#ifndef D_A_HORSE_H #define D_A_HORSE_H #include "Z2AudioLib/Z2Creature.h" #include "d/actor/d_a_player.h" #include "d/d_bg_s_acch.h" #include "d/d_bg_s_lin_chk.h" #include "d/d_cc_d.h" #include "d/d_msg_flow.h" class daHorseRein_c { public: /* 80837F2C */ void setReinPos(int); /* 808383A8 */ void setReinPosPart(int); /* 80844FB0 */ ~daHorseRein_c(); /* 80844FEC */ daHorseRein_c(); private: /* 0x00 */ cXyz* field_0x0[2]; /* 0x08 */ int field_0x8[2]; /* 0x10 */ f32 field_0x10; /* 0x14 */ f32 field_0x14; /* 0x18 */ f32 field_0x18; /* 0x1C */ cXyz field_0x1c; }; // Size: 0x28 class daHorseFootData_c { public: /* 80844F70 */ ~daHorseFootData_c(); /* 80844FAC */ daHorseFootData_c(); private: /* 0x0 */ u8 field_0x0[0xE4]; }; // Size: 0xE4 class daHoZelda_c; /** * @ingroup actors-unsorted * @class daHorse_c * @brief Epona * * @details * */ class daHorse_c : public fopAc_ac_c { public: enum daHorse_ERFLG0 { /* 0x001 */ ERFLG0_UNK_1 = 0x1, /* 0x010 */ MOVE_ACCEPT = 0x10, /* 0x080 */ RIDE_RUN_FLG = 0x80, /* 0x100 */ CUT_TURN_CANCEL = 0x100, ERFLG0_UNK_18 = 0x18, }; enum daHorse_RFLG0 { /* 0x02 */ ENEMY_SEARCH = 2, /* 0x08 */ LASH_DASH_START = 8, /* 0x10 */ TURN_STAND = 0x10, /* 0x40 */ TURN_STAND_CAMERA = 0x40, }; enum daHorse_FLG0 { /* 0x00000020 */ RODEO_LEFT = 0x20, /* 0x00000040 */ RIDE_START_FLG = 0x40, /* 0x00000080 */ NO_DRAW_WAIT = 0x80, /* 0x00010000 */ PLAYER_BACK_RIDE_LASH = 0x10000, /* 0x20000000 */ TURN_CANCEL_KEEP = 0x20000000, /* 0x80000000 */ FLG0_RODEO_MODE = 0x80000000 }; fopAc_ac_c* getZeldaActor(); /* 807E27BC */ void cancelOriginalDemo(); /* 807E27F8 */ void onDemoJumpDistance(f32, f32); /* 807E28B8 */ void changeDemoPos0(cXyz const*); /* 807E28E0 */ void setHorsePosAndAngle(cXyz const*, s16); /* 80838498 */ void coHitCallbackBoarJump(fopAc_ac_c*); /* 80838798 */ void coHitCallbackBoarHit(fopAc_ac_c*, dCcD_GObjInf*); /* 80838904 */ void coHitCallbackCowHit(fopAc_ac_c*); /* 80838B78 */ void modelCallBack(int); /* 80838F98 */ void createHeap(); /* 8083940C */ void checkEnding(); /* 80839498 */ void create(); /* 80839D1C */ void setBasAnime(int); /* 80839EBC */ void resetBasAnime(); /* 80839ED4 */ void setDoubleAnime(f32, f32, f32, u16, u16, f32); /* 8083A20C */ void setSingleAnime(u16, f32, f32, s16, f32, int); /* 8083A3C4 */ void animePlay(); /* 8083A5AC */ void checkDemoAction(); /* 8083A890 */ void setStickRodeoMove(); /* 8083AC7C */ void setStickCallMove(); /* 8083ACEC */ void setDemoMoveData(u32*, cXyz const*); /* 8083AEC0 */ void setDemoData(); /* 8083B578 */ void acceptPlayerRide(); /* 8083B600 */ void setStickData(); /* 8083B828 */ void setTurnStartVibration(); /* 8083B82C */ void setTurnVibration(); /* 8083B830 */ void setMoveAnime(f32); /* 8083BF48 */ void checkHorseNoMove(int); /* 8083CA80 */ void checkTurnPlayerState(); /* 8083CB38 */ void setSpeedAndAngle(); /* 8083D748 */ void checkWaitTurn() const; /* 8083D774 */ void setRoomInfo(int); /* 8083D918 */ void setBodyPart(); /* 8083D9D8 */ void setMatrix(); /* 8083DC58 */ void setDashEffect(u32*); /* 8083DEEC */ void setEffect(); /* 8083E4D8 */ void setCollision(); /* 8083E6E8 */ void autoGroundHit(); /* 8083E760 */ void setTailAngle(); /* 8083E8A4 */ void setNeckAngle(); /* 8083EA78 */ void copyFootMatrix(); /* 8083EB10 */ void setFootMatrix(); /* 8083ED88 */ void setLegAngle(f32, int, int, s16*); /* 8083F3B0 */ void footBgCheck(); /* 8083F9AC */ void setReinPosMoveInit(int); /* 8083FDAC */ void copyReinPos(); /* 8083FEB4 */ void setReinPosHandSubstance(int); /* 8084010C */ void setReinPosNormalSubstance(); /* 808402F8 */ void bgCheck(); /* 80840714 */ void checkSpecialWallHitSubstance(cXyz const&) const; /* 808407B0 */ void setServiceWaitTimer(); /* 80840800 */ void checkServiceWaitAnime(); /* 80840844 */ void checkTurnInput(); /* 808408F0 */ void checkTgHitTurn(); /* 808409C0 */ void checkTurnAfterFastMove(f32); /* 80840B28 */ void setNeckAnimeMorf(); /* 80840B88 */ void setNeckAnime(u16, f32, f32, s16); /* 80840CA4 */ void resetNeckAnime(); /* 80840CE4 */ void setLashCnt(); /* 80840FE0 */ void setTalkModeWolf(); /* 80841084 */ void setBoarHit(fopAc_ac_c*, int); /* 8084116C */ void savePos(); /* 808411D0 */ void callHorseSubstance(cXyz const*); /* 80841468 */ void setHorsePosAndAngleSubstance(cXyz const*, s16); /* 808415B4 */ void checkPlayerHeavy(); /* 80841628 */ void setTgCoGrp(u32, u32); /* 80841698 */ void onRideFlgSubstance(); /* 808416D4 */ void offRideFlgSubstance(); /* 80841708 */ void procWaitInit(); /* 808417B8 */ void procWait(); /* 80841F04 */ void procMoveInit(); /* 80841F80 */ void procMove(); /* 808423DC */ void procStopInit(); /* 808425BC */ void procStop(); /* 80842878 */ void procTurnInit(int); /* 80842AB0 */ void procTurn(); /* 80843008 */ void procJumpInit(int); /* 808432E0 */ void procJump(); /* 80843604 */ void procLandInit(f32, int); /* 80843770 */ void procLand(); /* 808438AC */ void procLargeDamageInit(); /* 8084396C */ void procLargeDamage(); /* 808439C8 */ void procToolDemoInit(); /* 80843A44 */ void procToolDemo(); /* 80843BFC */ void searchSceneChangeArea(fopAc_ac_c*); /* 80843C74 */ void execute(); /* 80844590 */ void draw(); /* 8084478C */ ~daHorse_c(); /* 80844CB0 */ daHorse_c(); /* 80182D04 */ void getLashDashStart() const; bool checkNoBombProc() const { return field_0x16b4 == 0 || field_0x16b4 == 1; } bool checkResetStateFlg0(daHorse_RFLG0 flag) const { return mResetStateFlg0 & flag; } bool checkEndResetStateFlg0(daHorse_ERFLG0 flag) const { return mEndResetStateFlg0 & flag; } bool checkStateFlg0(daHorse_FLG0 flag) const { return mStateFlg0 & flag; } f32 getNormalMaxSpeedF() { return mNormalMaxSpeedF; } f32 getLashMaxSpeedF() { return mLashMaxSpeedF; } void changeDemoMoveAngle(s16 angle) { mDemoMoveAngle = angle; } void setDemoStickR(f32 stick) { mDemoStickR = stick; } void changeDemoMode(u32 param_0, int param_1) { field_0x1740 = param_0; field_0x1728 = param_1; } void changeOriginalDemo() { field_0x16b8 = 3; field_0x1728 = 0; } void i_setHorsePosAndAngle(cXyz const* i_pos, s16 i_angle) { (this->*mpSetHorsePosAngleFn)(i_pos, i_angle); } void onRideFlg() { (this->*mpOnRideFlgFn)(); } void offRideFlg() { (this->*mpOffRideFlgFn)(); } void onStateFlg0(daHorse_FLG0 flag) { mStateFlg0 |= flag; } void offStateFlg0(daHorse_FLG0 flag) { mStateFlg0 &= ~flag; } void onEndResetStateFlg0(daHorse_ERFLG0 i_flag) { mEndResetStateFlg0 |= i_flag;} void offNoDrawWait() { offStateFlg0(NO_DRAW_WAIT); } bool checkSpecialWallHit(const cXyz& param_0) { return (this->*mpCheckSpecialWallHitFn)(param_0); } MtxP getSaddleMtx() { return field_0x570->getAnmMtx(21); } MtxP getRootMtx() { return field_0x570->getAnmMtx(0); } f32 getAnmFrameMax(int i_idx) const { return field_0x5b0[i_idx].getEnd(); } f32 getAnmFrame(int i_idx) const { return field_0x5b0[i_idx].getFrame(); } s16 getAimNeckAngleY() const { return mAimNeckAngleY; } f32 getMorfFrame() const { return mMorfFrame; } f32 getBlendRate() { return field_0x594[1].getRatio(); } u16 getAnmIdx(int i_idx) const { return mAnmIdx[i_idx]; } int callHorse(const cXyz* param_0) { return (this->*mpCallHorseFn)(param_0); } daHoZelda_c* i_getZeldaActor() { return (daHoZelda_c*)mZeldaActorKeep.getActor(); } bool checkTurnStandCamera() const { return checkResetStateFlg0(TURN_STAND_CAMERA); } bool checkTurnStand() const { return checkResetStateFlg0(TURN_STAND); } bool checkRodeoMode() const { return checkStateFlg0(FLG0_RODEO_MODE); } bool checkCutTurnCancel() const { return checkEndResetStateFlg0(CUT_TURN_CANCEL); } bool checkTurnCancelKeep() const { return checkStateFlg0(TURN_CANCEL_KEEP); } bool checkTurn() const { return field_0x16b4 == 3 && field_0x1720 == 0; } bool checkStop() const { return field_0x16b4 == 2; } bool checkJump() const { return field_0x16b4 == 4; } bool checkWait() const { return field_0x16b4 == 0; } bool checkLand() const { return field_0x16b4 == 5 && field_0x171a == 0; } bool checkGetOff() const { return fabsf(speedF) < 3.0f; } bool checkEnemySearch() { return checkResetStateFlg0(ENEMY_SEARCH); } bool checkOriginalDemo() const { return field_0x16b8 == 3; } s16 checkCowHit() const { return mCowHit; } s16 getCowHitAngle() const { return mCowHitAngle; } void onTagJump(f32 param_0, f32 param_1, f32 param_2) { field_0x1768 = param_0; field_0x176c = param_1; field_0x1770 = param_2; onEndResetStateFlg0(ERFLG0_UNK_1); } void onMoveAccept() { onEndResetStateFlg0(MOVE_ACCEPT); } void onPlayerLash() { onEndResetStateFlg0(ERFLG0_UNK_18); } void offPlayerBackRideLash() { offStateFlg0(PLAYER_BACK_RIDE_LASH); } void onRodeoMode() { onStateFlg0(FLG0_RODEO_MODE); } void initHorseMtx() { mDoMtx_stack_c::transS(current.pos); mDoMtx_stack_c::ZXYrotM(shape_angle); field_0x570->setBaseTRMtx(mDoMtx_stack_c::get()); field_0x570->calc(); } void setSpeedF(f32 i_speed) { speedF = i_speed; } void setWalkSpeedF() { speedF = field_0x1764; } static u8 const m_footJointTable[8]; static f32 const m_callLimitDistance2; //private: /* 0x0568 */ u8 field_0x568[8]; /* 0x0570 */ J3DModel* field_0x570; /* 0x0574 */ void* field_0x574; /* 0x0578 */ J3DFrameCtrl field_0x578; /* 0x058C */ int field_0x58c; /* 0x0590 */ u8 field_0x590[4]; /* 0x0594 */ mDoExt_AnmRatioPack field_0x594[3]; /* 0x05AC */ void* field_0x5ac; /* 0x05B0 */ daPy_frameCtrl_c field_0x5b0[3]; /* 0x05F8 */ u8 field_0x5f8[4]; /* 0x05FC */ dBgS_AcchCir field_0x5fc[3]; /* 0x06BC */ dBgS_Acch field_0x6bc; /* 0x0894 */ dCcD_Stts field_0x894; /* 0x08D0 */ dBgS_HorseLinChk field_0x8d0; /* 0x0940 */ dCcD_Cyl field_0x940[3]; /* 0x0CF4 */ dCcD_Cyl field_0xcf4; /* 0x0E30 */ dCcD_Cyl field_0xe30; /* 0x0F6C */ dCcD_Sph field_0xf6c; /* 0x10A4 */ Z2CreatureRide field_0x10a4; /* 0x1140 */ u8 field_0x1140[0x10]; /* 0x1150 */ daHorseRein_c field_0x1150[3]; /* 0x11C8 */ u8 field_0x11c8[0x40]; /* 0x1208 */ dMsgFlow_c field_0x1208; /* 0x1254 */ daPy_actorKeep_c mZeldaActorKeep; /* 0x125C */ u8 field_0x125c[0xC8]; /* 0x1324 */ daHorseFootData_c mFootData[4]; /* 0x16B4 */ u8 field_0x16b4; /* 0x16B5 */ u8 field_0x16b5[3]; /* 0x16B8 */ u8 field_0x16b8; /* 0x16B9 */ u8 field_0x16b9[2]; /* 0x16BB */ u8 mRodeoPointCnt; /* 0x16BC */ u8 field_0x16bc[0x16C4 - 0x16BC]; /* 0x16C4 */ u16 mAnmIdx[3]; /* 0x16CA */ u8 field_0x16ca[0x16F2 - 0x16CA]; /* 0x16F2 */ s16 mAimNeckAngleY; /* 0x16F4 */ u8 field_0x16f4[0x8]; /* 0x16FC */ s16 mDemoMoveAngle; /* 0x16FE */ u8 field_0x16fe[4]; /* 0x1702 */ s16 field_0x1702; /* 0x1704 */ u8 field_0x1704[2]; /* 0x1706 */ s16 mCowHitAngle; /* 0x1708 */ s16 mCowHit; /* 0x170A */ u8 field_0x170a[0x171A - 0x170A]; /* 0x171A */ s16 field_0x171a; /* 0x171C */ u8 field_0x171c[0x1720 - 0x171C]; /* 0x1720 */ s16 field_0x1720; /* 0x1722 */ u8 field_0x1722[0x1728 - 0x1722]; /* 0x1728 */ int field_0x1728; /* 0x172C */ u8 field_0x172c[0x14]; /* 0x1740 */ u32 field_0x1740; /* 0x1744 */ u32 mStateFlg0; /* 0x1748 */ u32 mResetStateFlg0; /* 0x174C */ u32 mEndResetStateFlg0; /* 0x1750 */ f32 mMorfFrame; /* 0x1754 */ u8 field_0x1754[0x1764 - 0x1754]; /* 0x1764 */ f32 field_0x1764; /* 0x1768 */ f32 field_0x1768; /* 0x176C */ f32 field_0x176c; /* 0x1770 */ f32 field_0x1770; /* 0x1774 */ u8 field_0x1774[0x14]; /* 0x1788 */ f32 mDemoStickR; /* 0x178C */ f32 mNormalMaxSpeedF; /* 0x1790 */ f32 mLashMaxSpeedF; /* 0x1794 */ u8 field_0x1794[0x30]; /* 0x17C4 */ cXyz mDemoPos0; /* 0x17D0 */ u8 field_0x17d0[0x18A4 - 0x17D0]; /* 0x18A4 */ int (daHorse_c::*mpProcFn)(); /* 0x18B0 */ bool (daHorse_c::*mpCheckSpecialWallHitFn)(const cXyz&); /* 0x18BC */ void (daHorse_c::*mpSetReinPosHandFn)(int); /* 0x18C8 */ void (daHorse_c::*mpSetReinPosNormalFn)(); /* 0x18D4 */ int (daHorse_c::*mpCallHorseFn)(const cXyz*); /* 0x18E0 */ int (daHorse_c::*mpSetHorsePosAngleFn)(const cXyz* i_pos, s16 i_angle); /* 0x18EC */ void (daHorse_c::*mpOnRideFlgFn)(); /* 0x18F8 */ void (daHorse_c::*mpOffRideFlgFn)(); }; class daHorse_hio_c0 { public: static u8 const m[292]; }; class dBgS_HorseAcch { public: /* 80845274 */ ~dBgS_HorseAcch(); }; #endif /* D_A_HORSE_H */