#ifndef RES_CSTABS_H #define RES_CSTABS_H enum dRes_INDEX_CSTABS { /* BCK */ dRes_INDEX_CSTABS_BCK_CS_BOSS_ATTACK_L_e=0x6, dRes_INDEX_CSTABS_BCK_CS_BOSS_ATTACK_R_e=0x7, dRes_INDEX_CSTABS_BCK_CS_BOSS_RETURN_WAIT_HIT_L_e=0x8, dRes_INDEX_CSTABS_BCK_CS_BOSS_RETURN_WAIT_HIT_R_e=0x9, dRes_INDEX_CSTABS_BCK_CS_BOSS_RETURN_WAIT_L_e=0xA, dRes_INDEX_CSTABS_BCK_CS_BOSS_RETURN_WAIT_R_e=0xB, /* BMDR */ dRes_INDEX_CSTABS_BMD_CS_BOSS_e=0xE, /* BRK */ dRes_INDEX_CSTABS_BRK_CS_BOSS_START_e=0x11, dRes_INDEX_CSTABS_BRK_CS_BOSS_STOP_e=0x12, /* BTK */ dRes_INDEX_CSTABS_BTK_CS_BOSS_START_e=0x15, }; enum dRes_ID_CSTABS { /* BCK */ dRes_ID_CSTABS_BCK_CS_BOSS_ATTACK_L_e=0x6, dRes_ID_CSTABS_BCK_CS_BOSS_ATTACK_R_e=0x7, dRes_ID_CSTABS_BCK_CS_BOSS_RETURN_WAIT_HIT_L_e=0x8, dRes_ID_CSTABS_BCK_CS_BOSS_RETURN_WAIT_HIT_R_e=0x9, dRes_ID_CSTABS_BCK_CS_BOSS_RETURN_WAIT_L_e=0xA, dRes_ID_CSTABS_BCK_CS_BOSS_RETURN_WAIT_R_e=0xB, /* BMDR */ dRes_ID_CSTABS_BMD_CS_BOSS_e=0xE, /* BRK */ dRes_ID_CSTABS_BRK_CS_BOSS_START_e=0x11, dRes_ID_CSTABS_BRK_CS_BOSS_STOP_e=0x12, /* BTK */ dRes_ID_CSTABS_BTK_CS_BOSS_START_e=0x15, }; enum CS_BOSS_JNT { CS_BOSS_JNT_CENTER_e=0x0, CS_BOSS_JNT_WAIST_e=0x1, CS_BOSS_JNT_BACKBONE_e=0x2, CS_BOSS_JNT_ARM_L1_e=0x3, CS_BOSS_JNT_ARM_L2_e=0x4, CS_BOSS_JNT_HAND_L_e=0x5, CS_BOSS_JNT_ARM_R1_e=0x6, CS_BOSS_JNT_ARM_R2_e=0x7, CS_BOSS_JNT_HAND_R_e=0x8, CS_BOSS_JNT_HEAD_e=0x9, }; #endif /* !RES_CSTABS_H */