#ifndef D_A_NPC_ZELDA_H #define D_A_NPC_ZELDA_H #include "d/actor/d_a_npc.h" class daNpc_Zelda_HIO_c; class daNpc_Zelda_c; /** * @ingroup actors-npcs * @class daNpc_Zelda_c * @brief Zelda * * @details * */ class daNpc_Zelda_c : public daNpcT_c { public: typedef int (daNpc_Zelda_c::*cutFunc)(int); typedef int (daNpc_Zelda_c::*actionFunc)(void*); virtual ~daNpc_Zelda_c(); u8 getPathID() { return (fopAcM_GetParam(this) & 0xff00) >> 8; } int getFlowNodeNo() { u16 pitch = home.angle.x; return pitch == 0xffff ? -1 : pitch; } int create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); u8 getType(); int isDelete(); void reset(); void afterJntAnm(int); int ctrlBtk(); int checkChangeEvt(); void setParam(); void setAfterTalkMotion(); void srchActors(); int evtTalk(); int evtCutProc(); void action(); void beforeMove(); void setAttnPos(); void setCollision(); int drawDbgInfo(); int selectAction(); BOOL chkAction(actionFunc); BOOL setAction(actionFunc); int wait(void*); int talk(void*); daNpc_Zelda_c(daNpcT_faceMotionAnmData_c const* param_0, daNpcT_motionAnmData_c const* param_1, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_2, int param_3, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_4, int param_5, daNpcT_evtData_c const* param_6, char** param_7) : daNpcT_c(param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7) { OS_REPORT("|%06d:%x|daNpc_Zelda_c -> コンストラクト\n", g_Counter.mCounter0, this); } u16 getEyeballRMaterialNo() { return 5; } u16 getEyeballLMaterialNo() { return 4; } s32 getHeadJointNo() { return 4; } s32 getNeckJointNo() { return 3; } s32 getBackboneJointNo() { return 1; } int checkChangeJoint(int param_0) { return param_0 == 4; } int checkRemoveJoint(int param_0) { return param_0 == 17; } static const char* mCutNameList; static cutFunc mCutList[1]; private: /* 0xE40 */ daNpc_Zelda_HIO_c* mHIO; /* 0xE44 */ dCcD_Cyl mCyl; /* 0xF80 */ u8 field_0xf80; /* 0xF84 */ actionFunc mAction1; /* 0xF90 */ actionFunc mAction2; /* 0xF9C */ u8 field_0xf9c[0xfa0 - 0xf9c]; }; STATIC_ASSERT(sizeof(daNpc_Zelda_c) == 0xfa0); class daNpc_Zelda_HIOParam { public: /* 0x00 */ daNpcT_HIOParam common; }; STATIC_ASSERT(sizeof(daNpc_Zelda_HIOParam) == 0x8c); class daNpc_Zelda_Param_c { public: virtual ~daNpc_Zelda_Param_c() {} static const daNpc_Zelda_HIOParam m; }; class daNpc_Zelda_HIO_c #if DEBUG : public mDoHIO_entry_c #endif { public: daNpc_Zelda_HIO_c(); void genMessage(JORMContext* ctx); void listenPropertyEvent(const JORPropertyEvent*); #if DEBUG daNpc_Zelda_HIOParam param; #endif }; #endif /* D_A_NPC_ZELDA_H */