/** * @file d_a_e_sm2.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_e_sm2.h" #include "d/d_item.h" #include "Z2AudioLib/Z2Instances.h" #include "f_op/f_op_kankyo_mng.h" #include "SSystem/SComponent/c_counter.h" #include "f_op/f_op_actor_enemy.h" #include "f_op/f_op_camera_mng.h" class daE_SM2_HIO_c : public fOpAcm_HIO_entry_c { public: daE_SM2_HIO_c(); virtual ~daE_SM2_HIO_c() {} void genMessage(JORMContext*); /* 0x04 */ s16 unk_0x4; /* 0x06 */ u8 merge_OFF; /* 0x07 */ u8 unk_0x7; /* 0x08 */ u8 color_debug_ON; /* 0x0A */ s16 color_debug_R; /* 0x0C */ s16 color_debug_G; /* 0x0E */ s16 color_debug_B; }; daE_SM2_HIO_c::daE_SM2_HIO_c() { unk_0x4 = 4; unk_0x7 = 0; merge_OFF = FALSE; color_debug_ON = FALSE; color_debug_R = 117; color_debug_G = 150; color_debug_B = 91; } #if DEBUG void daE_SM2_HIO_c::genMessage(JORMContext* ctx) { ctx->genCheckBox("合体しない", &merge_OFF, 0x1); ctx->genCheckBox("色調整する", &color_debug_ON, 0x1); ctx->genSlider("色調整R", &color_debug_R, 0, 0xFF); ctx->genSlider("色調整G", &color_debug_G, 0, 0xFF); ctx->genSlider("色調整B", &color_debug_B, 0, 0xFF); } #endif static int nodeCallBack(J3DJoint* i_joint, int param_1) { if (param_1 == 0) { int jnt_no = i_joint->getJntNo(); J3DModel* model = j3dSys.getModel(); e_sm2_class* a_this = (e_sm2_class*)model->getUserArea(); if (a_this != NULL && jnt_no >= 1) { MtxTrans(a_this->jnt_pos[jnt_no].x, a_this->jnt_pos[jnt_no].y, a_this->jnt_pos[jnt_no].z, 0); cMtx_YrotM(*calc_mtx, a_this->field_0x7f8[jnt_no].y); cMtx_XrotM(*calc_mtx, a_this->field_0x7f8[jnt_no].x); cMtx_ZrotM(*calc_mtx, a_this->field_0x768[jnt_no].z); MtxScale(a_this->size * (a_this->field_0x6c8[jnt_no] + a_this->field_0x6e8[jnt_no]), a_this->size * (a_this->field_0x6c8[jnt_no] - a_this->field_0x6e8[jnt_no]), a_this->size * a_this->field_0x830, 1); cMtx_ZrotM(*calc_mtx, -a_this->field_0x768[jnt_no].z); cMtx_YrotM(*calc_mtx, -0x4000); model->setAnmMtx(jnt_no, *calc_mtx); } } return 1; } static int daE_SM2_Draw(e_sm2_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->enemy; g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr); if (!i_this->isPiece) { J3DModel* model = i_this->modelMorf->getModel(); g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr); J3DMaterial* material = model->getModelData()->getMaterialNodePointer(0); material->getTevKColor(1)->r = i_this->color_R; material->getTevKColor(1)->g = i_this->color_G; material->getTevKColor(1)->b = i_this->color_B; material->getTevKColor(1)->a = 217.0f * i_this->color_alpha; i_this->pbtk->entry(model->getModelData()); i_this->invisModel.entryDL(NULL); if (i_this->shadowId != 353535) { cXyz pos; pos.set(actor->current.pos.x, 50.0f + actor->current.pos.y + BREG_F(18), actor->current.pos.z); f32 var_f31 = i_this->size * (2500.0f + BREG_F(19)) * i_this->field_0x830; if (var_f31 < 700.0f) { var_f31 = 700.0f; } i_this->shadowId = dComIfGd_setShadow(i_this->shadowId, 1, model, &pos, var_f31, 0.0f, actor->current.pos.y, i_this->acch.GetGroundH(), i_this->acch.m_gnd, &actor->tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); } } else { J3DModel* model = i_this->pieceModelMorf->getModel(); J3DMaterial* material = model->getModelData()->getMaterialNodePointer(0); material->getTevKColor(1)->r = i_this->color_R; material->getTevKColor(1)->g = i_this->color_G; material->getTevKColor(1)->b = i_this->color_B; material->getTevKColor(1)->a = 217.0f * i_this->color_alpha; g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr); i_this->pieceInvisModel.entryDL(NULL); } return 1; } static f32 size_get(u8 i_sizetype) { static f32 sc_d[] = { 0.25f, 0.375f, 0.5f, 0.75f, 1.0f, }; return sc_d[i_sizetype]; } static void sm2_delete(e_sm2_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; if (!i_this->is_roof) { fopAcM_delete(actor); int swbit = (fopAcM_GetParam(actor) & 0xFF000000) >> 0x18; if (swbit != 0xFF) { dComIfGs_onSwitch(swbit, fopAcM_GetRoomNo(actor)); } } else { i_this->action = ACTION_ROOF; i_this->mode = 0; i_this->timers[0] = 30.0f + cM_rndF(60.0f); actor->current.pos = actor->home.pos; i_this->color_alpha = 1.0f; i_this->field_0x6b0 = 1.0f; i_this->isPiece = FALSE; i_this->sizetype = 0; i_this->size = size_get(i_this->sizetype); } } static void cc_stts_init(e_sm2_class* i_this) { static u8 w_d[] = { 200, 210, 225, 240, 250, }; i_this->ccStts.Init(w_d[i_this->sizetype], 0, &i_this->enemy); static f32 bg_h[] = { 50.0f, 60.0f, 70.0f, 70.0f, 70.0f, }; static f32 bg_r[] = { 20.0f, 30.0f, 40.0f, 40.0f, 40.0f, }; i_this->acchcir.SetWall(bg_h[i_this->sizetype], bg_r[i_this->sizetype]); } static void* s_s_sub(void* i_actor, void* i_data) { cXyz pos_delta; if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_SM2) { e_sm2_class* pother = (e_sm2_class*)i_data; e_sm2_class* pactor = (e_sm2_class*)i_actor; if (pother != pactor && pactor->action == ACTION_NORMAL_MOVE && pactor->combine_off_timer == 0) { pos_delta = pactor->enemy.current.pos - pother->enemy.current.pos; f32 other_dist = pos_delta.abs(); if (other_dist < 600.0f && other_dist < pother->dist_to_pl && !fopAcM_otherBgCheck(&pother->enemy, &pactor->enemy)) { return pactor; } } } return NULL; } static BOOL pl_check(e_sm2_class* i_this, f32 i_range) { fopAc_ac_c* actor = &i_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); if (i_this->dist_to_pl < i_range + (100.0f * i_this->size) && !fopAcM_otherBgCheck(actor, player)) { return TRUE; } else { return FALSE; } } static daE_SM2_HIO_c l_HIO; static void normal_move(e_sm2_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz unused; cXyz unused_2; f32 move_speed = 0.0f; f32 speed_step = 1.0f; s16 step_target = 1000; if (pl_check(i_this, 700.0f)) { i_this->field_0x6a8 = 1; speed_step = 6.0f + TREG_F(10); step_target = TREG_S(3) + 2000; } else { i_this->field_0x6a8 = 0; } switch (i_this->mode) { case 0: if (i_this->timers[0] == 0) { if (i_this->field_0x6a8 == 0) { i_this->mCurrentAngleYTarget = cM_rndF(65536.0f); i_this->timers[0] = 23.0f + cM_rndF(3.0f); } else { i_this->timers[0] = 8.0f + cM_rndF(3.0f); } i_this->mCurrentAngleYTargetStep = 0; i_this->mode = 1; } break; case 1: if (i_this->field_0x6a8 == 0) { move_speed = 15.0f + TREG_F(2); } else { move_speed = 25.0f + TREG_F(11); i_this->mCurrentAngleYTarget = i_this->angle_to_pl; } if (i_this->timers[0] == 0) { i_this->mode = 0; if (i_this->sizetype <= 2) { i_this->sound.startCreatureSound(Z2SE_EN_SM_MOVE, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_EN_SM_MOVE2, 0, -1); } if (i_this->field_0x6a8 == 0) { i_this->timers[0] = 23.0f + cM_rndF(3.0f); } else { s16 sp8 = actor->current.angle.y - i_this->mCurrentAngleYTarget; if (sp8 < 0x1000 && sp8 > -0x1000 && i_this->dist_to_pl < (400.0f + (100.0f * i_this->size))) { i_this->action = ACTION_ATTACK; i_this->mode = 0; } else { i_this->timers[0] = 8.0f + cM_rndF(3.0f); } } } break; } cLib_addCalc2(&actor->speedF, move_speed, 0.2f, 0.5f * speed_step); if (move_speed > 0.0f) { cLib_addCalcAngleS2(&actor->current.angle.y, (s16)i_this->mCurrentAngleYTarget, 4, i_this->mCurrentAngleYTargetStep); cLib_addCalcAngleS2(&i_this->mCurrentAngleYTargetStep, step_target, 1, 400); } f32 target = 0.65f + TREG_F(7) + (actor->speedF * (0.03f + TREG_F(9))); cLib_addCalc2(&i_this->field_0x830, target, 0.1f, (0.02f * speed_step) + TREG_F(8)); if (!l_HIO.merge_OFF && (i_this->counter & 7) == 0 && i_this->sizetype < 4 && i_this->combine_off_timer == 0 && !fopAcM_CheckCondition(actor, 4)) { e_sm2_class* pother = (e_sm2_class*)fpcM_Search(s_s_sub, i_this); if (pother != NULL) { i_this->action = ACTION_COMBINE; i_this->mode = 0; i_this->combine_actor_pid = fopAcM_GetID(pother); pother->action = ACTION_COMBINE; pother->mode = 0; pother->combine_actor_pid = fopAcM_GetID(actor); } } } static void attack(e_sm2_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz unused; cXyz unused_2; f32 move_speed = 0.0f; switch (i_this->mode) { case 0: actor->speed.y = 50.0f + TREG_F(15); actor->speedF = (20.0f + TREG_F(16)) / i_this->size; move_speed = actor->speedF; i_this->mode = 1; i_this->field_0x6a9 = BREG_S(2) + 25; i_this->field_0x6ac = 0.0f; i_this->field_0x82c = 5.0f; if (i_this->sizetype <= 2) { i_this->sound.startCreatureSound(Z2SE_EN_SM_JUMP, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_EN_SM_JUMP2, 0, -1); } break; case 1: move_speed = 20.0f + TREG_F(16); i_this->field_0xf88 = 1; if (i_this->acch.ChkGroundHit()) { i_this->mode = 2; i_this->timers[0] = BREG_S(3) + 10; i_this->field_0x82c = 5.0f; i_this->field_0x6aa = 23; if (i_this->sizetype <= 2) { i_this->sound.startCreatureSound(Z2SE_EN_SM_LAND, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_EN_SM_LAND2, 0, -1); } } break; case 2: if (i_this->timers[0] == 1) { i_this->field_0x82c = 8.0f + BREG_F(11); } if (actor->speedF < 1.0f) { i_this->action = ACTION_NORMAL_MOVE; i_this->mode = 0; i_this->timers[0] = cM_rndF(20.0f); } break; case 10: actor->speed.y = 20.0f + XREG_F(15) + cM_rndF(5.0f); actor->speedF = 40.0f + XREG_F(16) + cM_rndF(5.0f); move_speed = actor->speedF; i_this->mode = 2; i_this->field_0x82c = 8.0f; i_this->field_0x6aa = 30; i_this->combine_off_timer = 200; break; case 20: actor->speed.y = 50.0f + XREG_F(15) + cM_rndF(30.0f); actor->speedF = 35.0f + XREG_F(16) + cM_rndF(10.0f); move_speed = actor->speedF; i_this->mode = 2; i_this->field_0x82c = 10.0f; i_this->field_0x6aa = 30; i_this->combine_off_timer = 200; break; } cLib_addCalc2(&actor->speedF, move_speed, 1.0f, 2.0f); cLib_addCalc2(&i_this->field_0x830, 1.0f + TREG_F(17), 0.5f, 0.1f + TREG_F(18)); } static s8 combine(e_sm2_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz work; cXyz unused; e_sm2_class* combine_actor = (e_sm2_class*)fopAcM_SearchByID(i_this->combine_actor_pid); s8 cc_co_ON = TRUE; if (combine_actor == NULL || combine_actor->action != ACTION_COMBINE) { i_this->action = ACTION_NORMAL_MOVE; i_this->mode = 0; i_this->timers[0] = 20.0f + cM_rndF(20.0f); return cc_co_ON; } work = combine_actor->enemy.current.pos - actor->current.pos; f32 var_f28 = work.abs(); f32 move_speed = 0.0f; f32 speed_step = 1.0f; s8 unk_flag = 0; speed_step = 6.0f + TREG_F(10); s16 step_target = TREG_S(3) + 2000; i_this->field_0x6a8 = 1; f32 var_f29 = 0.65f + TREG_F(7) + (actor->speedF * (0.03f + TREG_F(9))); switch (i_this->mode) { case 0: if (i_this->timers[0] == 0) { i_this->timers[0] = 8.0f + cM_rndF(3.0f); i_this->mode = 1; } break; case 1: move_speed = 25.0f + TREG_F(11); i_this->mCurrentAngleYTarget = cM_atan2s(work.x, work.z); if (i_this->timers[0] == 0) { i_this->mode = 0; i_this->timers[0] = 8.0f + cM_rndF(3.0f); } break; case 5: cc_co_ON = FALSE; i_this->invulernabilityTimer = 10; i_this->combine_off_timer = 10; i_this->field_0x82c = 3.5f; unk_flag = 1; i_this->field_0x6a8 = 2; i_this->mCurrentAngleYTarget = combine_actor->enemy.current.angle.y + 0x8000; break; case 10: cc_co_ON = FALSE; var_f29 = 0.8f * combine_actor->field_0x830; i_this->invulernabilityTimer = 10; i_this->combine_off_timer = 10; i_this->field_0x82c = 3.5f; cLib_addCalc2(&actor->current.pos.x, combine_actor->field_0x708[6].x, 1.0f, 10.0f * i_this->size); cLib_addCalc2(&actor->current.pos.z, combine_actor->field_0x708[6].z, 1.0f, 10.0f * i_this->size); i_this->mCurrentAngleYTarget = combine_actor->enemy.current.angle.y + 0x8000; unk_flag = 1; i_this->field_0x6a8 = 2; work.x = actor->current.pos.x - combine_actor->field_0x708[6].x; work.z = actor->current.pos.z - combine_actor->field_0x708[6].z; if (i_this->timers[0] == 0 || JMAFastSqrt((work.x * work.x) + (work.z * work.z)) <= i_this->size) { sm2_delete(i_this); } break; } cLib_addCalc2(&actor->speedF, move_speed, 0.2f, 0.5f * speed_step); if (move_speed > 0.0f || unk_flag != 0) { cLib_addCalcAngleS2(&actor->current.angle.y, (s16)i_this->mCurrentAngleYTarget, 4, i_this->mCurrentAngleYTargetStep); cLib_addCalcAngleS2(&i_this->mCurrentAngleYTargetStep, step_target, 1, 400); } cLib_addCalc2(&i_this->field_0x830, var_f29, 0.1f, (0.02f * speed_step) + TREG_F(8)); return cc_co_ON; } static s8 roof(e_sm2_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz unused; cXyz unused_2; s8 do_pos_crr = FALSE; actor->current.angle.x = actor->shape_angle.x = KREG_S(0) + 0x3F00; i_this->field_0x6a9 = 2; i_this->field_0x6a8 = 3; i_this->field_0x82c = 2.0f; switch (i_this->mode) { case 0: i_this->mode = 1; for (int i = 0; i < 8; i++) { i_this->field_0x708[i] = actor->current.pos; i_this->field_0x6c8[i] = 0.5f + KREG_F(2); } i_this->field_0x830 = 0.0f; i_this->field_0x838 = 0.01f + KREG_F(4); /* fallthrough */ case 1: actor->speedF = 0.0f; actor->speed.y = 0.0f; actor->current.pos.y = 10.0f + actor->home.pos.y + KREG_F(1) + ((-150.0f + KREG_F(0)) * i_this->field_0x830); if (i_this->field_0x5b8 != 0) { if (dComIfGs_isSwitch(i_this->field_0x5b8, fopAcM_GetRoomNo(actor))) { i_this->mode = 2; i_this->timers[0] = 2.0f + cM_rndF(50.0f); i_this->timers[1] = i_this->timers[0] + 50; } } else if (fopAcM_searchPlayerDistanceXZ(actor) < (100.0f * i_this->field_0x5b6)) { i_this->mode = 2; if (strcmp(dComIfGp_getStartStageName(), "D_SB07") == 0) { i_this->timers[0] = 2.0f + cM_rndF(50.0f); } else { i_this->timers[0] = 2; } i_this->timers[1] = i_this->timers[0] + 50; } break; case 2: actor->speed.y = 0.0f; actor->current.pos.y = 10.0f + actor->home.pos.y + KREG_F(1) + ((-150.0f + KREG_F(0)) * i_this->field_0x830); if (i_this->timers[0] == 1) { if (i_this->sizetype <= 2) { i_this->sound.startCreatureSound(Z2SE_EN_SM_MOVE, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_EN_SM_MOVE2, 0, -1); } } if (i_this->timers[0] == 0) { cLib_addCalc2(&i_this->field_0x830, 1.3f + KREG_F(17), 1.0f, i_this->field_0x838); if (i_this->timers[1] == 0) { cLib_addCalc2(&i_this->field_0x838, 0.13f + KREG_F(5), 1.0f, 0.004f + KREG_F(6)); } if (i_this->field_0x830 > 0.9f * (1.3f + KREG_F(17))) { i_this->mode = 3; i_this->timers[0] = 5; } } break; case 3: if (i_this->timers[0] == 0) { do_pos_crr = TRUE; } if (i_this->acch.ChkGroundHit()) { i_this->action = ACTION_NORMAL_MOVE; i_this->mode = 0; i_this->timers[0] = 40.0f + cM_rndF(30.0f); i_this->field_0x6a8 = 0; i_this->field_0x830 = 1.0f; i_this->field_0x6aa = 20; i_this->field_0x82c = 10.0f; for (int i = 0; i < 8; i++) { i_this->field_0x6c8[i] = 1.0f; } actor->current.angle.y = cM_rndF(65536.0f); if (i_this->sizetype <= 2) { i_this->sound.startCreatureSound(Z2SE_EN_SM_LAND, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_EN_SM_LAND2, 0, -1); } } break; } return do_pos_crr; } static void water(e_sm2_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; cLib_addCalc2(&actor->speedF, 1.0f, 0.1f, 3.0f); actor->speed.y = -1.0f; for (int i = 0; i < 8; i++) { cLib_addCalc2(&i_this->field_0x6c8[i], 1.5f, 0.1f, 0.01f); } cLib_addCalc2(&i_this->field_0x830, 0.2f, 0.1f, 0.01f); cLib_addCalc0(&i_this->color_alpha, 1.0f, 0.0075f); if (i_this->color_alpha < 0.01f) { sm2_delete(i_this); } } static void eff_set(e_sm2_class* i_this, cXyz* i_pos, f32 i_size) { fopAc_ac_c* actor = &i_this->enemy; static GXColor e_prim_A[] = { {0xCF, 0xE6, 0xC8, 0x00}, {0xFF, 0xA5, 0xA5, 0x00}, {0x78, 0x96, 0xFF, 0x00}, {0xFF, 0xDC, 0x96, 0x00}, {0xB4, 0x82, 0xD2, 0x00}, {0xFF, 0xFF, 0xB4, 0x00}, {0x14, 0x14, 0x14, 0x00}, }; static GXColor e_env_A[] = { {0x28, 0x32, 0x0F, 0x00}, {0x50, 0x1E, 0x28, 0x00}, {0x00, 0x23, 0x3C, 0x00}, {0x50, 0x46, 0x0F, 0x00}, {0x0A, 0x00, 0x19, 0x00}, {0x64, 0x64, 0x3C, 0x00}, {0x14, 0x14, 0x14, 0x00}, }; cXyz effsize(i_size, i_size, i_size); dComIfGp_particle_set(dPa_RM(ID_ZI_S_SM_DEAD_A), i_pos, &actor->tevStr, &actor->shape_angle, &effsize, 0xFF, NULL, fopAcM_GetRoomNo(actor), &e_prim_A[i_this->type], &e_env_A[i_this->type], NULL); static GXColor e_prim_B[] = { {0x8C, 0xB4, 0x78, 0x00}, {0xCD, 0x78, 0x87, 0x00}, {0x5A, 0x82, 0xDC, 0x00}, {0xFA, 0xE6, 0x87, 0x00}, {0x7D, 0x5A, 0xA0, 0x00}, {0xFF, 0xFF, 0x96, 0x00}, {0x14, 0x14, 0x14, 0x00}, }; static GXColor e_env_B[] = { {0x14, 0x0F, 0x00, 0x00}, {0x46, 0x14, 0x1E, 0x00}, {0x00, 0x14, 0x32, 0x00}, {0x46, 0x37, 0x19, 0x00}, {0x00, 0x00, 0x0A, 0x00}, {0x5A, 0x5A, 0x28, 0x00}, {0x14, 0x14, 0x14, 0x00}, }; dComIfGp_particle_set(dPa_RM(ID_ZI_S_SM_DEAD_B), i_pos, &actor->tevStr, &actor->shape_angle, &effsize, 0xFF, NULL, fopAcM_GetRoomNo(actor), &e_prim_B[i_this->type], &e_env_B[i_this->type], NULL); } static void fail(e_sm2_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; cXyz work; cXyz pos; i_this->invulernabilityTimer = 10; actor->speedF = 0.0f; if (i_this->acch.ChkGroundHit()) { if (i_this->mode == 0) { i_this->mode = 1; i_this->timers[1] = 25; } cLib_addCalc2(&i_this->field_0x6b0, 0.5f + BREG_F(9), 0.05f, 0.05f + VREG_F(7)); if (i_this->field_0x6b0 < 0.55f + BREG_F(10)) { cLib_addCalc0(&i_this->color_alpha, 1.0f, 0.025f); if (i_this->color_alpha < 0.05f) { i_this->mode = 2; } if (i_this->color_alpha < 0.01f) { sm2_delete(i_this); } } } if (i_this->mode == 1) { if (actor->eventInfo.checkCommandCatch()) { i_this->mode = 2; i_this->timers[0] = KREG_S(7) + 9; } else { static u8 item_no[] = { fpcNm_ITEM_CHUCHU_GREEN, fpcNm_ITEM_CHUCHU_RED, fpcNm_ITEM_CHUCHU_BLUE, fpcNm_ITEM_CHUCHU_YELLOW, fpcNm_ITEM_CHUCHU_PURPLE, fpcNm_ITEM_CHUCHU_RARE, fpcNm_ITEM_CHUCHU_BLACK, }; dComIfGp_att_CatchRequest(actor, item_no[i_this->type], 100.0f, 50.0f, -150.0f, 0x5000, 1); actor->eventInfo.onCondition(0x40); } return; } if (i_this->mode == 2 && i_this->timers[0] == 1) { MTXCopy(daPy_getPlayerActorClass()->getLeftItemMatrix(), *calc_mtx); work.set(0.0f, 0.0f, 0.0f); MtxPosition(&work, &pos); f32 size = 0.1f + TREG_F(14); eff_set(i_this, &pos, size); } } static void dmcalc(e_sm2_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; int i; cXyz work; cXyz sp50; cXyz* var_r28 = &i_this->field_0x708[1]; csXyz* sp14 = &i_this->field_0x768[1]; cXyz sp44; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); cMtx_XrotM(*calc_mtx, actor->shape_angle.x); work.x = 0.0f; work.y = 0.0f; work.z = ((-5.0f + WREG_F(18)) * i_this->size) * i_this->field_0x830; if (work.z > -1.5f + WREG_F(17)) { work.z = -1.5f + WREG_F(17); } if (i_this->field_0x6a8 == 1) { work.z *= 1.4f; } else if (i_this->field_0x6a8 == 2) { work.z *= 5.0f; } else if (i_this->field_0x6a8 == 3) { work.z = -2000.0f; } MtxPosition(&work, &sp44); f32 var_f31 = 1.0f; f32 temp_f30; f32 temp_f26; f32 temp_f29; f32 var_f28; f32 var_f27; if (i_this->action == ACTION_WATER) { var_f27 = 0.0f; } else if (i_this->field_0x6a9 != 0) { i_this->field_0x6a9--; var_f27 = 5.0f + BREG_F(18); } else { var_f27 = -50.0f + BREG_F(19); } cLib_addCalc2(&i_this->field_0x6ac, var_f27, 1.0f, 4.0f + BREG_F(17)); cXyz sp38; cXyz sp2C; cXyz sp20(0.0f, 0.0f, 0.0f); s16 spE, spC, spA, sp8; if (i_this->field_0x6aa != 0) { static s16 swsp_d[] = { 6000, 5500, 5000, 4500, 4000, }; i_this->field_0x6aa--; spA = swsp_d[i_this->sizetype]; } work.x = 0.0f; work.y = 0.0f; work.z = ((100.0f + WREG_F(1)) * i_this->size) * i_this->field_0x830; for (i = 1; i < 8; i++, var_r28++, sp14++) { if (i_this->field_0x6aa != 0) { sp8 = (6000.0f + ZREG_F(17)) * cM_ssin((i_this->counter * spA) + (i * (ZREG_S(8) - 9000))); cMtx_YrotS(*calc_mtx, actor->shape_angle.y); cMtx_XrotM(*calc_mtx, actor->shape_angle.x); cMtx_YrotM(*calc_mtx, sp8); sp2C.x = 0.0f; sp2C.y = 0.0f; sp2C.z = 0.04f * ((-20.0f + ZREG_F(18)) * i_this->field_0x6aa); MtxPosition(&sp2C, &sp20); } sp38.set(var_r28->x, 100.0f + var_r28->y, var_r28->z); if (fopAcM_gc_c::gndCheck(&sp38)) { sp38.y = ((60.0f + TREG_F(6)) * i_this->size) + fopAcM_gc_c::getGroundY(); } else { sp38.y = ((60.0f + TREG_F(6)) * i_this->size) + i_this->acch.GetGroundH(); } temp_f30 = sp20.x + ((var_r28[0].x - var_r28[-1].x) + (sp44.x * var_f31)); var_f28 = sp20.y + (i_this->field_0x6ac + (var_r28->y + (sp44.y * var_f31))); if (var_f28 < sp38.y) { var_f28 = sp38.y; } temp_f26 = var_f28 - var_r28[-1].y; temp_f29 = sp20.z + ((var_r28[0].z - var_r28[-1].z) + (sp44.z * var_f31)); var_f31 *= 1.0f + WREG_F(4); spC = (s16)cM_atan2s(temp_f30, temp_f29); spE = -cM_atan2s(temp_f26, JMAFastSqrt((temp_f30 * temp_f30) + (temp_f29 * temp_f29))); cMtx_YrotS(*calc_mtx, spC); cMtx_XrotM(*calc_mtx, spE); MtxPosition(&work, &sp50); var_r28[0].x = var_r28[-1].x + sp50.x; var_r28[0].y = var_r28[-1].y + sp50.y; var_r28[0].z = var_r28[-1].z + sp50.z; sp14->x = spE; sp14->y = spC; } } // Lookup table for color combinations. Rows correspond to one chu and columns the other chu // Ex. RED + BLUE = [1][2] = TYPE_PURPLE static u8 new_col_d[] = { TYPE_GREEN, TYPE_BLUE, TYPE_PURPLE, TYPE_PURPLE, TYPE_PURPLE, TYPE_PURPLE, TYPE_RARE, TYPE_BLUE, TYPE_RED, TYPE_PURPLE, TYPE_PURPLE, TYPE_PURPLE, TYPE_PURPLE, TYPE_RARE, TYPE_PURPLE, TYPE_PURPLE, TYPE_BLUE, // For some reason, the data differs here between GCN and Wii/Shield versions #if VERSION >= VERSION_WII_USA_R0 TYPE_GREEN, #else TYPE_PURPLE, #endif TYPE_PURPLE, TYPE_PURPLE, TYPE_RARE, TYPE_PURPLE, TYPE_PURPLE, TYPE_PURPLE, TYPE_YELLOW, TYPE_PURPLE, TYPE_PURPLE, TYPE_RARE, TYPE_PURPLE, TYPE_PURPLE, TYPE_PURPLE, TYPE_PURPLE, TYPE_PURPLE, TYPE_PURPLE, TYPE_RARE, TYPE_PURPLE, TYPE_PURPLE, TYPE_PURPLE, TYPE_PURPLE, TYPE_PURPLE, TYPE_RARE, TYPE_RARE, TYPE_RARE, TYPE_RARE, TYPE_RARE, TYPE_RARE, TYPE_RARE, TYPE_RARE, TYPE_BLACK, }; static void damage_check(e_sm2_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; cXyz work; i_this->ccStts.Move(); if (i_this->combine_off_timer == 0 && i_this->action == ACTION_COMBINE && i_this->mode < 5) { for (int i = 0; i < 4; i++) { if (i_this->ccSph[i].ChkCoHit()) { fopAc_ac_c* co_hit_actor = dCc_GetAc(i_this->ccSph[i].GetCoHitObj()->GetAc()); if (co_hit_actor == fopAcM_SearchByID(i_this->combine_actor_pid)) { e_sm2_class* sm_hit_actor = (e_sm2_class*)co_hit_actor; if (sm_hit_actor->sizetype <= i_this->sizetype) { i_this->sizetype++; if (i_this->sizetype > 3) { i_this->sizetype = 3; } if (i_this->sizetype <= 2) { i_this->sound.startCreatureSound(Z2SE_EN_SM_FUSION, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_EN_SM_FUSION2, 0, -1); } cc_stts_init(i_this); i_this->invulernabilityTimer = 10; i_this->mode = 5; sm_hit_actor->invulernabilityTimer = 10; sm_hit_actor->action = ACTION_COMBINE; sm_hit_actor->mode = 10; u8 new_color_type = new_col_d[(sm_hit_actor->type * 7) + i_this->type]; i_this->type = new_color_type; sm_hit_actor->type = new_color_type; sm_hit_actor->timers[0] = 100; sm_hit_actor->combine_actor_pid = fopAcM_GetID(actor); return; } } } } } if (i_this->invulernabilityTimer == 0) { cXyz pos; csXyz rotation(0, 0, 0); for (int i = 0; i < 4; i++) { if (i_this->ccSph[i].ChkTgHit()) { i_this->invulernabilityTimer = 6; i_this->atInfo.mpCollider = i_this->ccSph[i].GetTgHitObj(); actor->health = 100; cc_at_check(actor, &i_this->atInfo); i_this->invulernabilityTimer = 10; if (i_this->atInfo.mHitType == 0x10) { i_this->field_0x82c = 8.0f; return; } i_this->field_0x82c = 5.0f; OS_REPORT("E_SM2/////HIT A %d\n", i_this->sizetype); if (i_this->sizetype != 0) { if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_BOMB)) { sm2_delete(i_this); static int bun_d[] = {0, 2, 4, 8, 12}; for (int j = 0; j < bun_d[i_this->sizetype]; j++) { static int j_d[] = {0, 6, 1, 5, 2, 4, 0, 6, 1, 5, 2, 4}; static s16 ya_d[] = { 0x0000, -0x8000, 0x0000, -0x8000, 0x0000, -0x8000, 0x0000, -0x8000, 0x0000, -0x8000, 0x0000, -0x8000, }; static f32 y_ad[] = {20.0f, 30.0f, 40.0f, 50.0f, 60.0f,}; rotation.y = ya_d[j] + actor->current.angle.y + (s16)cM_rndFX(8000.0f); pos = i_this->field_0x708[j_d[j]]; pos.y += cM_rndF(y_ad[i_this->sizetype]); fopAcM_createChild(PROC_E_SM2, fopAcM_GetID(actor), 0xFFFFFF00 | (i_this->type << 4) | 0xB, &pos, fopAcM_GetRoomNo(actor), &rotation, NULL, -1, NULL); } i_this->field_0xfd4 = 1; } else { i_this->sizetype--; cc_stts_init(i_this); i_this->size = size_get(i_this->sizetype); i_this->action = ACTION_ATTACK; i_this->mode = 10; i_this->field_0x830 = 0.1f; i_this->field_0xfd4 = 1; work = i_this->field_0x708[0] - i_this->field_0x708[3]; actor->current.angle.y = cM_atan2s(work.x, work.z); i_this->invulernabilityTimer = 20; u32 parameters = 0xFF000000 | (i_this->sizetype << 8) | (i_this->type << 4) | 0xA; csXyz rotation(0, 0, 0); work = i_this->field_0x708[6] - i_this->field_0x708[3]; rotation.y = cM_atan2s(work.x, work.z); work = actor->current.pos; work.y += 20.0f; cXyz pos(i_this->field_0x708[6]); pos.y += 20.0f; dBgS_LinChk linchk; linchk.Set(&work, &pos, actor); if (dComIfG_Bgsp().LineCross(&linchk)) { pos = work; } fopAcM_createChild(PROC_E_SM2, fopAcM_GetID(actor), parameters, &pos, fopAcM_GetRoomNo(actor), &rotation, NULL, -1, NULL); } i_this->sound.startCreatureSound(Z2SE_EN_SM_HIT2, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_EN_SM_HIT, 0, -1); i_this->action = ACTION_FAIL; i_this->mode = 0; i_this->field_0x6b0 = 1.5f + BREG_F(3); i_this->timers[0] = 0; i_this->isPiece = TRUE; actor->speed.y = 20.0f + BREG_F(6); i_this->field_0xfd4 = 1; fopAcM_OffStatus(actor, fopAcM_STATUS_UNK_0x100); } return; } } } } static void action(e_sm2_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; cXyz work; cXyz offset; i_this->angle_to_pl = fopAcM_searchPlayerAngleY(actor); i_this->dist_to_pl = fopAcM_searchPlayerDistance(actor); damage_check(i_this); s8 attn_ON = TRUE; s8 cc_co_ON = TRUE; s8 check_into_water = TRUE; s8 do_pos_crr = TRUE; switch (i_this->action) { case ACTION_NORMAL_MOVE: normal_move(i_this); break; case ACTION_ATTACK: attack(i_this); break; case ACTION_COMBINE: cc_co_ON = combine(i_this); break; case ACTION_ROOF: do_pos_crr = roof(i_this); cc_co_ON = FALSE; attn_ON = FALSE; break; case ACTION_WATER: water(i_this); cc_co_ON = FALSE; attn_ON = FALSE; check_into_water = FALSE; break; case ACTION_FAIL: fail(i_this); cc_co_ON = FALSE; attn_ON = FALSE; check_into_water = FALSE; break; } if (check_into_water) { dBgS_ObjGndChk sp10C; dBgS_ObjGndChk_Spl spB8; work = actor->current.pos; work.y += 150.0f; spB8.SetPos(&work); sp10C.SetPos(&work); f32 ground_y = dComIfG_Bgsp().GroundCross(&spB8); f32 temp_f26 = ground_y - dComIfG_Bgsp().GroundCross(&sp10C); if (actor->current.pos.y < ground_y && temp_f26 > 100.0f) { i_this->action = ACTION_WATER; i_this->mode = 0; actor->current.pos.y = ground_y; i_this->shadowId = 353535; actor->current.angle.x = 0; actor->gravity = 0.0f; i_this->field_0x6a8 = 0; i_this->field_0x6aa = 20; f32 eff_size = 3.0f * i_this->size; fopKyM_createWpillar(&actor->current.pos, eff_size, 0); fopAcM_effHamonSet(&i_this->field_0xfd8, &actor->current.pos, eff_size * (1.0f + KREG_F(2)), 0.2f + KREG_F(3)); i_this->sound.startCreatureSound(Z2SE_AL_INTO_WATER, 0, -1); } } if (attn_ON) { fopAcM_OnStatus(actor, 0); actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e; } else { fopAcM_OffStatus(actor, 0); actor->attention_info.flags = 0; } cMtx_YrotS(*calc_mtx, (s16)actor->shape_angle.y); work.x = 0.0f; work.y = 0.0f; work.z = actor->speedF * i_this->size; MtxPosition(&work, &offset); actor->speed.x = offset.x; actor->speed.z = offset.z; actor->speed.y += actor->gravity; if (actor->speed.y < -100.0f) { actor->speed.y = -100.0f; } actor->current.pos += actor->speed; cXyz* cc_move_p = i_this->ccStts.GetCCMoveP(); if (cc_move_p != NULL) { actor->current.pos.x += 0.2f * cc_move_p->x; actor->current.pos.z += 0.2f * cc_move_p->z; } if (do_pos_crr) { i_this->acch.CrrPos(dComIfG_Bgsp()); } if (i_this->action != ACTION_ROOF) { if (i_this->acch.ChkGroundHit()) { dBgS_GndChk gndchk; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); work.x = 0.0f; work.y = 0.0f; work.z = -25.0f * i_this->size; MtxPosition(&work, &offset); offset += actor->current.pos; Vec pos; pos.x = offset.x; pos.y = 100.0f + offset.y; pos.z = offset.z; gndchk.SetPos(&pos); offset.y = dComIfG_Bgsp().GroundCross(&gndchk); work = offset - actor->current.pos; if (fabsf(work.y) < 200.0f) { actor->current.angle.x = (s16)cM_atan2s(work.y, JMAFastSqrt((work.x * work.x) + (work.z * work.z))); } else { actor->current.angle.x = 0; } } else { work = actor->speed; actor->current.angle.x = -cM_atan2s(work.y, JMAFastSqrt((work.x * work.x) + (work.z * work.z))); } } cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 4, 0x2000); cLib_addCalcAngleS2(&actor->shape_angle.x, actor->current.angle.x, 4, 0x1000); dmcalc(i_this); if (i_this->acch.ChkGroundHit()) { for (int i = 1; i < 8; i++) { if (i_this->field_0x768[i].x > 0x1000 || i_this->field_0x768[i].x < -0x1000) { i_this->field_0x83f = JREG_S(6) + 30; break; } } } f32 pos_scale = 0.1f; s16 angle_scale = 4; if (i_this->field_0x6a9 == 0 && i_this->field_0x6aa < 10 && i_this->field_0x83f != 0) { i_this->field_0x83f--; if (i_this->field_0x83f <= 15) { static f32 pf_d[] = { 0.90f, 0.85f, 0.80f, 0.75f, 0.70f, 0.65f, 0.60f, 0.55f, 0.50f, 0.50f, 0.45f, 0.40f, 0.35f, 0.30f, 0.25f, 0.20f, }; static s16 ps_d[] = { 0x0001, 0x0001, 0x0001, 0x0001, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, }; pos_scale = pf_d[i_this->field_0x83f]; angle_scale = ps_d[i_this->field_0x83f]; } cLib_addCalc2(&i_this->field_0x840.x, actor->current.pos.x, pos_scale, 500.0f + JREG_F(8)); cLib_addCalc2(&i_this->field_0x840.y, actor->current.pos.y, pos_scale, 500.0f + JREG_F(8)); cLib_addCalc2(&i_this->field_0x840.z, actor->current.pos.z, pos_scale, 500.0f + JREG_F(8)); cLib_addCalcAngleS2(&i_this->field_0x84c.x, actor->shape_angle.x, angle_scale, JREG_S(8) + 0x800); cLib_addCalcAngleS2(&i_this->field_0x84c.y, actor->shape_angle.y, angle_scale, JREG_S(8) + 0x800); for (int i = 1; i < 8; i++) { cLib_addCalc2(&i_this->jnt_pos[i].x, i_this->field_0x708[i].x, pos_scale, 500.0f + JREG_F(8)); cLib_addCalc2(&i_this->jnt_pos[i].y, i_this->field_0x708[i].y, pos_scale, 500.0f + JREG_F(8)); cLib_addCalc2(&i_this->jnt_pos[i].z, i_this->field_0x708[i].z, pos_scale, 500.0f + JREG_F(8)); cLib_addCalcAngleS2(&i_this->field_0x7f8[i].x, i_this->field_0x768[i].x, angle_scale, JREG_S(8) + 0x800); cLib_addCalcAngleS2(&i_this->field_0x7f8[i].y, i_this->field_0x768[i].y, angle_scale, JREG_S(8) + 0x800); } } else { i_this->field_0x840 = actor->current.pos; i_this->field_0x84c = actor->shape_angle; for (int i = 1; i < 8; i++) { i_this->jnt_pos[i] = i_this->field_0x708[i]; i_this->field_0x7f8[i] = i_this->field_0x768[i]; } } if (!i_this->isPiece) { J3DModel* model = i_this->modelMorf->getModel(); mDoMtx_stack_c::transS(i_this->field_0x840.x, i_this->field_0x840.y, i_this->field_0x840.z); mDoMtx_stack_c::YrotM(i_this->field_0x84c.y); mDoMtx_stack_c::XrotM(i_this->field_0x84c.x); mDoMtx_stack_c::ZrotM(i_this->field_0x768[0].z); mDoMtx_stack_c::scaleM(i_this->size * (i_this->field_0x6c8[0] + i_this->field_0x6e8[0]), i_this->field_0x6b0 * (i_this->size * (i_this->field_0x6c8[0] - i_this->field_0x6e8[0])), i_this->size * i_this->field_0x830); mDoMtx_stack_c::ZrotM(-i_this->field_0x768[0].z); mDoMtx_stack_c::transM(0.0f, TREG_F(3), 100.0f + TREG_F(4)); model->setBaseTRMtx(mDoMtx_stack_c::get()); work.set(0.0f, 60.0f + VREG_F(1), VREG_F(2)); mDoMtx_stack_c::multVec(&work, &i_this->field_0x708[0]); f32 btk_frame = 9.0f - (12.0f * (i_this->size - 0.25f)); if (btk_frame < 0.0f) { btk_frame = 0.0f; } if (btk_frame > 9.0f) { btk_frame = 9.0f; } i_this->pbtk->setFrame(btk_frame); i_this->modelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); i_this->modelMorf->modelCalc(); } else { J3DModel* model = i_this->pieceModelMorf->getModel(); mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z); mDoMtx_stack_c::YrotM(actor->shape_angle.y + (i_this->counter * -400)); f32 temp_f27 = (0.5f / i_this->field_0x6b0) * (1.0f + ((0.007f + NREG_F(16)) * (i_this->timers[1] * cM_ssin(i_this->counter * (ZREG_S(1) + 8000))))); mDoMtx_stack_c::scaleM((1.08f + KREG_F(7)) * temp_f27, i_this->field_0x6b0, temp_f27); mDoMtx_stack_c::YrotM(i_this->counter * 400); model->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->pieceModelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); i_this->pieceModelMorf->modelCalc(); } actor->eyePos = actor->current.pos; actor->eyePos.y += 60.0f * i_this->size; actor->attention_info.position = actor->eyePos; actor->attention_info.position.y += 100.0f * i_this->size; static int cc_idx[] = {1, 3, 4, 6}; static f32 cc_size[] = {0.7f, 1.0f, 1.0f, 0.7f}; static u16 key_eno[] = {dPa_RM(ID_ZM_S_KEYLIGHT00), dPa_RM(ID_ZM_S_KEYLIGHT01)}; for (int i = 0; i < 4; i++) { if (i_this->type == TYPE_RARE) { for (int j = 0; j < 2; j++) { if (!i_this->isPiece) { i_this->field_0xfb0[i][j] = dComIfGp_particle_set(i_this->field_0xfb0[i][j], key_eno[j], &i_this->field_0x708[cc_idx[i]], NULL, NULL); } else if (i == 0) { i_this->field_0xfb0[0][j] = dComIfGp_particle_set(i_this->field_0xfb0[0][j], key_eno[j], &actor->current.pos, NULL, NULL); } } } i_this->ccSph[i].SetC(i_this->field_0x708[cc_idx[i]]); i_this->ccSph[i].SetR((120.0f + BREG_F(12)) * (i_this->size * cc_size[i])); dComIfG_Ccsp()->Set(&i_this->ccSph[i]); if (i_this->field_0xf88 != 0) { i_this->ccSph[i].OnAtSetBit(); i_this->field_0xf88 = 0; } else { i_this->ccSph[i].OffAtSetBit(); } if (i_this->invulernabilityTimer != 0) { i_this->ccSph[i].OffTgSetBit(); } else { i_this->ccSph[i].OnTgSetBit(); } if (cc_co_ON) { i_this->ccSph[i].OnCoSetBit(); } else { i_this->ccSph[i].OffCoSetBit(); } } static f32 asp[] = {500.0f, 400.0f, 300.0f, 200.0f, 100.0f}; static f32 asp2[] = {3500.0f, 3000.0f, 2500.0f, 2000.0f, 1500.0f}; i_this->field_0x828 += (s16)(asp2[i_this->sizetype] + (i_this->field_0x82c * asp[i_this->sizetype])); for (int i = 0; i < 8; i++) { if (i_this->action != ACTION_FAIL) { i_this->field_0x768[i].z = i_this->field_0x828 + (i * (ZREG_S(5) + 8000)); i_this->field_0x6e8[i] = 0.05f + (0.01f * i_this->field_0x82c); } else { i_this->field_0x768[i].z = 0; i_this->field_0x6e8[i] = 0.0f; } } cLib_addCalc0(&i_this->field_0x82c, 0.1f, 0.2f); if (i_this->field_0xfd4 != 0) { eff_set(i_this, &i_this->field_0x708[3], (2.0f + TREG_F(12)) * i_this->size); i_this->field_0xfd4 = 0; } } // unused, unknown type static void* boss; static cXyz col_d[] = { /* Green */ cXyz(117, 170, 90), /* Red */ cXyz(140, 50, 0), /* Blue */ cXyz(0, 80, 120), /* Yellow */ cXyz(150, 130, 10), /* Purple */ cXyz(60, 50, 80), /* Gold */ cXyz(255, 255, 150), /* Black */ cXyz(25, 25, 25), }; static void col_set(e_sm2_class* i_this, s8 i_immediate) { if (i_immediate) { i_this->color_R = col_d[i_this->type].x; i_this->color_G = col_d[i_this->type].y; i_this->color_B = col_d[i_this->type].z; } else if (l_HIO.color_debug_ON) { cLib_addCalc2(&i_this->color_R, l_HIO.color_debug_R, 1.0f, 2.0f); cLib_addCalc2(&i_this->color_G, l_HIO.color_debug_G, 1.0f, 2.0f); cLib_addCalc2(&i_this->color_B, l_HIO.color_debug_B, 1.0f, 2.0f); } else { cLib_addCalc2(&i_this->color_R, col_d[i_this->type].x, 1.0f, 2.0f); cLib_addCalc2(&i_this->color_G, col_d[i_this->type].y, 1.0f, 2.0f); cLib_addCalc2(&i_this->color_B, col_d[i_this->type].z, 1.0f, 2.0f); } } static int daE_SM2_Execute(e_sm2_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; if (l_HIO.unk_0x7 != 0) { i_this->sizetype = l_HIO.unk_0x4; } f32 size_step = 0.01f * size_get(i_this->sizetype); cLib_addCalc2(&i_this->size, size_get(i_this->sizetype), 0.1f, size_step); col_set(i_this, FALSE); i_this->counter++; for (int i = 0; i < 3; i++) { if (i_this->timers[i] != 0) { i_this->timers[i]--; } } if (i_this->invulernabilityTimer != 0) { i_this->invulernabilityTimer--; } if (i_this->combine_off_timer != 0) { i_this->combine_off_timer--; } action(i_this); if (i_this->field_0x83e != 0) { fopAc_ac_c* player = dComIfGp_getPlayer(0); camera_class* camera = dComIfGp_getCamera(0); cXyz start; cXyz end; i_this->field_0x83e--; start.x = camera->lookat.eye.x; start.y = camera->lookat.eye.y; start.z = camera->lookat.eye.z; end = actor->current.pos; end.y += 20.0f; dBgS_LinChk linchk; linchk.Set(&start, &end, actor); if (dComIfG_Bgsp().LineCross(&linchk)) { sm2_delete(i_this); return 1; } } f32 effsize_n = 5.0f * i_this->size; cXyz effsize(effsize_n, effsize_n, effsize_n); setMidnaBindEffect((fopEn_enemy_c*)actor, &i_this->sound, &actor->eyePos, &effsize); if (actor->home.pos.y - actor->current.pos.y > 5000.0f) { fopAcM_delete(actor); int bitsw = (fopAcM_GetParam(actor) & 0xFF000000) >> 0x18; if (bitsw != 0xFF) { dComIfGs_onSwitch(bitsw, fopAcM_GetRoomNo(actor)); } } return 1; } static int daE_SM2_IsDelete(e_sm2_class* i_this) { return 1; } static int daE_SM2_Delete(e_sm2_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; fopAcM_RegisterDeleteID(&i_this->enemy, "E_SM2"); #if DEBUG l_HIO.removeHIO(i_this->enemy); #endif dComIfG_resDelete(&i_this->phase, "E_sm2"); if (actor->heap != NULL) { i_this->modelMorf->stopZelAnime(); i_this->pieceModelMorf->stopZelAnime(); } return 1; } static int useHeapInit(fopAc_ac_c* i_this) { e_sm2_class* a_this = (e_sm2_class*)i_this; a_this->modelMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_sm2", 8), NULL, NULL, NULL, 2, 1.0f, 0, -1, &a_this->sound, 0, 0x11000284); if (a_this->modelMorf == NULL || a_this->modelMorf->getModel() == NULL) { return 0; } if (!a_this->invisModel.create(a_this->modelMorf->getModel(), 1)) { return 0; } a_this->modelMorf->getModel()->setUserArea((uintptr_t)a_this); for (u16 i = 0; i < a_this->modelMorf->getModel()->getModelData()->getJointNum(); i++) { if (i >= 1) { a_this->modelMorf->getModel()->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack); } } a_this->pbtk = new mDoExt_btkAnm(); if (a_this->pbtk == NULL) { return 0; } if (!a_this->pbtk->init(a_this->modelMorf->getModel()->getModelData(), (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("E_sm2", 0xB), 1, 0, 0.0f, 0, -1)) { return 0; } a_this->pieceModelMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_sm2", 5), NULL, NULL, NULL, 0, 1.0f, 0, -1, &a_this->sound, 0, 0x11000084); if (a_this->pieceModelMorf == NULL || a_this->pieceModelMorf->getModel() == NULL) { return 0; } if (!a_this->pieceInvisModel.create(a_this->pieceModelMorf->getModel(), 1)) { return 0; } return 1; } static int daE_SM2_Create(fopAc_ac_c* i_this) { e_sm2_class* a_this = (e_sm2_class*)i_this; fopAcM_ct(&a_this->enemy, e_sm2_class); OS_REPORT("E_SM2//////////////E_SM2 SET 0 !!\n"); int phase_state = dComIfG_resLoad(&a_this->phase, "E_sm2"); if (phase_state == cPhs_COMPLEATE_e) { OS_REPORT("E_SM2 PARAM %x\n", fopAcM_GetParam(i_this)); int swbit = (fopAcM_GetParam(i_this) & 0xFF000000) >> 0x18; if (swbit != 0xFF && dComIfGs_isSwitch(swbit, fopAcM_GetRoomNo(i_this))) { return cPhs_ERROR_e; } a_this->field_0x5b4 = fopAcM_GetParam(i_this) & 0xF; if (a_this->field_0x5b4 == 0xF) { a_this->field_0x5b4 = 0; } a_this->type = (fopAcM_GetParam(i_this) & 0xF0) >> 4; if (a_this->type == 0xF) { a_this->type = TYPE_GREEN; } if (!dComIfGs_isItemFirstBit(fpcNm_ITEM_ARMOR) && a_this->type == TYPE_GREEN) { return cPhs_ERROR_e; } if (a_this->field_0x5b4 < 10) { if (strcmp(dComIfGp_getStartStageName(), "T_ENEMY") == 0) { a_this->type = cM_rndF(6.999f); } } if (a_this->type == TYPE_RANDOM) { int num = (g_Counter.mCounter0 & 7); if (num == 0) { a_this->type = TYPE_RARE; } else if (num <= 4) { a_this->type = TYPE_RED; } else { a_this->type = TYPE_BLUE; } } if (a_this->type == TYPE_RARE && checkItemGet(fpcNm_ITEM_CHUCHU_RARE, 1)) { if (cM_rndF(1.0f) <= 0.5f) { a_this->type = TYPE_RED; } else { a_this->type = TYPE_BLUE; } } col_set(a_this, 1); a_this->sizetype = (fopAcM_GetParam(i_this) & 0xFF00) >> 8; if (a_this->sizetype == 0xFF || a_this->field_0x5b4 == 1 || a_this->field_0x5b4 == 2) { a_this->sizetype = 0; } if (a_this->sizetype > 3) { a_this->sizetype = 3; } a_this->field_0x5b6 = (fopAcM_GetParam(i_this) & 0xFF0000) >> 0x10; if (a_this->field_0x5b6 == 0xFF) { a_this->field_0x5b6 = 3; } a_this->field_0x5b8 = i_this->home.angle.z & 0xFF; i_this->current.angle.z = i_this->shape_angle.z = 0; a_this->size = size_get(a_this->sizetype); OS_REPORT("E_SM2//////////////E_SM2 SET 1 !!\n"); if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x20D0)) { OS_REPORT("//////////////E_SM2 SET NON !!\n"); return cPhs_ERROR_e; } OS_REPORT("//////////////E_SM2 SET 2 !!\n"); a_this->sound.init(&i_this->current.pos, &i_this->current.pos, 3, 1); a_this->sound.setEnemyName("E_sm2"); a_this->atInfo.mpSound = &a_this->sound; a_this->counter = cM_rndF(65536.0f); a_this->field_0x840 = i_this->current.pos; a_this->field_0x84c = i_this->current.angle; for (int i = 0; i < 8; i++) { a_this->field_0x708[i] = i_this->current.pos; a_this->jnt_pos[i] = i_this->current.pos; a_this->field_0x6c8[i] = 1.0f; } #if DEBUG l_HIO.entryHIO("スライム(豪華)"); #endif i_this->field_0x560 = i_this->health = 100; fopAcM_SetMtx(i_this, a_this->modelMorf->getModel()->getBaseTRMtx()); fopAcM_SetMin(i_this, -1000.0f, -600.0f, -1000.0f); fopAcM_SetMax(i_this, 1000.0f, 600.0f, 1000.0f); a_this->acch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this, 1, &a_this->acchcir, fopAcM_GetSpeed_p(i_this), NULL, NULL); a_this->acchcir.SetWall(50.0f, 20.0f); cc_stts_init(a_this); static dCcD_SrcSph cc_sph_src = { { {0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0xdafbfdff, 0x3}, 0x75}}, // mObj {dCcD_SE_SOFT_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0xa0}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 20.0f} // mSph } // mSphAttr }; for (int i = 0; i < 4; i++) { a_this->ccSph[i].Set(cc_sph_src); a_this->ccSph[i].SetStts(&a_this->ccStts); } a_this->combine_actor_pid = -1; if (a_this->field_0x5b4 == 10) { a_this->action = ACTION_ATTACK; a_this->mode = 10; a_this->invulernabilityTimer = 20; a_this->field_0x830 = 0.1f; a_this->field_0xfd4 = 1; if (strcmp(dComIfGp_getStartStageName(), "D_SB01") == 0) { a_this->field_0x83e = 30; } } else if (a_this->field_0x5b4 == 11) { a_this->action = ACTION_ATTACK; a_this->mode = 20; a_this->invulernabilityTimer = 20; a_this->field_0x830 = 0.1f; a_this->field_0xfd4 = 1; if (strcmp(dComIfGp_getStartStageName(), "D_SB01") == 0) { a_this->field_0x83e = 30; } } else if (a_this->field_0x5b4 == 1) { a_this->action = ACTION_ROOF; } else if (a_this->field_0x5b4 == 2) { a_this->action = ACTION_ROOF; a_this->is_roof = TRUE; } else { a_this->action = ACTION_NORMAL_MOVE; a_this->timers[0] = cM_rndF(20.0f); a_this->combine_off_timer = 100.0f + cM_rndF(100.0f); } i_this->gravity = -5.0f; a_this->color_alpha = 1.0f; a_this->field_0x6b0 = 1.0f; daE_SM2_Execute(a_this); } return phase_state; } static actor_method_class l_daE_SM2_Method = { (process_method_func)daE_SM2_Create, (process_method_func)daE_SM2_Delete, (process_method_func)daE_SM2_Execute, (process_method_func)daE_SM2_IsDelete, (process_method_func)daE_SM2_Draw, }; actor_process_profile_definition g_profile_E_SM2 = { fpcLy_CURRENT_e, // mLayerID 7, // mListID fpcPi_CURRENT_e, // mListPrio PROC_E_SM2, // mProcName &g_fpcLf_Method.base, // sub_method sizeof(e_sm2_class), // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 128, // mPriority &l_daE_SM2_Method, // sub_method 0x00040120, // mStatus fopAc_ENEMY_e, // mActorType fopAc_CULLBOX_CUSTOM_e, // cullType }; AUDIO_INSTANCES