#ifndef C_M3D_G_LIN_H_ #define C_M3D_G_LIN_H_ #include "SComponent/c_xyz.h" #include "global.h" class cM3dGLin { public: cM3dGLin(const cXyz&, const cXyz&); void SetStartEnd(const cXyz&, const cXyz&); void SetStartEnd(const Vec&, const Vec&); void CalcPos(Vec*, float) const; void SetEnd(const cXyz&); }; #endif