E0 -00001 0030+00 0/0 0/0 1/0 .data g_profile_E_BU */ extern actor_process_profile_definition g_profile_E_BU = { fpcLy_CURRENT_e, // mLayerID 7, // mListID fpcPi_CURRENT_e, // mListPrio PROC_E_BU, // mProcName &g_fpcLf_Method.base, // sub_method sizeof(e_bu_class), // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 181, // mPriority &l_daE_BU_Method, // sub_method 0x100C0120, // mStatus fopAc_ENEMY_e, // mActorType fopAc_CULLBOX_CUSTOM_e, // cullType };