#ifndef D_A_NPC_IMPAL_H #define D_A_NPC_IMPAL_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpcImpal_c * @brief Impaz * * @details * */ class daNpcImpal_c : public daNpcF_c { public: typedef int (daNpcImpal_c::*cutFunc)(int); typedef bool (daNpcImpal_c::*actionFunc)(void*); typedef BOOL (daNpcImpal_c::*EventFn)(int); enum Animation { /* 0x00 */ ANM_0, /* 0x01 */ ANM_1, /* 0x02 */ ANM_2, /* 0x03 */ ANM_3, /* 0x04 */ ANM_4, /* 0x05 */ ANM_5, /* 0x06 */ ANM_6, /* 0x07 */ ANM_7, /* 0x08 */ ANM_8, /* 0x09 */ ANM_9, /* 0x10 */ ANM_10, /* 0x11 */ ANM_11, /* 0x12 */ ANM_12, }; enum Expression { /* 0x0 */ EXPR_0, /* 0x1 */ EXPR_1, /* 0x2 */ EXPR_2, /* 0x3 */ EXPR_3, /* 0x4 */ EXPR_4, /* 0x5 */ EXPR_5, /* 0x6 */ EXPR_6, /* 0x7 */ EXPR_7, }; enum Motion { /* 0x00 */ MOT_0, /* 0x01 */ MOT_1, /* 0x02 */ MOT_2, /* 0x03 */ MOT_3, /* 0x04 */ MOT_4, /* 0x05 */ MOT_5, /* 0x06 */ MOT_6, }; /* 80A079EC */ daNpcImpal_c(); /* 80A07C00 */ ~daNpcImpal_c(); /* 80A07DC4 */ int Create(); /* 80A080F8 */ BOOL CreateHeap(); /* 80A08524 */ int Delete(); /* 80A08558 */ int Execute(); /* 80A0857C */ int Draw(); /* 80A085EC */ bool ctrlJoint(J3DJoint*, J3DModel*); /* 80A087BC */ static int createHeapCallBack(fopAc_ac_c*); /* 80A087DC */ static int ctrlJointCallBack(J3DJoint*, int); /* 80A08828 */ bool setExpressionAnm(int, bool); /* 80A08A68 */ bool setExpressionBtp(int); /* 80A08B48 */ void setMotionAnm(int, f32); /* 80A08CBC */ void reset(); /* 80A08EB8 */ inline bool setAction(daNpcImpal_c::actionFunc); /* 80A090E8 */ bool wait(void*); /* 80A099B4 */ void setMotion(int, f32, BOOL); /* 80A099F8 */ void setExpression(int, f32); /* 80A09A24 */ bool talk(void*); /* 80A09F4C */ bool demo(void*); /* 80A0A1E0 */ BOOL EvCut_ImpalAppear1(int); /* 80A0A680 */ BOOL EvCut_ImpalAppear2(int); /* 80A0A950 */ BOOL EvCut_CopyRod(int); /* 80A0ADF8 */ void setParam(); /* 80A0AEA8 */ BOOL main(); /* 80A0B380 */ BOOL ctrlBtk(); /* 80A0B45C */ void setAttnPos(); /* 80A0B76C */ void lookat(); /* 80A0B94C */ BOOL drawDbgInfo(); s16 getMessageNo() { return shape_angle.x; } u8 getSwitchNo() { return (fopAcM_GetParam(this) >> 8) & 0xFF; } inline void playExpression(); inline void playMotion(); inline s16 step(s16, int); inline void setExpressionTalkAfter(); inline BOOL chkFindPlayer(); inline void setLookMode(int i_lookMode); inline void deleteObstacle(); static EventFn mEvtSeqList[4]; private: /* 0xB48 */ Z2Creature mCreatureSound; /* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm; /* 0xBDC */ daNpcF_Lookat_c mLookat; /* 0xC78 */ daNpcF_ActorMngr_c mActorMngr[1]; /* 0xC80 */ fopAc_ac_c* mpTalkPartner; /* 0xC84 */ dCcD_Cyl mCyl; /* 0xDC0 */ actionFunc mpActionFn; /* 0xDCC */ request_of_phase_process_class mPhase[1]; /* 0xDD4 */ u32 mItemPartnerId; /* 0xDD8 */ u32 field_0xdd8; /* 0xDDC */ u32 field_0xddc; /* 0xDE0 */ s16 mFlowID; /* 0xDE2 */ s16 field_de2; /* 0xDE4 */ s16 mLookMode; /* 0xDE6 */ u16 mMode; /* 0xDE8 */ u8 field_0xde8; /* 0xDE9 */ u8 field_0xde9; }; STATIC_ASSERT(sizeof(daNpcImpal_c) == 0xdec); struct daNpc_Impal_HIOParam { /* 0x00 */ f32 mAttnOffsetY; /* 0x04 */ f32 mGravity; /* 0x08 */ f32 mScale; /* 0x0C */ f32 mShadowDepth; /* 0x10 */ f32 mCcWeight; /* 0x14 */ f32 mCylH; /* 0x18 */ f32 mWallH; /* 0x1C */ f32 mWallR; /* 0x20 */ f32 mBodyUpAngle; /* 0x24 */ f32 mBodyDownAngle; /* 0x28 */ f32 mBodyLeftAngle; /* 0x2C */ f32 mBodyRightAngle; /* 0x30 */ f32 mHeadUpAngle; /* 0x34 */ f32 mHeadDownAngle; /* 0x38 */ f32 mHeadLeftAngle; /* 0x3C */ f32 mHeadRightAngle; /* 0x40 */ f32 mNeckAngleScl; /* 0x44 */ f32 mMorfFrames; /* 0x48 */ s16 mSpeakDistIdx; /* 0x4A */ s16 mSpeakAngleIdx; /* 0x4C */ s16 mTalkDistIdx; /* 0x4E */ s16 mTalkAngleIdx; /* 0x50 */ f32 mAttnFovY; /* 0x54 */ f32 mAttnRadius; /* 0x58 */ f32 mAttnUpperY; /* 0x5C */ f32 mAttnLowerY; /* 0x60 */ s16 field_0x60; /* 0x62 */ s16 mDamageTimer; /* 0x64 */ s16 mTestExpression; /* 0x66 */ s16 mTestMotion; /* 0x68 */ s16 mTestLookMode; /* 0x6A */ bool mTest; /* 0x6C */ f32 field_0x6c; }; class daNpcImpal_Param_c { public: /* 80A0C204 */ virtual ~daNpcImpal_Param_c() {} static daNpc_Impal_HIOParam const m; }; #endif /* D_A_NPC_IMPAL_H */