#ifndef D_A_NPC_BOUS_H #define D_A_NPC_BOUS_H #include "d/actor/d_a_npc4.h" /** * @ingroup actors-npcs * @class daNpcBouS_c * @brief Mayor Bo (inside house) * * @details * */ struct daNpcBouS_HIOParam { /* 0x00 */ daNpcF_HIOParam common; /* 0x6C */ f32 excitement_level; /* 0x70 */ f32 talk_dist; /* 0x74 */ f32 gaze_x; /* 0x78 */ f32 gaze_y; /* 0x7C */ f32 gaze_z; /* 0x80 */ f32 eye_dist; /* 0x84 */ s16 eye_angle_x; /* 0x86 */ s16 eye_angle_y; /* 0x88 */ s16 field_0x88; }; class daNpcBouS_Param_c { public: virtual ~daNpcBouS_Param_c() {} static daNpcBouS_HIOParam const m; }; #if DEBUG class daNpcBouS_HIO_c : public mDoHIO_entry_c { public: daNpcBouS_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); /* 0x8 */ daNpcBouS_HIOParam m; }; #define NPC_BOUS_HIO_CLASS daNpcBouS_HIO_c #else #define NPC_BOUS_HIO_CLASS daNpcBouS_Param_c #endif class daNpcBouS_c : public daNpcF_c { public: typedef bool (daNpcBouS_c::*actionFunc)(void*); typedef int (daNpcBouS_c::*eventFunc)(int); daNpcBouS_c(); ~daNpcBouS_c(); cPhs__Step Create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); int ctrlJoint(J3DJoint*, J3DModel*); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); bool setExpressionAnm(int, bool); bool setExpressionBtp(int); void setMotionAnm(int, f32); void reset(); inline BOOL setAction(actionFunc); bool checkInstructionTag(fopAc_ac_c*); bool wait(void*); void setMotion(int, f32, int); void setExpression(int, f32); bool talk(void*); bool demo(void*); inline fopAc_ac_c* searchInstructionTag(); bool instruction(void*); bool checkIntroDemoStart(); int EvCut_BousIntroSumo1(int); int EvCut_BousIntroSumo2(int); int EvCut_BousIntroSumo3(int); inline void setParam(); inline BOOL main(); inline void playExpression(); inline void playMotion(); inline BOOL ctrlBtk(); inline void setAttnPos(); inline void lookat(); inline BOOL step(s16, int); inline int drawDbgInfo(); inline void drawOtherMdls(); void adjustShapeAngle() {} s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; } s8 getArenaNo() { return fopAcM_GetParam(this) & 0xFF; } BOOL chkFindPlayer() { BOOL inArea = FALSE; if (mActorMngrs[0].getActorP() == NULL) { inArea = chkPlayerInSpeakArea(this); } else { inArea = chkPlayerInTalkArea(this); } if (inArea) { mActorMngrs[0].entry(daPy_getPlayerActorClass()); } else { mActorMngrs[0].remove(); } return inArea; } void setLookMode(int i_lookMode) { if (i_lookMode >= 0 && i_lookMode < 4 && i_lookMode != mLookMode) mLookMode = i_lookMode; } inline void setExpressionTalkAfter(); s8 getType() { return argument & 0x7F; } void setInstructionPos() { fopAc_ac_c* actor = searchInstructionTag(); if (actor != NULL) { current.pos = fopAcM_GetPosition(actor); old.pos = current.pos; setAngle(fopAcM_GetShapeAngle_p(actor)->y); cXyz pos(0.0f, 0.0f, 220.0f); mDoMtx_stack_c::transS(current.pos); mDoMtx_stack_c::YrotM(shape_angle.y); mDoMtx_stack_c::multVec(&pos, &pos); daPy_getPlayerActorClass()->setPlayerPosAndAngle(&pos, (s16)(shape_angle.y + 0x8000), 0); } } void setHome() { old.pos = current.pos = home.pos; shape_angle.y = home.angle.y; } void offDispFlag() { mDispFlag = 0; } void onDispFlag() { mDispFlag = 1; } void setMessageNo(s16 i_msgNo) { mMsgNo = i_msgNo; } void setForcibleTalk() { mForcibleTalk = 1; } static eventFunc mEvtSeqList[4]; private: /* 0xB48 */ Z2Creature mSound; /* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm; /* 0xBDC */ daNpcF_Lookat_c mLookat; /* 0xC78 */ daNpcF_ActorMngr_c mActorMngrs[1]; /* 0xC80 */ NPC_BOUS_HIO_CLASS* mHIO; /* 0xC84 */ dCcD_Cyl mCyl; /* 0xDC0 */ actionFunc mAction; /* 0xDCC */ u8 field_0xdcc[0xdd4 - 0xdcc]; /* 0xDD4 */ request_of_phase_process_class mPhases[2]; /* 0xDE4 */ fpc_ProcID mItemPartnerId; /* 0xDE8 */ int mTimer; /* 0xDEC */ int mInstructionMode; /* 0xDF0 */ int mMsgNo; /* 0xDF4 */ u8 field_0xdf4[0xdf8 - 0xdf4]; /* 0xDF8 */ s16 mLookMode; /* 0xDFA */ s16 mMotionPhaseCopy; /* 0xDFC */ u16 mMode; /* 0xDFE */ u8 mForcibleTalk; /* 0xDFF */ u8 mDispFlag; }; STATIC_ASSERT(sizeof(daNpcBouS_c) == 0xe00); #endif /* D_A_NPC_BOUS_H */