#ifndef D_A_NPC_GRR_H #define D_A_NPC_GRR_H #include "d/actor/d_a_npc4.h" /** * @ingroup actors-npcs * @class daNpc_grR_c * @brief Gor Liggs * * @details * */ struct daNpc_grR_HIOParam { /* 0x0 */ daNpcF_HIOParam common; }; class daNpc_grR_HIO_c #if DEBUG : public mDoHIO_entry_c #endif { /* 0x8 */ daNpc_grR_HIOParam param; }; class daNpc_grR_Param_c { public: virtual ~daNpc_grR_Param_c() {} static daNpc_grR_HIOParam const m; }; class daNpc_grR_c : public daNpcF_c { public: typedef int (daNpc_grR_c::*cutFunc)(int); typedef int (daNpc_grR_c::*actionFunc)(void*); daNpc_grR_c(); ~daNpc_grR_c(); cPhs__Step create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); int ctrlJoint(J3DJoint*, J3DModel*); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); void setParam(); BOOL main(); BOOL ctrlBtk(); void setAttnPos(); bool setExpressionAnm(int, bool); bool setExpressionBtp(int); void setExpression(int, f32); void setMotionAnm(int, f32); void setMotion(int, f32, int); BOOL drawDbgInfo(); void drawOtherMdls(); u8 getTypeFromParam(); BOOL isDelete(); void reset(); void playExpression(); void playMotion(); BOOL chkAction(actionFunc); BOOL setAction(actionFunc); BOOL selectAction(); void doNormalAction(int); BOOL doEvent(); void setLookMode(int); void lookat(); void setExpressionTalkAfter(); int wait(void*); int waitMaro(void*); int talk(void*); int test(void*); void adjustShapeAngle() {} static char* mEvtCutNameList; static cutFunc mEvtCutList[1]; private: /* 0xB48 */ Z2Creature mSound; /* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm; /* 0xBDC */ daNpcF_Lookat_c mLookat; /* 0xC78 */ daNpcF_ActorMngr_c mActorMngr[2]; /* 0xC88 */ daNpc_grR_HIO_c* mHIO; /* 0xC8C */ dCcD_Cyl mCyl; /* 0xDC8 */ actionFunc mNextAction; /* 0xDD4 */ actionFunc mAction; /* 0xDE0 */ request_of_phase_process_class mPhases[3]; /* 0xDF8 */ int field_0xdf8; /* 0xDFC */ int field_0xdfc; /* 0xE00 */ int field_0xe00; /* 0xE04 */ int field_0xe04; /* 0xE08 */ int mFlowID; /* 0xE0C */ s16 mLookMode; /* 0xE0E */ u16 mMode; /* 0xE10 */ u8 mType; /* 0xE14 */ fpc_ProcID mItemID; /* 0xE18 */ bool field_0xe18; /* 0xE1C */ int mAnm; }; STATIC_ASSERT(sizeof(daNpc_grR_c) == 0xe20); #endif /* D_A_NPC_GRR_H */