/** * d_bg_s_spl_grp_chk.cpp * BG Collision Special Group Check */ #include "d/dolzel.h" // IWYU pragma: keep #include "d/d_bg_s_spl_grp_chk.h" void dBgS_SplGrpChk::Set(cXyz& ground, f32 roof) { m_ground = ground; m_roof = roof; JUT_ASSERT(23, !isnan(m_ground.x)); JUT_ASSERT(24, !isnan(m_ground.y)); JUT_ASSERT(25, !isnan(m_ground.z)); JUT_ASSERT(29, -INF < m_ground.x && m_ground.x < INF); JUT_ASSERT(30, -INF < m_ground.y && m_ground.y < INF); JUT_ASSERT(31, -INF < m_ground.z && m_ground.z < INF); JUT_ASSERT(33, !isnan(m_roof)); JUT_ASSERT(34, -INF < m_roof && m_roof < INF); } dBgS_SplGrpChk::dBgS_SplGrpChk() { SetPolyPassChk(GetPolyPassChkInfo()); SetGrpPassChk(GetGrpPassChkInfo()); OffNormalGrp(); m_ground.x = 0.0f; m_ground.y = 0.0f; m_ground.z = 0.0f; m_roof = G_CM3D_F_INF; m_height = 0.0f; OffMoveBGOnly(); OffIn(); OffFind(); } dBgS_SplGrpChk::~dBgS_SplGrpChk() {} void dBgS_SplGrpChk::Init() { OffIn(); OffFind(); SetHeight(GetPosP().y); ClearPi(); }