#ifndef D_A_NPC_GND_H #define D_A_NPC_GND_H #include "d/actor/d_a_npc.h" struct daNpc_Gnd_HIOParam { /* 0x00 */ daNpcT_HIOParam common; }; class daNpc_Gnd_Param_c { public: virtual ~daNpc_Gnd_Param_c() {} static const daNpc_Gnd_HIOParam m; }; #if DEBUG class daNpc_Gnd_HIO_c : public mDoHIO_entry_c { public: daNpc_Gnd_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); daNpc_Gnd_HIOParam m; }; #define NPC_GND_HIO_CLASS daNpc_Gnd_HIO_c #else #define NPC_GND_HIO_CLASS daNpc_Gnd_Param_c #endif /** * @ingroup actors-npcs * @class daNpc_Gnd_c * @brief Ganondorf * * @details * */ class daNpc_Gnd_c : public daNpcT_c { public: typedef int (daNpc_Gnd_c::*cutFunc)(int); enum Type { TYPE_0, TYPE_1, }; ~daNpc_Gnd_c(); int create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); u8 getType(); int getFlowNodeNo(); int isDelete(); void reset(); void afterJntAnm(int); BOOL ctrlBtk(); void setParam(); void setAfterTalkMotion(); void srchActors(); BOOL evtTalk(); BOOL evtCutProc(); void action(); void beforeMove(); void setAttnPos(); void setCollision(); int drawDbgInfo(); bool afterSetMotionAnm(int, int, f32, int); int selectAction(); int chkAction(int (daNpc_Gnd_c::*)(void*)); int setAction(int (daNpc_Gnd_c::*)(void*)); int wait(void*); int talk(void*); daNpc_Gnd_c( daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) { // "|%06d:%x|daNpc_Gnd_c -> Construct\n" OS_REPORT("|%06d:%x|daNpc_Gnd_c -> コンストラクト\n", g_Counter.mCounter0, this); } u16 getEyeballRMaterialNo() { return 3; } u16 getEyeballLMaterialNo() { return 2; } s32 getHeadJointNo() { return 4; } s32 getNeckJointNo() { return 3; } s32 getBackboneJointNo() { return 1; } static char* mCutNameList[1]; static cutFunc mCutList[1]; private: /* 0xE40 */ NPC_GND_HIO_CLASS* mpHIO; /* 0xE44 */ dCcD_Cyl mCyl1; /* 0xF80 */ u8 mType; /* 0xF84 */ int (daNpc_Gnd_c::*mNextAction)(void*); /* 0xF90 */ int (daNpc_Gnd_c::*mAction)(void*); /* 0xF9C */ u8 field_0xF9C; }; STATIC_ASSERT(sizeof(daNpc_Gnd_c) == 0xFA0); #endif /* D_A_NPC_GND_H */