// // Generated By: dol2asm // Translation Unit: d/s/d_s_name // #include "d/s/d_s_name.h" #include "dol2asm.h" #include "dolphin/types.h" // // Types: // struct scene_class {}; struct request_of_phase_process_class {}; struct dVibration_c { /* 8006F268 */ void Run(); /* 8006FF04 */ void Init(); }; struct dSv_player_get_item_c { /* 80033E94 */ void offFirstBit(u8); }; struct dSn_HIO_c { /* 8025878C */ dSn_HIO_c(); /* 802592DC */ ~dSn_HIO_c(); }; struct dScnName_camera_c { /* 80259294 */ ~dScnName_camera_c(); }; struct dScnName_c { /* 802588A0 */ void create(); /* 80258B2C */ void setView(); /* 80258BC8 */ void execute(); /* 80258C5C */ void draw(); /* 80258CC8 */ ~dScnName_c(); /* 80258DD0 */ void FileSelectOpen(); /* 80258E34 */ void FileSelectMain(); /* 80258E78 */ void FileSelectMainNormal(); /* 80258F20 */ void FileSelectClose(); /* 80258FD4 */ void brightCheckOpen(); /* 80259008 */ void brightCheck(); /* 802590F8 */ void changeGameScene(); }; struct dRes_info_c {}; struct JKRHeap { /* 802CE438 */ void becomeCurrentHeap(); /* 802CE448 */ void destroy(); }; struct dRes_control_c { /* 8003C078 */ void setRes(char const*, dRes_info_c*, int, char const*, u8, JKRHeap*); /* 8003C160 */ void syncRes(char const*, dRes_info_c*, int); /* 8003C194 */ void deleteRes(char const*, dRes_info_c*, int); /* 8003C1E4 */ void getResInfo(char const*, dRes_info_c*, int); }; struct dPa_control_c { /* 8004C054 */ void cleanup(); }; struct dMeter2Info_c { /* 8021DD5C */ void changeWater(u8); }; struct JKRArchive {}; struct dFile_select_c { /* 8018366C */ dFile_select_c(JKRArchive*); /* 801843CC */ void _create(); /* 801844FC */ void _move(); /* 8018DD38 */ void _draw(); }; struct dDlst_window_c { /* 80051AC0 */ void setViewPort(f32, f32, f32, f32, f32, f32); /* 80051ADC */ void setScissor(f32, f32, f32, f32); }; struct dBrightCheck_c { /* 80192F10 */ dBrightCheck_c(JKRArchive*); /* 801934D0 */ void _move(); /* 80193594 */ void _draw(); }; struct Z2SeqMgr { /* 802AF010 */ void bgmStart(u32, u32, s32); /* 802AF408 */ void bgmStop(u32, s32); /* 802AFB94 */ void bgmStreamPrepare(u32); /* 802AFE18 */ void bgmStreamPlay(); }; struct Vec {}; struct JKRExpHeap { /* 802CEE2C */ void create(u32, JKRHeap*, bool); }; // // Forward References: // static void phase_1(char*); static void phase_2(char*); static void resLoad(request_of_phase_process_class*, char*); static void dScnName_Draw(dScnName_c*); static void dScnName_Execute(dScnName_c*); static void dScnName_IsDelete(dScnName_c*); static void dScnName_Delete(dScnName_c*); static void dScnName_Create(scene_class*); extern "C" void __ct__9dSn_HIO_cFv(); extern "C" static void phase_1__FPc(); extern "C" static void phase_2__FPc(); extern "C" static void resLoad__FP30request_of_phase_process_classPc(); extern "C" void create__10dScnName_cFv(); extern "C" void setView__10dScnName_cFv(); extern "C" void execute__10dScnName_cFv(); extern "C" void draw__10dScnName_cFv(); extern "C" void __dt__10dScnName_cFv(); extern "C" void FileSelectOpen__10dScnName_cFv(); extern "C" void FileSelectMain__10dScnName_cFv(); extern "C" void FileSelectMainNormal__10dScnName_cFv(); extern "C" void FileSelectClose__10dScnName_cFv(); extern "C" void brightCheckOpen__10dScnName_cFv(); extern "C" void brightCheck__10dScnName_cFv(); extern "C" void changeGameScene__10dScnName_cFv(); extern "C" static void dScnName_Draw__FP10dScnName_c(); extern "C" static void dScnName_Execute__FP10dScnName_c(); extern "C" static void dScnName_IsDelete__FP10dScnName_c(); extern "C" static void dScnName_Delete__FP10dScnName_c(); extern "C" static void dScnName_Create__FP11scene_class(); extern "C" void __dt__17dScnName_camera_cFv(); extern "C" void __dt__9dSn_HIO_cFv(); extern "C" void __sinit_d_s_name_cpp(); extern "C" extern char const* const d_s_d_s_name__stringBase0; extern "C" extern void* g_profile_NAME_SCENE[10]; extern "C" extern void* g_profile_NAMEEX_SCENE[10]; // // External References: // void mDoMtx_lookAt(f32 (*)[4], Vec const*, Vec const*, s16); void mDoMtx_concatProjView(f32 const (*)[4], f32 const (*)[4], f32 (*)[4]); void mDoExt_getGameHeap(); void mDoExt_setCurrentHeap(JKRHeap*); void fopOvlpM_IsPeek(); void fopScnM_ChangeReq(scene_class*, s16, s16, u16); void dComIfG_resetToOpening(scene_class*); void dComIfGp_setNextStage(char const*, s16, s8, s8); void dComIfGs_gameStart(); void dComLbG_PhaseHandler(request_of_phase_process_class*, int (**)(void*), void*); void dKy_clear_game_init(); void dKy_setLight_init(); void* operator new(u32); void operator delete(void*); extern "C" void mDoMtx_lookAt__FPA4_fPC3VecPC3Vecs(); extern "C" void mDoMtx_concatProjView__FPA4_CfPA4_CfPA4_f(); extern "C" void mDoExt_getGameHeap__Fv(); extern "C" void mDoExt_setCurrentHeap__FP7JKRHeap(); extern "C" void fopOvlpM_IsPeek__Fv(); extern "C" void fopScnM_ChangeReq__FP11scene_classssUs(); extern "C" void dComIfG_resetToOpening__FP11scene_class(); extern "C" void dComIfGp_setNextStage__FPCcsScSc(); extern "C" void dComIfGs_gameStart__Fv(); extern "C" void dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv(); extern "C" void offFirstBit__21dSv_player_get_item_cFUc(); extern "C" void setRes__14dRes_control_cFPCcP11dRes_info_ciPCcUcP7JKRHeap(); extern "C" void syncRes__14dRes_control_cFPCcP11dRes_info_ci(); extern "C" void deleteRes__14dRes_control_cFPCcP11dRes_info_ci(); extern "C" void getResInfo__14dRes_control_cFPCcP11dRes_info_ci(); extern "C" void cleanup__13dPa_control_cFv(); extern "C" void setViewPort__14dDlst_window_cFffffff(); extern "C" void setScissor__14dDlst_window_cFffff(); extern "C" void Run__12dVibration_cFv(); extern "C" void Init__12dVibration_cFv(); extern "C" void __ct__14dFile_select_cFP10JKRArchive(); extern "C" void _create__14dFile_select_cFv(); extern "C" void _move__14dFile_select_cFv(); extern "C" void _draw__14dFile_select_cFv(); extern "C" void __ct__14dBrightCheck_cFP10JKRArchive(); extern "C" void _move__14dBrightCheck_cFv(); extern "C" void _draw__14dBrightCheck_cFv(); extern "C" void dKy_clear_game_init__Fv(); extern "C" void dKy_setLight_init__Fv(); extern "C" void changeWater__13dMeter2Info_cFUc(); extern "C" void bgmStart__8Z2SeqMgrFUlUll(); extern "C" void bgmStop__8Z2SeqMgrFUll(); extern "C" void bgmStreamPrepare__8Z2SeqMgrFUl(); extern "C" void bgmStreamPlay__8Z2SeqMgrFv(); extern "C" void becomeCurrentHeap__7JKRHeapFv(); extern "C" void destroy__7JKRHeapFv(); extern "C" void* __nw__FUl(); extern "C" void __dl__FPv(); extern "C" void create__10JKRExpHeapFUlP7JKRHeapb(); extern "C" void OSGetTime(); extern "C" void PSMTXCopy(); extern "C" void PSMTXInverse(); extern "C" void C_MTXPerspective(); extern "C" void __register_global_object(); extern "C" void __ptmf_scall(); extern "C" void _savegpr_28(); extern "C" void _restgpr_28(); extern "C" extern void* g_fopScn_Method[5 + 1 /* padding */]; extern "C" extern void* g_fpcNd_Method[5 + 1 /* padding */]; extern "C" extern u8 g_dComIfG_gameInfo[122384]; extern "C" extern u8 g_meter2_info[248]; extern "C" extern u8 j3dSys[284]; extern "C" extern void* mRenderModeObj__15mDoMch_render_c[1 + 1 /* padding */]; extern "C" extern u32 g_blackColor; extern "C" extern u8 mFader__13mDoGph_gInf_c[4]; extern "C" extern u8 struct_80450BE4[4]; extern "C" extern u8 mResetData__6mDoRst[4 + 4 /* padding */]; extern "C" extern u8 sManager__10JFWDisplay[4]; extern "C" extern u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */]; // // Declarations: // /* ############################################################################################## */ /* 803C3040-803C304C 000C+00 s=1 e=0 z=0 None .data cNullVec__6Z2Calc */ SECTION_DATA static u8 cNullVec__6Z2Calc[12] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; /* 803C304C-803C3058 000C+00 s=1 e=0 z=0 None .data @3942 */ SECTION_DATA static void* lit_3942[3] = { (void*)NULL, (void*)0xFFFFFFFF, (void*)FileSelectOpen__10dScnName_cFv, }; /* 803C3058-803C3064 000C+00 s=1 e=0 z=0 None .data @3943 */ SECTION_DATA static void* lit_3943[3] = { (void*)NULL, (void*)0xFFFFFFFF, (void*)FileSelectMain__10dScnName_cFv, }; /* 803C3064-803C3070 000C+00 s=1 e=0 z=0 None .data @3944 */ SECTION_DATA static void* lit_3944[3] = { (void*)NULL, (void*)0xFFFFFFFF, (void*)FileSelectClose__10dScnName_cFv, }; /* 803C3070-803C307C 000C+00 s=1 e=0 z=0 None .data @3945 */ SECTION_DATA static void* lit_3945[3] = { (void*)NULL, (void*)0xFFFFFFFF, (void*)brightCheckOpen__10dScnName_cFv, }; /* 803C307C-803C3088 000C+00 s=1 e=0 z=0 None .data @3946 */ SECTION_DATA static void* lit_3946[3] = { (void*)NULL, (void*)0xFFFFFFFF, (void*)brightCheck__10dScnName_cFv, }; /* 803C3088-803C3094 000C+00 s=1 e=0 z=0 None .data @3947 */ SECTION_DATA static void* lit_3947[3] = { (void*)NULL, (void*)0xFFFFFFFF, (void*)changeGameScene__10dScnName_cFv, }; /* 803C3094-803C30DC 0048+00 s=2 e=0 z=0 None .data MainProc */ SECTION_DATA static u8 MainProc[72] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; /* 803C30DC-803C30F0 0014+00 s=2 e=0 z=0 None .data l_dScnName_Method */ SECTION_DATA static void* l_dScnName_Method[5] = { (void*)dScnName_Create__FP11scene_class, (void*)dScnName_Delete__FP10dScnName_c, (void*)dScnName_Execute__FP10dScnName_c, (void*)dScnName_IsDelete__FP10dScnName_c, (void*)dScnName_Draw__FP10dScnName_c, }; /* 803C30F0-803C3118 0028+00 s=0 e=0 z=1 None .data g_profile_NAME_SCENE */ SECTION_DATA void* g_profile_NAME_SCENE[10] = { (void*)NULL, (void*)0x0001FFFD, (void*)0x000D0000, (void*)&g_fpcNd_Method, (void*)0x00000424, (void*)NULL, (void*)NULL, (void*)&g_fopScn_Method, (void*)&l_dScnName_Method, (void*)NULL, }; /* 803C3118-803C3140 0028+00 s=0 e=0 z=1 None .data g_profile_NAMEEX_SCENE */ SECTION_DATA void* g_profile_NAMEEX_SCENE[10] = { (void*)NULL, (void*)0x0001FFFD, (void*)0x000E0000, (void*)&g_fpcNd_Method, (void*)0x00000424, (void*)NULL, (void*)NULL, (void*)&g_fopScn_Method, (void*)&l_dScnName_Method, (void*)NULL, }; /* 803C3140-803C314C 000C+00 s=3 e=0 z=0 None .data __vt__17dScnName_camera_c */ SECTION_DATA static void* __vt__17dScnName_camera_c[3] = { (void*)NULL, (void*)NULL, (void*)__dt__17dScnName_camera_cFv, }; /* 803C314C-803C3158 000C+00 s=2 e=0 z=0 None .data __vt__9dSn_HIO_c */ SECTION_DATA static void* __vt__9dSn_HIO_c[3] = { (void*)NULL, (void*)NULL, (void*)__dt__9dSn_HIO_cFv, }; /* 8025878C-802587A4 0018+00 s=1 e=0 z=0 None .text __ct__9dSn_HIO_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm dSn_HIO_c::dSn_HIO_c() { nofralloc #include "asm/d/s/d_s_name/__ct__9dSn_HIO_cFv.s" } #pragma pop /* ############################################################################################## */ /* 8039A2A8-8039A2C8 001D+03 s=4 e=0 z=0 None .rodata @stringBase0 */ #pragma push #pragma force_active on #pragma section ".dead" SECTION_DEAD char const* const stringBase_8039A2A8 = "/res/Object/"; SECTION_DEAD char const* const stringBase_8039A2B5 = "fileSel"; SECTION_DEAD char const* const stringBase_8039A2BD = "F_SP108"; /* @stringBase0 padding */ SECTION_DEAD static char const* const pad_8039A2C5 = "\0\0"; #pragma pop /* 802587A4-80258820 007C+00 s=1 e=0 z=0 None .text phase_1__FPc */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm static void phase_1(char* param_0) { nofralloc #include "asm/d/s/d_s_name/phase_1__FPc.s" } #pragma pop /* 80258820-80258878 0058+00 s=1 e=0 z=0 None .text phase_2__FPc */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm static void phase_2(char* param_0) { nofralloc #include "asm/d/s/d_s_name/phase_2__FPc.s" } #pragma pop /* ############################################################################################## */ /* 80450758-80450760 0008+00 s=1 e=0 z=0 None .sdata l_method$3851 */ SECTION_SDATA static void* l_method[2] = { (void*)phase_1__FPc, (void*)phase_2__FPc, }; /* 80258878-802588A0 0028+00 s=1 e=0 z=0 None .text resLoad__FP30request_of_phase_process_classPc */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm static void resLoad(request_of_phase_process_class* param_0, char* param_1) { nofralloc #include "asm/d/s/d_s_name/resLoad__FP30request_of_phase_process_classPc.s" } #pragma pop /* ############################################################################################## */ /* 804510F0-804510F8 0008+00 s=2 e=0 z=0 None .sbss g_snHIO */ static u8 g_snHIO[8]; /* 80454EF8-80454EFC 0004+00 s=2 e=0 z=0 None .sdata2 @3923 */ SECTION_SDATA2 static u8 lit_3923[4] = { 0x00, 0x00, 0x00, 0x00, }; /* 80454EFC-80454F00 0004+00 s=1 e=0 z=0 None .sdata2 @3924 */ SECTION_SDATA2 static f32 lit_3924 = 1.0f; /* 80454F00-80454F04 0004+00 s=1 e=0 z=0 None .sdata2 @3925 */ SECTION_SDATA2 static f32 lit_3925 = 100000.0f; /* 80454F04-80454F08 0004+00 s=1 e=0 z=0 None .sdata2 @3926 */ SECTION_SDATA2 static f32 lit_3926 = 45.0f; /* 80454F08-80454F0C 0004+00 s=1 e=0 z=0 None .sdata2 @3927 */ SECTION_SDATA2 static f32 lit_3927 = 19.0f / 14.0f; /* 80454F0C-80454F10 0004+00 s=1 e=0 z=0 None .sdata2 @3928 */ SECTION_SDATA2 static f32 lit_3928 = -1000.0f; /* 80454F10-80454F18 0008+00 s=1 e=0 z=0 None .sdata2 @3930 */ SECTION_SDATA2 static f64 lit_3930 = 4503599627370496.0 /* cast u32 to float */; /* 802588A0-80258B2C 028C+00 s=1 e=0 z=0 None .text create__10dScnName_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void dScnName_c::create() { nofralloc #include "asm/d/s/d_s_name/create__10dScnName_cFv.s" } #pragma pop /* 80258B2C-80258BC8 009C+00 s=1 e=0 z=0 None .text setView__10dScnName_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void dScnName_c::setView() { nofralloc #include "asm/d/s/d_s_name/setView__10dScnName_cFv.s" } #pragma pop /* 80258BC8-80258C5C 0094+00 s=1 e=0 z=0 None .text execute__10dScnName_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void dScnName_c::execute() { nofralloc #include "asm/d/s/d_s_name/execute__10dScnName_cFv.s" } #pragma pop /* 80258C5C-80258CC8 006C+00 s=1 e=0 z=0 None .text draw__10dScnName_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void dScnName_c::draw() { nofralloc #include "asm/d/s/d_s_name/draw__10dScnName_cFv.s" } #pragma pop /* 80258CC8-80258DD0 0108+00 s=1 e=0 z=0 None .text __dt__10dScnName_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm dScnName_c::~dScnName_c() { nofralloc #include "asm/d/s/d_s_name/__dt__10dScnName_cFv.s" } #pragma pop /* 80258DD0-80258E34 0064+00 s=1 e=0 z=0 None .text FileSelectOpen__10dScnName_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void dScnName_c::FileSelectOpen() { nofralloc #include "asm/d/s/d_s_name/FileSelectOpen__10dScnName_cFv.s" } #pragma pop /* 80258E34-80258E78 0044+00 s=1 e=0 z=0 None .text FileSelectMain__10dScnName_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void dScnName_c::FileSelectMain() { nofralloc #include "asm/d/s/d_s_name/FileSelectMain__10dScnName_cFv.s" } #pragma pop /* 80258E78-80258F20 00A8+00 s=1 e=0 z=0 None .text FileSelectMainNormal__10dScnName_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void dScnName_c::FileSelectMainNormal() { nofralloc #include "asm/d/s/d_s_name/FileSelectMainNormal__10dScnName_cFv.s" } #pragma pop /* 80258F20-80258FD4 00B4+00 s=1 e=0 z=0 None .text FileSelectClose__10dScnName_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void dScnName_c::FileSelectClose() { nofralloc #include "asm/d/s/d_s_name/FileSelectClose__10dScnName_cFv.s" } #pragma pop /* 80258FD4-80259008 0034+00 s=1 e=0 z=0 None .text brightCheckOpen__10dScnName_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void dScnName_c::brightCheckOpen() { nofralloc #include "asm/d/s/d_s_name/brightCheckOpen__10dScnName_cFv.s" } #pragma pop /* 80259008-802590F8 00F0+00 s=1 e=0 z=0 None .text brightCheck__10dScnName_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void dScnName_c::brightCheck() { nofralloc #include "asm/d/s/d_s_name/brightCheck__10dScnName_cFv.s" } #pragma pop /* 802590F8-802591C0 00C8+00 s=1 e=0 z=0 None .text changeGameScene__10dScnName_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void dScnName_c::changeGameScene() { nofralloc #include "asm/d/s/d_s_name/changeGameScene__10dScnName_cFv.s" } #pragma pop /* 802591C0-802591E0 0020+00 s=1 e=0 z=0 None .text dScnName_Draw__FP10dScnName_c */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm static void dScnName_Draw(dScnName_c* param_0) { nofralloc #include "asm/d/s/d_s_name/dScnName_Draw__FP10dScnName_c.s" } #pragma pop /* 802591E0-80259200 0020+00 s=1 e=0 z=0 None .text dScnName_Execute__FP10dScnName_c */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm static void dScnName_Execute(dScnName_c* param_0) { nofralloc #include "asm/d/s/d_s_name/dScnName_Execute__FP10dScnName_c.s" } #pragma pop /* 80259200-80259230 0030+00 s=1 e=0 z=0 None .text dScnName_IsDelete__FP10dScnName_c */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm static void dScnName_IsDelete(dScnName_c* param_0) { nofralloc #include "asm/d/s/d_s_name/dScnName_IsDelete__FP10dScnName_c.s" } #pragma pop /* 80259230-80259258 0028+00 s=1 e=0 z=0 None .text dScnName_Delete__FP10dScnName_c */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm static void dScnName_Delete(dScnName_c* param_0) { nofralloc #include "asm/d/s/d_s_name/dScnName_Delete__FP10dScnName_c.s" } #pragma pop /* 80259258-80259294 003C+00 s=1 e=0 z=0 None .text dScnName_Create__FP11scene_class */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm static void dScnName_Create(scene_class* param_0) { nofralloc #include "asm/d/s/d_s_name/dScnName_Create__FP11scene_class.s" } #pragma pop /* 80259294-802592DC 0048+00 s=1 e=0 z=0 None .text __dt__17dScnName_camera_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm dScnName_camera_c::~dScnName_camera_c() { nofralloc #include "asm/d/s/d_s_name/__dt__17dScnName_camera_cFv.s" } #pragma pop /* 802592DC-80259324 0048+00 s=2 e=0 z=0 None .text __dt__9dSn_HIO_cFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm dSn_HIO_c::~dSn_HIO_c() { nofralloc #include "asm/d/s/d_s_name/__dt__9dSn_HIO_cFv.s" } #pragma pop /* ############################################################################################## */ /* 80430768-80430778 000C+04 s=1 e=0 z=0 None .bss @3822 */ static u8 lit_3822[12 + 4 /* padding */]; /* 80259324-80259400 00DC+00 s=0 e=1 z=0 None .text __sinit_d_s_name_cpp */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off extern "C" asm void __sinit_d_s_name_cpp() { nofralloc #include "asm/d/s/d_s_name/__sinit_d_s_name_cpp.s" } #pragma pop