// // Generated By: dol2asm // Translation Unit: m_Do/m_Do_controller_pad // #include "m_Do/m_Do_controller_pad.h" #include "dol2asm.h" #include "dolphin/types.h" // // Types: // struct JUTGamePad { struct EPadPort {}; struct CRumble { /* 802E19D8 */ void setEnabled(u32); }; /* 802E06DC */ JUTGamePad(JUTGamePad::EPadPort); /* 802E08E4 */ void read(); /* 802E1024 */ void clearForReset(); /* 802E199C */ void getGamePad(int); }; struct interface_of_controller_pad {}; struct mDoCPd_c { /* 80007954 */ void create(); /* 80007A94 */ void read(); /* 80007B7C */ void convert(interface_of_controller_pad*, JUTGamePad*); /* 80007CD0 */ void LRlockCheck(interface_of_controller_pad*); /* 80007D74 */ void recalibrate(); }; // // Forward References: // extern "C" extern u8 m_gamePad__8mDoCPd_c[16]; extern "C" extern u8 m_cpadInfo__8mDoCPd_c[256]; extern "C" void create__8mDoCPd_cFv(); extern "C" void read__8mDoCPd_cFv(); extern "C" void convert__8mDoCPd_cFP27interface_of_controller_padP10JUTGamePad(); extern "C" void LRlockCheck__8mDoCPd_cFP27interface_of_controller_pad(); extern "C" void recalibrate__8mDoCPd_cFv(); extern "C" extern u8 m_gamePad__8mDoCPd_c[16]; extern "C" extern u8 m_cpadInfo__8mDoCPd_c[256]; // // External References: // void mDoRst_resetCallBack(int, void*); void cLib_memSet(void*, int, u32); void* operator new(u32); extern "C" extern u8 g_HIO[64 + 4 /* padding */]; extern "C" extern u32 data_80450580; extern "C" extern u8 mResetData__6mDoRst[4 + 4 /* padding */]; extern "C" extern u8 sAnalogMode__10JUTGamePad[4]; extern "C" extern u8 sCallback__Q210JUTGamePad13C3ButtonReset[4]; extern "C" extern u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset[4 + 4 /* padding */]; extern "C" extern u8 struct_80451500[4]; extern "C" void mDoRst_resetCallBack__FiPv(); extern "C" void cLib_memSet__FPviUl(); extern "C" void* __nw__FUl(); extern "C" void __ct__10JUTGamePadFQ210JUTGamePad8EPadPort(); extern "C" void read__10JUTGamePadFv(); extern "C" void clearForReset__10JUTGamePadFv(); extern "C" void getGamePad__10JUTGamePadFi(); extern "C" void setEnabled__Q210JUTGamePad7CRumbleFUl(); extern "C" void PADSetAnalogMode(); extern "C" void _savegpr_29(); extern "C" void _restgpr_29(); extern "C" extern u8 g_HIO[64 + 4 /* padding */]; extern "C" extern u32 data_80450580; extern "C" extern u8 mResetData__6mDoRst[4 + 4 /* padding */]; extern "C" extern u8 sAnalogMode__10JUTGamePad[4]; extern "C" extern u8 sCallback__Q210JUTGamePad13C3ButtonReset[4]; extern "C" extern u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset[4 + 4 /* padding */]; extern "C" extern u8 struct_80451500[4]; // // Declarations: // /* ############################################################################################## */ /* 803DD2D8-803DD2E8 0010+00 s=2 e=6 z=0 None .bss m_gamePad__8mDoCPd_c */ u8 m_gamePad__8mDoCPd_c[16]; /* 803DD2E8-803DD3E8 0100+00 s=2 e=84 z=37 None .bss m_cpadInfo__8mDoCPd_c */ u8 m_cpadInfo__8mDoCPd_c[256]; /* 80007954-80007A94 0140+00 s=0 e=1 z=0 None .text create__8mDoCPd_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void mDoCPd_c::create() { nofralloc #include "asm/m_Do/m_Do_controller_pad/create__8mDoCPd_cFv.s" } #pragma pop /* 80007A94-80007B7C 00E8+00 s=0 e=1 z=0 None .text read__8mDoCPd_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void mDoCPd_c::read() { nofralloc #include "asm/m_Do/m_Do_controller_pad/read__8mDoCPd_cFv.s" } #pragma pop /* ############################################################################################## */ /* 80451A20-80451A24 0004+00 s=1 e=0 z=0 None .sdata2 @3709 */ SECTION_SDATA2 static u32 lit_3709 = 0x3D888889; /* 80451A24-80451A28 0004+00 s=1 e=0 z=0 None .sdata2 @3710 */ SECTION_SDATA2 static u32 lit_3710 = 0x3F800000; /* 80451A28-80451A30 0004+04 s=1 e=0 z=0 None .sdata2 @3711 */ SECTION_SDATA2 static f32 lit_3711[1 + 1 /* padding */] = { 0.0071428571827709675f, /* padding */ 0.0f, }; /* 80451A30-80451A38 0008+00 s=1 e=0 z=0 None .sdata2 @3713 */ SECTION_SDATA2 static u8 lit_3713[8] = { 0x43, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; /* 80007B7C-80007CD0 0154+00 s=1 e=0 z=0 None .text * convert__8mDoCPd_cFP27interface_of_controller_padP10JUTGamePad */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void mDoCPd_c::convert(interface_of_controller_pad* param_0, JUTGamePad* param_1) { nofralloc #include "asm/m_Do/m_Do_controller_pad/convert__8mDoCPd_cFP27interface_of_controller_padP10JUTGamePad.s" } #pragma pop /* 80007CD0-80007D74 00A4+00 s=1 e=0 z=0 None .text * LRlockCheck__8mDoCPd_cFP27interface_of_controller_pad */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void mDoCPd_c::LRlockCheck(interface_of_controller_pad* param_0) { nofralloc #include "asm/m_Do/m_Do_controller_pad/LRlockCheck__8mDoCPd_cFP27interface_of_controller_pad.s" } #pragma pop /* 80007D74-80007D9C 0028+00 s=0 e=1 z=0 None .text recalibrate__8mDoCPd_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void mDoCPd_c::recalibrate() { nofralloc #include "asm/m_Do/m_Do_controller_pad/recalibrate__8mDoCPd_cFv.s" } #pragma pop