/* f_ap_game.cpp autogenerated by split.py v0.4 at 2021-02-13 20:07:21.300413 */ #include "f/f_ap_game/f_ap_game.h" #include "SComponent/c_counter.h" #include "f/f_op/f_op_camera_mng.h" #include "f/f_op/f_op_overlap_mng.h" #include "f/f_op/f_op_scene_mng.h" #include "f/f_pc/f_pc_manager.h" #include "global.h" #include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h" // additional symbols needed for f_ap_game.cpp // autogenerated by split.py v0.4 at 2021-02-13 20:07:21.300465 extern "C" { void __dl__FPv(void); void fapGm_HIO_c(void); void fapGm_HIO_c_NS_dtor(void); void fopDwTg_CreateQueue(void); void fopOvlpM_Init(void); void fopScnM_Init(void); void fpcM_Init(void); void func_80018B28(void); void func_80361C24(void); void __ct__11fapGm_HIO_cFv(void); } // additional symbols needed for f_ap_game.cpp // autogenerated by split.py v0.4 at 2021-02-13 20:07:21.300472 extern u8 lbl_803A35A0; extern u8 lbl_803F1BB0; extern u8 lbl_80451BC0; extern u8 lbl_80451BC4; // __ct__11fapGm_HIO_cFv // fapGm_HIO_c::fapGm_HIO_c(void) #ifdef NONMATCHING fapGm_HIO_c::fapGm_HIO_c(void) { this->field_0x14 = 1; if (!lbl_80450580) { this->field_0x15 = 0; this->field_0x16 = 0; this->field_0x17 = 0; } else { this->field_0x15 = 1; this->field_0x16 = 1; } this->field_0x17 = 1; this->field_0x18 = 1; this->field_0x19 = 0; this->field_0x1a = 0; this->field_0x8 = -1; this->field_0x9 = -1; this->field_0xa = -1; this->field_0xb = -1; this->field_0xc = lbl_80451BC0; this->field_0x10 = lbl_80451BC4; this->field_0x24 = -1; this->field_0x25 = -0x6a; this->field_0x26 = 0; this->field_0x27 = -1; this->field_0x28 = -1; this->field_0x29 = 120; this->field_0x2a = 0; this->field_0x2b = -1; this->field_0x2c = 0; this->field_0x2d = 0; this->field_0x2e = 0; this->field_0x2f = -1; this->field_0x30 = 0; this->field_0x31 = 0; this->field_0x32 = 0; this->field_0x33 = -1; this->field_0x34 = 0; this->field_0x36 = 10; this->field_0x3c = 0x1b; this->field_0x38 = 0; this->field_0x3a = 0; this->field_0x3e = -0x7e; } #else asm fapGm_HIO_c::fapGm_HIO_c(void) { nofralloc #include "f/f_ap_game/asm/func_80018944.s" } #endif void fapGm_After(void) { fopScnM_Management(); fopOvlpM_Management(); fopCamM_Management(); } void fapGm_Execute(void) { fpcM_Management(0, fapGm_After); cCt_Counter(0); } void fapGm_Create(void) { fpcM_Init(); fopScnM_Init(); fopOvlpM_Init(); fopCamM_Init(); fopDwTg_CreateQueue(); g_HIO.field_0x4 = -1; } extern "C" { // __dt__11fapGm_HIO_cFv // fapGm_HIO_c::~fapGm_HIO_c(void) asm void fapGm_HIO_c_NS_dtor(void) { nofralloc #include "f/f_ap_game/asm/func_80018AE0.s" } // __sinit_f_ap_game_cpp // asm void func_80018B28(void) { nofralloc #include "f/f_ap_game/asm/func_80018B28.s" } };