#ifndef D_BG_D_BG_S_MOVEBG_ACTOR_H #define D_BG_D_BG_S_MOVEBG_ACTOR_H #include "f_op/f_op_actor.h" #include "SSystem/SComponent/c_bg_s_poly_info.h" class dBgW; typedef void (*MoveBGActor_SetFunc)(dBgW*, void*, cBgS_PolyInfo const&, bool, cXyz*, csXyz*, csXyz*); class dBgS_MoveBgActor : public fopAc_ac_c { public: /* 0x568 */ dBgW* mpBgW; /* 0x56C */ Mtx mBgMtx; dBgS_MoveBgActor(); int MoveBGCreateHeap(); int MoveBGCreate(char const* i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx* i_bgMtx); int MoveBGDelete(); int MoveBGExecute(); int MoveBGDraw() { return Draw(); } int MoveBGIsDelete() { BOOL b = IsDelete(); return b; } virtual int CreateHeap(); virtual int Create(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); virtual int IsDelete(); virtual int ToFore(); virtual int ToBack(); static const char* m_name; static int m_dzb_id; static MoveBGActor_SetFunc m_set_func; }; STATIC_ASSERT(sizeof(dBgS_MoveBgActor) == 0x5a0); #endif /* D_BG_D_BG_S_MOVEBG_ACTOR_H */