#ifndef D_A_OBJ_LV4PRELVTR_H #define D_A_OBJ_LV4PRELVTR_H #include "d/actor/d_a_obj_swturn.h" #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjPRElvtr_c * @brief Arbiter's Grounds Elevator? * * @details * */ class daObjPRElvtr_c : public dBgS_MoveBgActor, public request_of_phase_process_class { public: int create1st(); void setMtx(); int CreateHeap(); int Create(); int Execute(Mtx**); int Draw(); int Delete(); virtual ~daObjPRElvtr_c() {} int getSwNo() { return fopAcM_GetParamBit(this, 0, 8); } private: /* 0x5A8 */ Mtx mMtx1; /* 0x5D8 */ Mtx mMtx2; /* 0x608 */ J3DModel* mpModel; /* 0x60C */ int field_0x60c; }; STATIC_ASSERT(sizeof(daObjPRElvtr_c) == 0x610); #endif /* D_A_OBJ_LV4PRELVTR_H */