#ifndef D_A_NPC_SHOE_H #define D_A_NPC_SHOE_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpcShoe_c * @brief Soal * * @details * */ class daNpcShoe_c : public daNpcF_c { public: typedef bool (daNpcShoe_c::*actionFunc)(void*); typedef BOOL (daNpcShoe_c::*EventFn)(int); enum Animation { /* 0x01 */ ANM_M_SITWAIT_A, /* 0x02 */ ANM_M_SITTALK_A, /* 0x03 */ ANM_M_SITTALK_A_B, /* 0x04 */ ANM_SHOE_TALK_A, /* 0x05 */ ANM_M_SIT_TO_WOLF_A }; enum Motion { /* 0x01 */ MOT_SITWAIT_A, /* 0x02 */ MOT_SITTALK_A, /* 0x03 */ MOT_SITTALK_A_B, /* 0x04 */ MOT_SHOE_TALK_A, /* 0x05 */ MOT_SIT_TO_WOLF_A, }; /* 80AE794C */ daNpcShoe_c(); /* 80AE7B60 */ ~daNpcShoe_c(); /* 80AE7D48 */ cPhs__Step Create(); /* 80AE7FD8 */ BOOL CreateHeap(); /* 80AE81E8 */ int Delete(); /* 80AE821C */ int Execute(); /* 80AE8308 */ int Draw(); /* 80AE840C */ bool ctrlJoint(J3DJoint*, J3DModel*); /* 80AE8598 */ static int createHeapCallBack(fopAc_ac_c*); /* 80AE85B8 */ static BOOL ctrlJointCallBack(J3DJoint*, int); /* 80AE8604 */ void setMotion(int, f32, BOOL); /* 80AE864C */ void reset(); /* 80AE895C */ inline int setAction(actionFunc); /* 80AE8A04 */ bool wait(void*); /* 80AE8E24 */ bool fear(void*); /* 80AE8ED4 */ bool talk(void*); /* 80AE9094 */ bool demo(void*); /* 80AE92E8 */ void setParam(); /* 80AE93A0 */ BOOL main(); /* 80AE9624 */ void setAttnPos(); /* 80AE9820 */ void lookat(); /* 80AE9A00 */ bool setMotionAnm(int, f32); /* 80AE9AD0 */ BOOL drawDbgInfo(); /* 80AEA340 */ void adjustShapeAngle(); s16 getMessageNo() { return fopAcM_GetParam(this) >> 0x10; } int getTime() { return getTimeMinute() + getTimeHour() * 60; } int getTimeHour() { if (dKy_darkworld_check() != 0) { return dKy_getDarktime_hour(); } else { return dKy_getdaytime_hour(); } } int getTimeMinute() { if (dKy_darkworld_check() != 0) { return dKy_getDarktime_minute(); } else { return dKy_getdaytime_minute(); } } int getStartTime() { return fopAcM_GetParam(this) & 0xff; } int getEndTime() { return (fopAcM_GetParam(this) >> 8) & 0xff; } inline void setLookMode(int i_lookMode); inline bool chkFindPlayer(); inline void playMotion(); static EventFn mEvtSeqList[1]; private: /* 0xB48 */ J3DModel* mpModel1; /* 0xB4C */ J3DModel* mpModel2; /* 0xB50 */ Z2CreatureCitizen mCreature; /* 0xBF4 */ u8 field_0xbf4[0xbf8 - 0xbf4]; /* 0xBF8 */ daNpcF_Lookat_c mLookat; /* 0xC94 */ daNpcF_ActorMngr_c mActorMngr[1]; /* 0xC9C */ u8 field_0xc9c[0xca0 - 0xc9c]; /* 0xCA0 */ dCcD_Cyl mCcCyl; /* 0xDDC */ actionFunc mpActionFn; /* 0xDE8 */ request_of_phase_process_class mPhases[3]; /* 0xE00 */ u32 field_0xe00; /* 0xE04 */ u32 field_0xe04; /* 0xE08 */ u32 field_0xe08; /* 0xE0C */ u32 field_0xe0c; /* 0xE10 */ s16 mLookMode; /* 0xE12 */ u16 mStartTime; /* 0xE14 */ u16 mEndTime; /* 0xE16 */ u16 field_0xe16; /* 0xE18 */ u16 mMode; /* 0xE1A */ u8 field_0xe1a; /* 0xE1B */ u8 field_0xe1b; // Probably isDaytime or isNighttime }; STATIC_ASSERT(sizeof(daNpcShoe_c) == 0xe1c); class daNpcShoe_Param_c { public: /* 8095D5D4 */ virtual ~daNpcShoe_Param_c() {} struct param { /* 0x00 */ f32 mAttnOffsetY; /* 0x04 */ f32 mGravity; /* 0x08 */ f32 mScale; /* 0x0C */ f32 mShadowDepth; /* 0x10 */ f32 mCcWeight; /* 0x14 */ f32 mCylH; /* 0x18 */ f32 mWallH; /* 0x1C */ f32 mWallR; /* 0x20 */ f32 mBodyUpAngle; /* 0x24 */ f32 mBodyDownAngle; /* 0x28 */ f32 mBodyLeftAngle; /* 0x2C */ f32 mBodyRightAngle; /* 0x30 */ f32 mHeadUpAngle; /* 0x34 */ f32 mHeadDownAngle; /* 0x38 */ f32 mHeadLeftAngle; /* 0x3C */ f32 mHeadRightAngle; /* 0x40 */ f32 mNeckAngleScl; /* 0x44 */ f32 mMorfFrames; /* 0x48 */ s16 mSpeakDistIdx; /* 0x4A */ s16 mSpeakAngleIdx; /* 0x4C */ s16 mTalkDistIdx; /* 0x4E */ s16 mTalkAngleIdx; /* 0x50 */ f32 mAttnFovY; /* 0x54 */ f32 mAttnRadius; /* 0x58 */ f32 mAttnUpperY; /* 0x5C */ f32 mAttnLowerY; /* 0x60 */ s16 field_0x60; /* 0x62 */ s16 mDamageTimer; /* 0x64 */ s16 mTestExpression; /* 0x66 */ s16 mTestMotion; /* 0x68 */ s16 mTestLookMode; /* 0x6A */ bool mTest; }; static param const m; }; STATIC_ASSERT(sizeof(daNpcShoe_Param_c::param) == 0x6C); #endif /* D_A_NPC_SHOE_H */