#ifndef Z2AUDIOCS_SPKWAVE_H #define Z2AUDIOCS_SPKWAVE_H #include struct WaveData { s32 size; u32 loopStartPos; u32 loopEndPos; s16 wave[0]; }; class SpkWave { public: SpkWave(void); void setResource(void*); s32 getNumOfWaves(void) const; s32 getWaveSize(s32 num) const; u32 getLoopStartPos(s32 num) const; u32 getLoopEndPos(s32 num) const; s16* getWave(s32 num) const; WaveData* getWaveData(s32 num) const; inline bool isValid(void) const { return mWaveData != NULL; } inline const void* getResource(void) const { return mWaveData; } inline void* getResource(void) { return mWaveData; } private: /* 0x00 */ void* mWaveData; }; #endif /* Z2AUDIOCS_SPKWAVE_H */