#include #include void GFSetTevColorS10(GXTevRegID reg, GXColorS10 color) { u32 regRA; u32 regBG; regRA = BP_TEV_COLOR_REG_RA(color.r & 0x7FF, color.a & 0x7FF, 0, 0xE0 + reg * 2); regBG = BP_TEV_COLOR_REG_BG(color.b & 0x7FF, color.g & 0x7FF, 0, 0xE1 + reg * 2); GFWriteBPCmd(regRA); GFWriteBPCmd(regBG); GFWriteBPCmd(regBG); GFWriteBPCmd(regBG); }