#ifndef RES_NPC_TR_H #define RES_NPC_TR_H enum dRes_INDEX_NPC_TR { /* BMDR */ dRes_INDEX_NPC_TR_BMD_LF_e=0x3, }; enum dRes_ID_NPC_TR { /* BMDR */ dRes_ID_NPC_TR_BMD_LF_e=0x3, }; enum LF_JNT { LF_JNT_WORLD_ROOT_e=0x0, LF_JNT_BACKBONE1_e=0x1, LF_JNT_BACKBONE2_e=0x2, LF_JNT_TAIL_e=0x3, LF_JNT_HEAD_e=0x4, }; #endif /* !RES_NPC_TR_H */