#ifndef D_A_E_S1_H #define D_A_E_S1_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_s1_class * @brief Shadow Beast * * @details * */ class e_s1_class : public fopEn_enemy_c { private: /* 0x5ac */ u8 field_0x5ac[0x3084 - 0x5ac]; }; STATIC_ASSERT(sizeof(e_s1_class) == 0x3084); class daE_S1_HIO_c { /* 8077AB8C */ daE_S1_HIO_c(); /* 80780840 */ ~daE_S1_HIO_c(); }; struct s1_ke_s { /* 807803F4 */ ~s1_ke_s(); /* 80780470 */ s1_ke_s(); }; #endif /* D_A_E_S1_H */