#include "d/d_com/d_com_inf_game/d_com_inf_game.h" #include "SComponent/c_phase.h" #include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h" #include "d/d_bg/d_bg_s/d_bg_s.h" #include "d/d_item/d_item/d_item.h" #include "global.h" #include "m_Do/m_Do_Reset/m_Do_Reset.h" #include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h" #include "m_Do/m_Do_ext/m_Do_ext.h" asm void dComIfG_play_c::ct(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002B1DC.s" } asm void dComIfG_play_c::init(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002B22C.s" } void dComIfGp_checkItemGet(u8 param_1, int param_2) { checkItemGet(param_1, param_2); } /* d_com_inf_game.cpp autogenerated by split.py v0.3 at 2021-01-10 01:01:13.440448 */ // itemInit__14dComIfG_play_cFv // dComIfG_play_c::itemInit(void) asm void dComIfG_play_c_NS_itemInit(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002B2C8.s" } // setItemBombNumCount__14dComIfG_play_cFUcs // dComIfG_play_c::setItemBombNumCount(unsigned char, short) asm void dComIfG_play_c_NS_setItemBombNumCount(u8, short) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002B36C.s" } // getItemBombNumCount__14dComIfG_play_cFUc // dComIfG_play_c::getItemBombNumCount(unsigned char) asm void dComIfG_play_c_NS_getItemBombNumCount(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002B384.s" } // clearItemBombNumCount__14dComIfG_play_cFUc // dComIfG_play_c::clearItemBombNumCount(unsigned char) asm void dComIfG_play_c_NS_clearItemBombNumCount(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002B394.s" } void dComIfG_play_c::setNowVibration(u8 status) { mNowVibration = status; } u32 dComIfG_play_c::getNowVibration(void) { return mNowVibration; } // setStartStage__14dComIfG_play_cFP19dStage_startStage_c // dComIfG_play_c::setStartStage(dStage_startStage_c*) asm void dComIfG_play_c_NS_setStartStage(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002B3B8.s" } void dComIfG_get_timelayer(int* param1) { if (dKy_daynight_check() != FALSE) { *param1 += 1; } } // getLayerNo_common_common__14dComIfG_play_cFPCcii // dComIfG_play_c::getLayerNo_common_common(const char*, int, int) asm void dComIfG_play_c_NS_getLayerNo_common_common(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002B434.s" } // getLayerNo_common__14dComIfG_play_cFPCcii // dComIfG_play_c::getLayerNo_common(const char*, int, int) asm void dComIfG_play_c_NS_getLayerNo_common(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002C950.s" } // getLayerNo__14dComIfG_play_cFi // dComIfG_play_c::getLayerNo(int) asm void dComIfG_play_c_NS_getLayerNo(int) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002C97C.s" } // createParticle__14dComIfG_play_cFv // dComIfG_play_c::createParticle(void) asm void dComIfG_play_c_NS_createParticle(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002C9D8.s" } // createSimpleModel__14dComIfG_play_cFv // dComIfG_play_c::createSimpleModel(void) asm void dComIfG_play_c_NS_createSimpleModel(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CA1C.s" } // deleteSimpleModel__14dComIfG_play_cFv // dComIfG_play_c::deleteSimpleModel(void) asm void dComIfG_play_c_NS_deleteSimpleModel(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CA70.s" } // drawSimpleModel__14dComIfG_play_cFv // dComIfG_play_c::drawSimpleModel(void) asm void dComIfG_play_c::drawSimpleModel(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CAC4.s" } // addSimpleModel__14dComIfG_play_cFP12J3DModelDataiUc // dComIfG_play_c::addSimpleModel(J3DModelData*, int, unsigned char) asm void func_8002CAF0(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CAF0.s" } // removeSimpleModel__14dComIfG_play_cFP12J3DModelDatai // dComIfG_play_c::removeSimpleModel(J3DModelData*, int) asm void func_8002CB30(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CB30.s" } // entrySimpleModel__14dComIfG_play_cFP8J3DModeli // dComIfG_play_c::entrySimpleModel(J3DModel*, int) asm void func_8002CB68(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CB68.s" } void dComIfG_play_c::setTimerNowTimeMs(int time) { mTimerNowTimeMs = time; } int dComIfG_play_c::getTimerNowTimeMs(void) { return mTimerNowTimeMs; } void dComIfG_play_c::setTimerLimitTimeMs(int time) { mTimerLimitTimeMs = time; } int dComIfG_play_c::getTimerLimitTimeMs(void) { return mTimerLimitTimeMs; } void dComIfG_play_c::setTimerMode(int mode) { mTimerMode = mode; } int dComIfG_play_c::getTimerMode(void) { return mTimerMode; } void dComIfG_play_c::setTimerType(u8 type) { mTimerType = type; } u8 dComIfG_play_c::getTimerType(void) { return mTimerType; } // setTimerPtr__14dComIfG_play_cFP8dTimer_c // dComIfG_play_c::setTimerPtr(dTimer_c*) asm void dComIfG_play_c_NS_setTimerPtr(void){nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CBD4.s" } u32 dComIfG_play_c::getTimerPtr(void) { return mTimerPtr; } // ct__13dComIfG_inf_cFv // dComIfG_inf_c::ct(void) asm void dComIfG_inf_c_NS_ct(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CBE4.s" } // dComIfG_changeOpeningScene__FP11scene_classs // dComIfG_changeOpeningScene(scene_class*, short) asm void dComIfG_changeOpeningScene(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CC54.s" } // dComIfG_resetToOpening__FP11scene_class // dComIfG_resetToOpening(scene_class*) asm void dComIfG_resetToOpening(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CD44.s" } // phase_1__FPc // phase_1(char*) asm void func_8002CDB8(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CDB8.s" } // phase_2__FPc // phase_2(char*) asm void func_8002CE38(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CE38.s" } // phase_3__FPc // phase_3(char*) asm void func_8002CEB4(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CEB4.s" } // dComIfG_resLoad__FP30request_of_phase_process_classPCc // dComIfG_resLoad(request_of_phase_process_class*, const char*) asm void dComIfG_resLoad(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CEBC.s" } // // phase_01__FP12phaseParam_c // phase_01(phaseParam_c*) asm void func_8002CEFC(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CEFC.s" } // phase_02__FP12phaseParam_c // phase_02(phaseParam_c*) asm void func_8002CF5C(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CF5C.s" } // phase_03__FP12phaseParam_c // phase_03(phaseParam_c*) asm void func_8002CFB8(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CFB8.s" } // dComIfG_resLoad__FP30request_of_phase_process_classPCcP7JKRHeap // dComIfG_resLoad(request_of_phase_process_class*, const char*, JKRHeap*) asm void dComIfG_resLoad_X1_(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002CFC0.s" } // dComIfG_resDelete__FP30request_of_phase_process_classPCc // dComIfG_resDelete(request_of_phase_process_class*, const char*) asm void dComIfG_resDelete(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D008.s" } // dComIfGp_getReverb__Fi // dComIfGp_getReverb(int) asm void dComIfGp_getReverb(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D06C.s" } // dComIfGd_setSimpleShadow__FP4cXyzffR13cBgS_PolyInfosfP9_GXTexObj // dComIfGd_setSimpleShadow(cXyz*, float, float, cBgS_PolyInfo&, short, float, _GXTexObj*) asm void dComIfGd_setSimpleShadow(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D0B4.s" } // dComIfGp_getMapTrans__FiPfPfPs // dComIfGp_getMapTrans(int, float*, float*, short*) asm void func_8002D1AC(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D1AC.s" } // dComIfGp_getRoomCamera__Fi // dComIfGp_getRoomCamera(int) asm void dComIfGp_getRoomCamera(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D25C.s" } // dComIfGp_getRoomArrow__Fi // dComIfGp_getRoomArrow(int) asm void dComIfGp_getRoomArrow(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D2AC.s" } // dComIfGp_setNextStage__FPCcsScScfUliScsii // dComIfGp_setNextStage(const char*, short, char, char, float, unsigned long, int, char, short, // int, int) asm void dComIfGp_setNextStage(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D2FC.s" } // dComIfGp_setNextStage__FPCcsScSc // dComIfGp_setNextStage(const char*, short, char, char) asm void dComIfGp_setNextStage_X1_(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D554.s" } // dComIfGs_isStageTbox__Fii // dComIfGs_isStageTbox(int, int) asm void dComIfGs_isStageTbox(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D598.s" } // dComIfGs_onStageSwitch__Fii // dComIfGs_onStageSwitch(int, int) asm void dComIfGs_onStageSwitch(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D628.s" } // dComIfGs_offStageSwitch__Fii // dComIfGs_offStageSwitch(int, int) asm void dComIfGs_offStageSwitch(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D6B4.s" } // dComIfGs_isStageSwitch__Fii // dComIfGs_isStageSwitch(int, int) asm void dComIfGs_isStageSwitch(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D740.s" } // dComIfGs_onStageBossEnemy__Fi // dComIfGs_onStageBossEnemy(int) asm void func_8002D7D0(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D7D0.s" } // dComIfGs_isDungeonItemWarp__Fi // dComIfGs_isDungeonItemWarp(int) asm void dComIfGs_isDungeonItemWarp(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D878.s" } // dComIfGs_BossLife_public_Set__FSc // dComIfGs_BossLife_public_Set(char) asm void dComIfGs_BossLife_public_Set(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D8FC.s" } // dComIfGs_BossLife_public_Get__Fv // dComIfGs_BossLife_public_Get(void) asm void func_8002D910(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D910.s" } // dComIfGs_sense_type_change_Set__FSc // dComIfGs_sense_type_change_Set(char) asm void func_8002D924(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D924.s" } // dComIfGs_sense_type_change_Get__Fv // dComIfGs_sense_type_change_Get(void) asm void dComIfGs_sense_type_change_Get(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D938.s" } // dComIfGs_onZoneSwitch__Fii // dComIfGs_onZoneSwitch(int, int) asm void dComIfGs_onZoneSwitch(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D94C.s" } // getZoneNo__20dStage_roomControl_cFi // dStage_roomControl_c::getZoneNo(int) asm int dStage_roomControl_c_NS_getZoneNo(int) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D9B0.s" } // dComIfGs_offZoneSwitch__Fii // dComIfGs_offZoneSwitch(int, int) asm void dComIfGs_offZoneSwitch(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002D9CC.s" } // dComIfGs_isZoneSwitch__Fii // dComIfGs_isZoneSwitch(int, int) asm void dComIfGs_isZoneSwitch(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002DA30.s" } // dComIfGs_onOneZoneSwitch__Fii // dComIfGs_onOneZoneSwitch(int, int) asm void dComIfGs_onOneZoneSwitch(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002DA9C.s" } // dComIfGs_offOneZoneSwitch__Fii // dComIfGs_offOneZoneSwitch(int, int) asm void dComIfGs_offOneZoneSwitch(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002DB00.s" } // dComIfGs_isOneZoneSwitch__Fii // dComIfGs_isOneZoneSwitch(int, int) asm void dComIfGs_isOneZoneSwitch(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002DB64.s" } // dComIfGs_isZoneItem__Fii // dComIfGs_isZoneItem(int, int) asm void dComIfGs_isZoneItem(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002DBD0.s" } // dComIfGs_isOneZoneItem__Fii // dComIfGs_isOneZoneItem(int, int) asm void dComIfGs_isOneZoneItem(void){nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002DC3C.s" } u16 dComIfGs_getMaxLifeGauge(void) { return (dComIfGs_getMaxLife() / 5) * 4; } void dComIfGs_setSelectItemIndex(int i_no, u8 item_index) { g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setSelectItemIndex(i_no, item_index); dComIfGp_setSelectItem(i_no); } void dComIfGs_setMixItemIndex(int i_no, u8 item_index) { g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setMixItemIndex(i_no, item_index); } // dComIfGs_getSelectMixItemNoArrowIndex__Fi // dComIfGs_getSelectMixItemNoArrowIndex(int) // close #ifdef NONMATCHING u8 dComIfGs_getSelectMixItemNoArrowIndex(int p1) { u8 item_index = dComIfGs_getSelectItemIndex(p1); u8 mix_index = dComIfGs_getMixItemIndex(p1); if (item_index < 0xf || item_index < 0x12) { return item_index; } if (mix_index == 255 || mix_index < 0xf || mix_index < 0x12) { item_index = 255; return item_index; } } #else asm void dComIfGs_getSelectMixItemNoArrowIndex(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002DD3C.s" } #endif u8 dComIfGs_getMixItemIndex(int i_no) { return g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().getMixItemIndex(i_no); } // dComIfGp_setSelectItem__Fi // dComIfGp_setSelectItem(int) asm void dComIfGp_setSelectItem(int) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002DDF4.s" } // dComIfGp_getSelectItem__Fi // dComIfGp_getSelectItem(int) asm void dComIfGp_getSelectItem(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002DF1C.s" } void dComIfGp_mapShow(void) { dComIfGs_offEventBit(0x1D01); } void dComIfGp_mapHide(void) { dComIfGs_onEventBit(0x1D01); } bool dComIfGp_checkMapShow(void) { return !dComIfGs_isEventBit(0x1D01); } // dComIfGp_setHeapLockFlag__FUc // dComIfGp_setHeapLockFlag(unsigned char) asm void dComIfGp_setHeapLockFlag(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E0E0.s" } // dComIfGp_offHeapLockFlag__Fi // dComIfGp_offHeapLockFlag(int) asm void dComIfGp_offHeapLockFlag(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E188.s" } // dComIfGp_createSubExpHeap2D__Fv // dComIfGp_createSubExpHeap2D(void) asm void dComIfGp_createSubExpHeap2D(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E22C.s" } // dComIfGp_destroySubExpHeap2D__Fv // dComIfGp_destroySubExpHeap2D(void) asm void dComIfGp_destroySubExpHeap2D(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E2DC.s" } // dComIfGp_checkEmptySubHeap2D__Fv // dComIfGp_checkEmptySubHeap2D(void) asm void dComIfGp_checkEmptySubHeap2D(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E348.s" } // dComIfGp_searchUseSubHeap2D__Fi // dComIfGp_searchUseSubHeap2D(int) asm void dComIfGp_searchUseSubHeap2D(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E388.s" } // dComIfGp_getSubHeap2D__Fi // dComIfGp_getSubHeap2D(int) asm void dComIfGp_getSubHeap2D(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E3D0.s" } // dComIfGs_checkGetInsectNum__Fv // dComIfGs_checkGetInsectNum(void) asm void dComIfGs_checkGetInsectNum(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E428.s" } // dComIfGs_checkGetItem__FUc // dComIfGs_checkGetItem(unsigned char) asm void dComIfGs_checkGetItem(void){nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E4CC.s" } u8 dComIfGs_getBottleMax(void) { return 10; } // dComIfGp_getSelectItemNum__Fi // dComIfGp_getSelectItemNum(int) asm void dComIfGp_getSelectItemNum(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E5C0.s" } // dComIfGp_getSelectItemMaxNum__Fi // dComIfGp_getSelectItemMaxNum(int) asm void dComIfGp_getSelectItemMaxNum(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E688.s" } // dComIfGp_setSelectItemNum__Fis // dComIfGp_setSelectItemNum(int, short) asm void dComIfGp_setSelectItemNum(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E714.s" } // dComIfGp_addSelectItemNum__Fis // dComIfGp_addSelectItemNum(int, short) asm void dComIfGp_addSelectItemNum(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E83C.s" } // dComIfGd_setShadow__FUlScP8J3DModelP4cXyzffffR13cBgS_PolyInfoP12dKy_tevstr_csfP9_GXTexObj // dComIfGd_setShadow(unsigned long, char, J3DModel*, cXyz*, float, float, float, float, // cBgS_PolyInfo&, dKy_tevstr_c*, short, float, _GXTexObj*) asm void dComIfGd_setShadow(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E910.s" } // dComIfGs_gameStart__Fv // dComIfGs_gameStart(void) asm void dComIfGs_gameStart(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E974.s" } // dComIfG_getTrigA__FUl // dComIfG_getTrigA(unsigned long) asm void func_8002E9D4(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E9D4.s" } // dComIfGp_calcNowRegion__Fv // dComIfGp_calcNowRegion(void) asm void dComIfGp_calcNowRegion(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002E9F0.s" } // dComIfG_getNowCalcRegion__Fv // dComIfG_getNowCalcRegion(void) asm void dComIfG_getNowCalcRegion(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002EC54.s" } // dComIfGp_isLightDropMapVisible__Fv // dComIfGp_isLightDropMapVisible(void) asm void dComIfGp_isLightDropMapVisible(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002EDE0.s" } // dComIfGp_getNowLevel__Fv // dComIfGp_getNowLevel(void) asm void dComIfGp_getNowLevel(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002EE60.s" } void dComIfGs_setSelectEquipClothes(u8 item) { g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setSelectEquip(CLOTHING_BITFIELD, item); } // dComIfGs_setSelectEquipSword__FUc // dComIfGs_setSelectEquipSword(unsigned char) asm void dComIfGs_setSelectEquipSword(u8) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002EEC0.s" } // dComIfGs_setSelectEquipShield__FUc // dComIfGs_setSelectEquipShield(unsigned char) asm void dComIfGs_setSelectEquipShield(u8) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002EF94.s" } // dComIfGs_setKeyNum__FiUc // dComIfGs_setKeyNum(int, unsigned char) asm void dComIfGs_setKeyNum(int, u8) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F040.s" } #ifdef NONMATCHING void dComIfGs_setWarpItemData(int unk1, const char* stage, cXyz pos, s16 angle, s8 room, u8 unk2, u8 unk3) { g_dComIfG_gameInfo.getPlay().setWarpItemData(stage, pos, angle, room, unk2, unk3); } #else asm void dComIfGs_setWarpItemData(int unk1, const char* stage, cXyz pos, s16 angle, s8 room, u8 unk2, u8 unk3) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F0E0.s" } #endif // setWarpItemData__14dComIfG_play_cFPCc4cXyzsScUcUc // dComIfG_play_c::setWarpItemData(const char*, cXyz, short, char, unsigned char, unsigned char) asm void dComIfG_play_c::setWarpItemData(const char*, cXyz, s16, s8, u8, u8) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F128.s" } // dComIfGs_setWarpItemData__FPCc4cXyzsScUcUc // dComIfGs_setWarpItemData(const char*, cXyz, short, char, unsigned char, unsigned char) asm void dComIfGs_setWarpItemData_X1_(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F19C.s" } void dComIfGs_setLastWarpMarkItemData(const char* stage, cXyz pos, s16 angle, s8 room, u8 unk1, u8 unk2) { g_dComIfG_gameInfo.getSaveFile().getPlayerLastMarkInfo().setWarpItemData(stage, pos, angle, room, unk1, unk2); } // dComIfGs_getWarpStageName__Fv // dComIfGs_getWarpStageName(void) asm void dComIfGs_getWarpStageName(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F2AC.s" } // dComIfGs_getWarpPlayerPos__Fv // dComIfGs_getWarpPlayerPos(void) asm void dComIfGs_getWarpPlayerPos(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F2BC.s" } // dComIfGs_getWarpPlayerAngleY__Fv // dComIfGs_getWarpPlayerAngleY(void) asm void dComIfGs_getWarpPlayerAngleY(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F2CC.s" } // dComIfGs_getWarpRoomNo__Fv // dComIfGs_getWarpRoomNo(void) asm void dComIfGs_getWarpRoomNo(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F2DC.s" } // dComIfGs_getWarpMarkFlag__Fv // dComIfGs_getWarpMarkFlag(void) asm void dComIfGs_getWarpMarkFlag(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F2F0.s" } // dComIfGs_setWarpMarkFlag__FUc // dComIfGs_setWarpMarkFlag(unsigned char) asm void dComIfGs_setWarpMarkFlag(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F310.s" } // __ct__19dComIfG_resLoader_cFv // dComIfG_resLoader_c::dComIfG_resLoader_c(void) asm void func_8002F314(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F314.s" } // __dt__19dComIfG_resLoader_cFv // dComIfG_resLoader_c::~dComIfG_resLoader_c(void) asm void func_8002F328(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F328.s" } // load__19dComIfG_resLoader_cFPPCcP7JKRHeap // dComIfG_resLoader_c::load(const char**, JKRHeap*) asm void func_8002F3B4(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F3B4.s" } // dComIfG_getStageRes__FPCc // dComIfG_getStageRes(const char*) asm void dComIfG_getStageRes(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F434.s" } // dComIfG_getOldStageRes__FPCc // dComIfG_getOldStageRes(const char*) asm void dComIfG_getOldStageRes(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F478.s" } // dComIfG_getRoomArcName__Fi // dComIfG_getRoomArcName(int) asm void dComIfG_getRoomArcName(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F4BC.s" } // dComIfGp_ret_wp_set__FSc // dComIfGp_ret_wp_set(char) asm void dComIfGp_ret_wp_set(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F500.s" } // dComIfGp_world_dark_set__FUc // dComIfGp_world_dark_set(unsigned char) asm void dComIfGp_world_dark_set(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F504.s" } // dComIfGp_world_dark_get__Fv // dComIfGp_world_dark_get(void) asm void dComIfGp_world_dark_get(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F518.s" } // dComIfG_TimerStart__Fis // dComIfG_TimerStart(int, short) asm void func_8002F52C(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F52C.s" } // dComIfG_TimerStop__Fi // dComIfG_TimerStop(int) asm void func_8002F5C0(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F5C0.s" } // dComIfG_TimerReStart__Fi // dComIfG_TimerReStart(int) asm void func_8002F638(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F638.s" } // dComIfG_TimerEnd__Fii // dComIfG_TimerEnd(int, int) asm void func_8002F6B0(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F6B0.s" } // dComIfG_TimerDeleteCheck__Fi // dComIfG_TimerDeleteCheck(int) asm void func_8002F72C(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F72C.s" } // dComIfG_TimerDeleteRequest__Fi // dComIfG_TimerDeleteRequest(int) asm void dComIfG_TimerDeleteRequest(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F79C.s" } // dComIfGs_Wolf_Change_Check__Fv // dComIfGs_Wolf_Change_Check(void) asm void dComIfGs_Wolf_Change_Check(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F810.s" } // dComIfGs_PolyDamageOff_Set__FSc // dComIfGs_PolyDamageOff_Set(char) asm void dComIfGs_PolyDamageOff_Set(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002F9F0.s" } // dComIfGs_PolyDamageOff_Check__Fv // dComIfGs_PolyDamageOff_Check(void) asm void dComIfGs_PolyDamageOff_Check(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FA04.s" } // dComIfGs_shake_kandelaar__Fv // dComIfGs_shake_kandelaar(void) asm void func_8002FA18(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FA18.s" } // dComIfGs_shake_kandelaar_check__Fv // dComIfGs_shake_kandelaar_check(void) asm void func_8002FA30(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FA30.s" } // dComIfGs_wolfeye_effect_check__Fv // dComIfGs_wolfeye_effect_check(void) asm void dComIfGs_wolfeye_effect_check(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FA54.s" } // dComIfGs_Grass_hide_Set__FSc // dComIfGs_Grass_hide_Set(char) asm void func_8002FA84(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FA84.s" } // dComIfGp_TargetWarpPt_set__FUc // dComIfGp_TargetWarpPt_set(unsigned char) asm void dComIfGp_TargetWarpPt_set(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FA98.s" } // dComIfGp_SelectWarpPt_set__FUc // dComIfGp_SelectWarpPt_set(unsigned char) asm void dComIfGp_SelectWarpPt_set(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FAAC.s" } // dComIfGp_TargetWarpPt_get__Fv // dComIfGp_TargetWarpPt_get(void) asm void dComIfGp_TargetWarpPt_get(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FAC0.s" } // dComIfGp_SelectWarpPt_get__Fv // dComIfGp_SelectWarpPt_get(void) asm void dComIfGp_SelectWarpPt_get(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FAD4.s" } // dComIfGp_TransportWarp_check__Fv // dComIfGp_TransportWarp_check(void) asm void dComIfGp_TransportWarp_check(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FAE8.s" } // dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv // dComLbG_PhaseHandler(request_of_phase_process_class*, int (*)(void*), void*) asm void dComLbG_PhaseHandler(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FB20.s" } // dComIfGs_onVisitedRoom__Fi // dComIfGs_onVisitedRoom(int) asm void dComIfGs_onVisitedRoom(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FB80.s" } // dComIfGs_offVisitedRoom__Fi // dComIfGs_offVisitedRoom(int) asm void func_8002FC3C(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FC3C.s" } // dComIfGs_isVisitedRoom__Fi // dComIfGs_isVisitedRoom(int) asm void dComIfGs_isVisitedRoom(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FC98.s" } // dComIfGs_staffroll_next_go__Fv // dComIfGs_staffroll_next_go(void) asm void dComIfGs_staffroll_next_go(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FCF4.s" } // dComIfGs_staffroll_next_go_check__Fv // dComIfGs_staffroll_next_go_check(void) asm void dComIfGs_staffroll_next_go_check(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FD08.s" } // __sinit_d_com_inf_game_cpp // asm void func_8002FD18(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FD18.s" } // __dt__13dComIfG_inf_cFv // dComIfG_inf_c::~dComIfG_inf_c(void) asm void dComIfG_inf_c_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FD74.s" } // __dt__14dComIfG_play_cFv // dComIfG_play_c::~dComIfG_play_c(void) asm void dComIfG_play_c_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FDE8.s" } // __dt__11cBgS_ChkElmFv // cBgS_ChkElm::~cBgS_ChkElm(void) asm void cBgS_ChkElm_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FEF8.s" } // __dt__4dCcSFv // dCcS::~dCcS(void) asm void dCcS_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8002FF40.s" } // __dt__12dCcMassS_ObjFv // dCcMassS_Obj::~dCcMassS_Obj(void) asm void dCcMassS_Obj_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_800300F4.s" } // __dt__12dEvt_order_cFv // dEvt_order_c::~dEvt_order_c(void) asm void dEvt_order_c_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030154.s" } // __dt__11dEvDtBase_cFv // dEvDtBase_c::~dEvDtBase_c(void) asm void dEvDtBase_c_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030190.s" } // __dt__14dDlst_window_cFv // dDlst_window_c::~dDlst_window_c(void) asm void dDlst_window_c_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_800301CC.s" } // __dt__25dComIfG_camera_info_classFv // dComIfG_camera_info_class::~dComIfG_camera_info_class(void) asm void dComIfG_camera_info_class_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030208.s" } // __ct__13dComIfG_inf_cFv // dComIfG_inf_c::dComIfG_inf_c(void) asm dComIfG_inf_c::dComIfG_inf_c(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030244.s" } // __ct__25dComIfG_camera_info_classFv // dComIfG_camera_info_class::dComIfG_camera_info_class(void) asm dComIfG_camera_info_class::dComIfG_camera_info_class(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_800304C8.s" } // __ct__14dDlst_window_cFv // dDlst_window_c::dDlst_window_c(void) asm dDlst_window_c::dDlst_window_c(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_800304CC.s" } // __dt__10dAttList_cFv // dAttList_c::~dAttList_c(void) asm void dAttList_c_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_800304D0.s" } // __ct__10dAttList_cFv // dAttList_c::dAttList_c(void) asm void dAttList_c_NS_ctor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8003050C.s" } // __dt__7cSAngleFv // cSAngle::~cSAngle(void) asm void cSAngle_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030510.s" } // __dt__10dAttDraw_cFv // dAttDraw_c::~dAttDraw_c(void) asm void dAttDraw_c_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8003054C.s" } // __dt__13mDoExt_bckAnmFv // mDoExt_bckAnm::~mDoExt_bckAnm(void) asm void mDoExt_bckAnm_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_800306A0.s" } // __dt__13mDoExt_bpkAnmFv // mDoExt_bpkAnm::~mDoExt_bpkAnm(void) asm void mDoExt_bpkAnm_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_800306F4.s" } // __dt__13mDoExt_brkAnmFv // mDoExt_brkAnm::~mDoExt_brkAnm(void) asm void mDoExt_brkAnm_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030748.s" } // __dt__13mDoExt_btkAnmFv // mDoExt_btkAnm::~mDoExt_btkAnm(void) asm void mDoExt_btkAnm_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8003079C.s" } // __ct__10dAttDraw_cFv // dAttDraw_c::dAttDraw_c(void) asm void dAttDraw_c_NS_ctor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_800307F0.s" } // __ct__13mDoExt_btkAnmFv // mDoExt_btkAnm::mDoExt_btkAnm(void) asm mDoExt_btkAnm::mDoExt_btkAnm(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030954.s" } // __ct__13mDoExt_brkAnmFv // mDoExt_brkAnm::mDoExt_brkAnm(void) asm mDoExt_brkAnm::mDoExt_brkAnm(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_8003099C.s" } // __ct__13mDoExt_bpkAnmFv // mDoExt_bpkAnm::mDoExt_bpkAnm(void) asm mDoExt_bpkAnm::mDoExt_bpkAnm(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_800309E4.s" } // __ct__13mDoExt_bckAnmFv // mDoExt_bckAnm::mDoExt_bckAnm(void) asm mDoExt_bckAnm::mDoExt_bckAnm(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030A2C.s" } // __dt__12dCcMassS_MngFv // dCcMassS_Mng::~dCcMassS_Mng(void) asm void func_80030A74(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030A74.s" } // __dt__4cCcSFv // cCcS::~cCcS(void) asm void func_80030BDC(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030BDC.s" } // __dt__4dBgSFv // dBgS::~dBgS(void) asm void func_80030C50(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030C50.s" } // __dt__4cBgSFv // cBgS::~cBgS(void) asm void func_80030CCC(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030CCC.s" } // __ct__11cBgS_ChkElmFv // cBgS_ChkElm::cBgS_ChkElm(void) asm cBgS_ChkElm::cBgS_ChkElm(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030D38.s" } // __ct__10dSv_zone_cFv // dSv_zone_c::dSv_zone_c(void) asm dSv_zone_c::dSv_zone_c(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030D74.s" } // __ct__13dSv_memory2_cFv // dSv_memory2_c::dSv_memory2_c(void) asm void __ct__13dSv_memory2_cFv(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030D80.s" } // __ct__12dSv_memory_cFv // dSv_memory_c::dSv_memory_c(void) asm void __ct__12dSv_memory_cFv(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030DB0.s" } // __dt__15cCcD_DivideAreaFv // cCcD_DivideArea::~cCcD_DivideArea(void) asm void func_80030DE0(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030DE0.s" } // // __dt__8cM3dGCylFv // cM3dGCyl::~cM3dGCyl(void) asm void cM3dGCyl_NS_dtor(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030E3C.s" } // __dt__8cM3dGAabFv // cM3dGAab::~cM3dGAab(void) asm void func_80030E84(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030E84.s" } // __dt__15cCcD_DivideInfoFv // cCcD_DivideInfo::~cCcD_DivideInfo(void) asm void func_80030ECC(void) { nofralloc #include "d/d_com/d_com_inf_game/asm/func_80030ECC.s" }