/** * d_a_obj_lv4HsTarget.cpp * Arbiter's Grounds Clawshot Target */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_lv4HsTarget.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" daLv4HsTarget_HIO_c::daLv4HsTarget_HIO_c() {} void daLv4HsTarget_c::setBaseMtx() { mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z); mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z); mpModel->setBaseScale(scale); mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); } int daLv4HsTarget_c::CreateHeap() { J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("L4HsMato", 4); mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (mpModel == NULL) { return 0; } return 1; } int daLv4HsTarget_c::create() { fopAcM_ct(this, daLv4HsTarget_c); int phase = dComIfG_resLoad(&mPhase, "L4HsMato"); if (phase == cPhs_COMPLEATE_e) { if (MoveBGCreate("L4HsMato", 7, dBgS_MoveBGProc_TypicalRotY, 0x1200, NULL) == cPhs_ERROR_e) { return cPhs_ERROR_e; } fopAcM_SetMtx(this, mpModel->getBaseTRMtx()); fopAcM_setCullSizeBox2(this, mpModel->getModelData()); setBaseMtx(); } return phase; } int daLv4HsTarget_c::Execute(Mtx** param_0) { *param_0 = &mpModel->getBaseTRMtx(); return 1; } int daLv4HsTarget_c::Draw() { g_env_light.settingTevStruct(0x40, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr); mDoExt_modelUpdateDL(mpModel); return 1; } int daLv4HsTarget_c::Delete() { dComIfG_resDelete(&mPhase, "L4HsMato"); return 1; } static int daLv4HsTarget_Draw(daLv4HsTarget_c* i_this) { return i_this->MoveBGDraw(); } static int daLv4HsTarget_Execute(daLv4HsTarget_c* i_this) { return i_this->MoveBGExecute(); } static int daLv4HsTarget_Delete(daLv4HsTarget_c* i_this) { return i_this->MoveBGDelete(); } static int daLv4HsTarget_Create(fopAc_ac_c* i_this) { return static_cast(i_this)->create(); } static daLv4HsTarget_HIO_c l_HIO; static actor_method_class l_daLv4HsTarget_Method = { (process_method_func)daLv4HsTarget_Create, (process_method_func)daLv4HsTarget_Delete, (process_method_func)daLv4HsTarget_Execute, (process_method_func)NULL, (process_method_func)daLv4HsTarget_Draw, }; actor_process_profile_definition g_profile_Obj_Lv4HsTarget = { fpcLy_CURRENT_e, 3, fpcPi_CURRENT_e, PROC_Obj_Lv4HsTarget, &g_fpcLf_Method.base, sizeof(daLv4HsTarget_c), 0, 0, &g_fopAc_Method.base, 640, &l_daLv4HsTarget_Method, 0x40100, fopAc_ACTOR_e, fopAc_CULLBOX_CUSTOM_e, };