/** * @file d_a_obj_dust.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_dust.h" static const char* l_arcName = "M_Dust"; namespace { static fopAc_ac_c* e_ymb; static cXyz* e_ymb_Pos; }; static f32 dummyFloat() { return 0.0f; } static f64 dummyFloat2() { return 4503601774854144.0; } void daObjDust_c::Search_Ymb() { f32 e_ymb_speed = 0.0f; cXyz ymb_rel_dist(e_ymb_Pos->x - current.pos.x, e_ymb_Pos->y - current.pos.y, e_ymb_Pos->z - current.pos.z); mDoMtx_stack_c::YrotS(-shape_angle.y); mDoMtx_stack_c::multVec(&ymb_rel_dist, &ymb_rel_dist); if (ymb_rel_dist.x < (750.0f + BREG_F(0)) && ymb_rel_dist.x > (-750.0f - BREG_F(0)) && ymb_rel_dist.z < (450.0f + BREG_F(1)) && ymb_rel_dist.z > (-450.0f - BREG_F(1)) && ymb_rel_dist.y < (600.0f + BREG_F(7))) { e_ymb_speed = fopAcM_GetSpeedF(e_ymb); if (e_ymb_speed > 0.0f) { mRideAngleAmplitude = 256.0f + (e_ymb_speed * (16.0f + BREG_F(6))); mRideOscillationSpeed = e_ymb_speed * (31.0f + BREG_F(5)); cLib_addCalc(&mOffsetY, -100.0f + BREG_F(8), 0.5f, 100.0f, 0); if (mYmbFlag == false && mRideOnFlag == true && mRideOscillationSpeed > 300.0f && mRideOscillationSpeed < 1900.0f) { fopAcM_seStart(this, Z2SE_OBJ_FLOATBOARD_SWING, 0); mYmbFlag = true; } } } else { mYmbFlag = false; } } void daObjDust_c::RideOn_Angle(s16& o_angle, f32 i_value, s16 i_scale, f32 i_max) { cLib_addCalcAngleS(&o_angle, i_scale * (i_value / i_max), 1, 0x100, 1); } int daObjDust_c::Check_RideOn() { daPy_py_c* player = daPy_getPlayerActorClass(); cXyz& player_pos = fopAcM_GetPosition(player); f32 player_speed = 0.0f; s16 intensity_target = 0; mRideOnFlag = false; cXyz player_rel_dist(player_pos.x - current.pos.x, player_pos.y - current.pos.y, player_pos.z - current.pos.z); mDoMtx_stack_c::YrotS(-shape_angle.y); mDoMtx_stack_c::multVec(&player_rel_dist, &player_rel_dist); if (player_rel_dist.x < 750.0f && player_rel_dist.x > -750.0f && player_rel_dist.z < 450.0f && player_rel_dist.z > -450.0f) { RideOn_Angle(mRideAngle.x, (s16)-player_rel_dist.x, 0x200, 750.0); RideOn_Angle(mRideAngle.z, player_rel_dist.z, 0x200, 450.0); f32 var_f30 = 0.0f; mRideOnFlag = true; player_speed = fopAcM_GetSpeedF(player); if (player_speed > 0.0f) { cLib_addCalcAngleS(&mRideAngleAmplitude, 0x150, 11, 0x100, 0); intensity_target = 0x400; } else { cLib_addCalcAngleS(&mRideAngleAmplitude, 0x100, 11, 0x100, 0); } } else { cLib_addCalcAngleS(&mRideAngleAmplitude, 0x100, 11, 0x100, 0); cLib_addCalcAngleS(&mRideAngle.x, 0, 2, 0x100, 1); cLib_addCalcAngleS(&mRideAngle.z, 0, 2, 0x100, 1); } cLib_addCalc(&mRideIntensity, intensity_target, 0.05f + HREG_F(13), 100.0f, 0.0f); return 0; } void daObjDust_c::initBaseMtx() { fopAcM_SetMtx(this, mpModel->getBaseTRMtx()); setBaseMtx(); } void daObjDust_c::setBaseMtx() { mDoMtx_stack_c::transS(current.pos); mDoMtx_stack_c::ZXYrotM(shape_angle); mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); cMtx_copy(mDoMtx_stack_c::get(), mBgMtx); } static void rideCallBack(dBgW* i_bgw, fopAc_ac_c* i_bgActor, fopAc_ac_c* i_rideActor) { fopAc_ac_c* ride_actor = (fopAc_ac_c*)i_rideActor; daObjDust_c* a_this = (daObjDust_c*)i_bgActor; if (std::abs(ride_actor->current.pos.y - ride_actor->old.pos.y) > 30.0f) { a_this->mRideBounce = ride_actor->current.pos.y - ride_actor->old.pos.y; } } static int daObjDust_Draw(daObjDust_c* i_this) { return i_this->MoveBGDraw(); } static int daObjDust_Execute(daObjDust_c* i_this) { return i_this->MoveBGExecute(); } static int daObjDust_IsDelete(daObjDust_c* i_this) { return 1; } static int daObjDust_Delete(daObjDust_c* i_this) { fpc_ProcID id = fopAcM_GetID(i_this); i_this->MoveBGDelete(); return 1; } int daObjDust_c::create() { fopAcM_ct(this, daObjDust_c); int phase_state = dComIfG_resLoad(&mPhaseReq, l_arcName); if (phase_state == cPhs_COMPLEATE_e) { int dzb_id = dComIfG_getObjctResName2Index(l_arcName, "M_FloatingDust01.dzb"); JUT_ASSERT(116, dzb_id != -1); phase_state = MoveBGCreate(l_arcName, dzb_id, dBgS_MoveBGProc_TypicalRotY, 0x1060, NULL); if (phase_state == cPhs_ERROR_e) { return phase_state; } } fopAcM_setCullSizeBox(this, -200.0f, -50.0f, -200.0f, 200.0f, 50.0f, 200.0f); mAcch.Set( fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, fopAcM_GetSpeed_p(this), NULL, NULL); mAcchCir.SetWall(100.0f, 200.0f); mAcch.CrrPos(dComIfG_Bgsp()); current.pos.y = -18850.0f + HREG_F(0) + oREG_F(0); return phase_state; } static int daObjDust_Create(fopAc_ac_c* i_this) { daObjDust_c* a_this = (daObjDust_c*)i_this; fpc_ProcID id = fopAcM_GetID(i_this); return a_this->create(); } int daObjDust_c::CreateHeap() { J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, "M_FloatingDust01.bmd"); JUT_ASSERT(86, modelData != NULL); mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (mpModel == NULL) { return 0; } return 1; } int daObjDust_c::Create() { initBaseMtx(); mpBgW->SetRideCallback(rideCallBack); fopAcM_wt_c::waterCheck(¤t.pos); return cPhs_COMPLEATE_e; } int daObjDust_c::Execute(Mtx** i_mtx) { fopAcM_seStartLevel(this, Z2SE_OBJ_FLOATBOARD, 0); daPy_py_c* player = daPy_getPlayerActorClass(); cXyz& player_pos = fopAcM_GetPosition(player); cXyz& player_speed = fopAcM_GetSpeed(player); if (fopAcM_SearchByName(PROC_E_YMB, &e_ymb) && e_ymb != NULL) { e_ymb_Pos = &fopAcM_GetPosition(e_ymb); } mRideOscillationPhaseX += 768.0f + TREG_F(1) + ((2.0f + HREG_F(1)) * mRideIntensity) + ((2.0f + BREG_F(3)) * mRideOscillationSpeed); mRideOscillationPhaseZ += 768.0f + TREG_F(2) + ((2.0f + HREG_F(2)) * mRideIntensity) + ((2.0f + BREG_F(3)) * mRideOscillationSpeed); Check_RideOn(); if (e_ymb != NULL) { Search_Ymb(); } cXyz water_check_pos(current.pos.x, current.pos.y + 300.0f, current.pos.z); f32 height; //! @bug: uninitialized value. if the waterCheck fails, this causes the platform height to chase to an unintended height, usually y-0 if (fopAcM_wt_c::waterCheck(&water_check_pos)) { height = fopAcM_wt_c::getWaterY() - 40.0f; } cLib_addCalc(¤t.pos.y, mOffsetY + (HREG_F(0) + (80.0f + height + mRideBounce) + (20.0f * cM_ssin(mRideOscillationPhaseZ))), 0.1f, 15.0f, 0.1f); cLib_addCalcAngleS(&shape_angle.x, mRideAngle.x + ((1.0f + nREG_F(0)) * mRideAngleAmplitude * cM_ssin(mRideOscillationPhaseX + oREG_S(1) + 0x2000)), 2, 0x1000, 1); cLib_addCalcAngleS(&shape_angle.z, mRideAngle.z + ((1.0f + nREG_F(1)) * mRideAngleAmplitude * cM_ssin(mRideOscillationPhaseZ)), 2, 0x1000, 1); cLib_chaseF(&mRideBounce, 0.0f, 1.0f); cLib_addCalc(&mRideOscillationSpeed, 0.0f, 0.01f + HREG_F(13), 100.0f, 0.0f); cLib_addCalc(&mOffsetY, 0.0f, 0.1f, 100.0f, 0.0f); fopAcM_posMoveF(this, mStts.GetCCMoveP()); *i_mtx = &mBgMtx; setBaseMtx(); mAcch.CrrPos(dComIfG_Bgsp()); return 1; } int daObjDust_c::Draw() { g_env_light.settingTevStruct(16, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr); dComIfGd_setListBG(); mDoExt_modelUpdateDL(mpModel); dComIfGd_setList(); return 1; } int daObjDust_c::Delete() { dComIfG_resDelete(&mPhaseReq, l_arcName); return 1; } static actor_method_class l_daObjDust_Method = { (process_method_func)daObjDust_Create, (process_method_func)daObjDust_Delete, (process_method_func)daObjDust_Execute, (process_method_func)daObjDust_IsDelete, (process_method_func)daObjDust_Draw, }; actor_process_profile_definition g_profile_Obj_DUST = { fpcLy_CURRENT_e, // mLayerID 3, // mListID fpcPi_CURRENT_e, // mListPrio PROC_Obj_DUST, // mProcName &g_fpcLf_Method.base, // sub_method sizeof(daObjDust_c), // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 473, // mPriority &l_daObjDust_Method, // sub_method 0x00040180, // mStatus fopAc_ACTOR_e, // mActorType fopAc_CULLBOX_CUSTOM_e, // cullType };