#ifndef D_A_NPC_SHOE_H #define D_A_NPC_SHOE_H #include "d/actor/d_a_npc4.h" struct daNpcShoe_HIOParam { /* 0x00 */ daNpcF_HIOParam common; }; class daNpcShoe_Param_c { public: virtual ~daNpcShoe_Param_c() {} static const daNpcShoe_HIOParam m; }; STATIC_ASSERT(sizeof(daNpcShoe_Param_c::m) == 0x6C); #if DEBUG class daNpcShoe_HIO_c : public mDoHIO_entry_c { public: daNpcShoe_HIO_c(); void genMessage(JORMContext*); daNpcShoe_HIOParam m; }; #define NPC_SHOE_HIO_CLASS daNpcShoe_HIO_c #else #define NPC_SHOE_HIO_CLASS daNpcShoe_Param_c #endif /** * @ingroup actors-npcs * @class daNpcShoe_c * @brief Soal * * @details * */ class daNpcShoe_c : public daNpcF_c { public: typedef bool (daNpcShoe_c::*actionFunc)(void*); typedef BOOL (daNpcShoe_c::*EventFn)(int); enum Animation { /* 0x01 */ ANM_M_SITWAIT_A, /* 0x02 */ ANM_M_SITTALK_A, /* 0x03 */ ANM_M_SITTALK_A_B, /* 0x04 */ ANM_SHOE_TALK_A, /* 0x05 */ ANM_M_SIT_TO_WOLF_A }; enum Motion { /* 0x01 */ MOT_SITWAIT_A, /* 0x02 */ MOT_SITTALK_A, /* 0x03 */ MOT_SITTALK_A_B, /* 0x04 */ MOT_SHOE_TALK_A, /* 0x05 */ MOT_SIT_TO_WOLF_A, }; daNpcShoe_c(); ~daNpcShoe_c(); cPhs__Step Create(); BOOL CreateHeap(); int Delete(); int Execute(); int Draw(); bool ctrlJoint(J3DJoint*, J3DModel*); static int createHeapCallBack(fopAc_ac_c*); static BOOL ctrlJointCallBack(J3DJoint*, int); void setMotion(int, f32, BOOL); void reset(); inline int setAction(actionFunc); bool wait(void*); bool fear(void*); bool talk(void*); bool demo(void*); void setParam(); BOOL main(); void setAttnPos(); inline void lookat(); void setMotionAnm(int, f32); inline BOOL drawDbgInfo(); inline void adjustShapeAngle() {} s16 getMessageNo() { return fopAcM_GetParam(this) >> 0x10; } int getTime() { return getTimeMinute() + getTimeHour() * 60; } int getTimeHour() { if (dKy_darkworld_check() != 0) { return dKy_getDarktime_hour(); } else { return dKy_getdaytime_hour(); } } int getTimeMinute() { if (dKy_darkworld_check() != 0) { return dKy_getDarktime_minute(); } else { return dKy_getdaytime_minute(); } } int getStartTime() { return fopAcM_GetParam(this) & 0xff; } int getEndTime() { return (fopAcM_GetParam(this) >> 8) & 0xff; } inline void setLookMode(int i_lookMode); inline bool chkFindPlayer(); inline void playMotion(); static EventFn mEvtSeqList[1]; private: /* 0xB48 */ J3DModel* mpModel1; /* 0xB4C */ J3DModel* mpModel2; /* 0xB50 */ Z2CreatureCitizen mCreature; /* 0xBF4 */ u8 field_0xbf4[0xbf8 - 0xbf4]; /* 0xBF8 */ daNpcF_Lookat_c mLookat; /* 0xC94 */ daNpcF_ActorMngr_c mActorMngr[1]; /* 0xC9C */ NPC_SHOE_HIO_CLASS* mpHIO; /* 0xCA0 */ dCcD_Cyl mCcCyl; /* 0xDDC */ actionFunc mpActionFn; /* 0xDE8 */ request_of_phase_process_class mPhases[3]; /* 0xE00 */ u32 field_0xe00; /* 0xE04 */ u32 field_0xe04; /* 0xE08 */ u32 field_0xe08; /* 0xE0C */ u32 field_0xe0c; /* 0xE10 */ s16 mLookMode; /* 0xE12 */ u16 mStartTime; /* 0xE14 */ u16 mEndTime; /* 0xE16 */ u16 field_0xe16; /* 0xE18 */ u16 mMode; /* 0xE1A */ u8 field_0xe1a; /* 0xE1B */ u8 field_0xe1b; // Probably isDaytime or isNighttime }; STATIC_ASSERT(sizeof(daNpcShoe_c) == 0xe1c); #endif /* D_A_NPC_SHOE_H */