#ifndef D_A_NPC_ZELR_H #define D_A_NPC_ZELR_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_ZelR_c * @brief Zelda (Cloaked & Hooded) * * @details * */ class daNpc_ZelR_c : public fopAc_ac_c { public: /* 80B6EE2C */ ~daNpc_ZelR_c(); /* 80B6EF64 */ void create(); /* 80B6F1F8 */ void CreateHeap(); /* 80B6F664 */ void Delete(); /* 80B6F698 */ void Execute(); /* 80B6F6B8 */ void Draw(); /* 80B6F77C */ void createHeapCallBack(fopAc_ac_c*); /* 80B6F79C */ void ctrlJointCallBack(J3DJoint*, int); /* 80B6F7F4 */ void getType(); /* 80B6F814 */ void getFlowNodeNo(); /* 80B6F830 */ void getPath(); /* 80B6F83C */ void isDelete(); /* 80B6F894 */ void reset(); /* 80B6FA10 */ void afterJntAnm(int); /* 80B6FA9C */ void ctrlBtk(); /* 80B6FBA8 */ void setParam(); /* 80B6FC9C */ void setAfterTalkMotion(); /* 80B6FCFC */ void srchActors(); /* 80B6FD00 */ void evtTalk(); /* 80B6FE00 */ void evtCutProc(); /* 80B6FEC8 */ void action(); /* 80B70018 */ void beforeMove(); /* 80B70090 */ void setAttnPos(); /* 80B702B0 */ void setCollision(); /* 80B703E0 */ bool drawDbgInfo(); /* 80B703E8 */ void selectAction(); /* 80B70430 */ void chkAction(int (daNpc_ZelR_c::*)(void*)); /* 80B7045C */ void setAction(int (daNpc_ZelR_c::*)(void*)); /* 80B70504 */ void wait(void*); /* 80B706B0 */ void talk(void*); /* 80B71974 */ daNpc_ZelR_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int, daNpcT_evtData_c const*, char**); /* 80B71A34 */ s32 getEyeballRMaterialNo(); /* 80B71A3C */ s32 getEyeballLMaterialNo(); /* 80B71A44 */ s32 getHeadJointNo(); /* 80B71A4C */ bool getBackboneJointNo(); /* 80B71A54 */ void checkChangeJoint(int); /* 80B71A64 */ void checkRemoveJoint(int); static void* mCutNameList; static u8 mCutList[12]; private: /* 0x568 */ u8 field_0x568[0xfc8 - 0x568]; }; STATIC_ASSERT(sizeof(daNpc_ZelR_c) == 0xfc8); class daNpc_ZelR_Param_c { public: /* 80B71A74 */ ~daNpc_ZelR_Param_c(); static u8 const m[140]; }; #endif /* D_A_NPC_ZELR_H */