#ifndef RES_NPC_DU_H #define RES_NPC_DU_H enum dRes_INDEX_NPC_DU { /* BCK */ dRes_INDEX_NPC_DU_BCK_DU_SWIM_e=0x5, dRes_INDEX_NPC_DU_BCK_DU_WAIT_e=0x6, dRes_INDEX_NPC_DU_BCK_DU_WALK_e=0x7, /* BMDR */ dRes_INDEX_NPC_DU_BMD_DU_e=0xA, /* BTP */ dRes_INDEX_NPC_DU_BTP_DU_e=0xD, }; enum dRes_ID_NPC_DU { /* BCK */ dRes_ID_NPC_DU_BCK_DU_SWIM_e=0x5, dRes_ID_NPC_DU_BCK_DU_WAIT_e=0x6, dRes_ID_NPC_DU_BCK_DU_WALK_e=0x7, /* BMDR */ dRes_ID_NPC_DU_BMD_DU_e=0xA, /* BTP */ dRes_ID_NPC_DU_BTP_DU_e=0xD, }; enum DU_JNT { DU_JNT_WORLD_ROOT_e=0x0, DU_JNT_BACKBONE_e=0x1, DU_JNT_ARML_1_e=0x2, DU_JNT_ARML_2_e=0x3, DU_JNT_ARML_3_e=0x4, DU_JNT_ARMR_1_e=0x5, DU_JNT_ARMR_2_e=0x6, DU_JNT_ARMR_3_e=0x7, DU_JNT_NECK1_e=0x8, DU_JNT_NECK2_e=0x9, DU_JNT_HEAD_e=0xA, DU_JNT_JAW_e=0xB, DU_JNT_WAIST_e=0xC, DU_JNT_LEGL_e=0xD, DU_JNT_FOOTL_e=0xE, DU_JNT_LEGR1_e=0xF, DU_JNT_FOOTR_e=0x10, DU_JNT_TAIL_e=0x11, }; #endif /* !RES_NPC_DU_H */