#ifndef D_A_NPC_HOZ_H #define D_A_NPC_HOZ_H #include "d/actor/d_a_npc.h" #include "d/actor/d_a_startAndGoal.h" /** * @ingroup actors-npcs * @class daNpc_Hoz_c * @brief Iza * * @details * */ class daNpc_Hoz_c : public daNpcT_c { public: typedef int (daNpc_Hoz_c::*actionFunc)(void*); typedef int (daNpc_Hoz_c::*cutFunc)(int); enum Type { /* 0 */ TYPE_0, /* 1 */ TYPE_1, /* 2 */ TYPE_2, /* 3 */ TYPE_3, /* 4 */ TYPE_4, /* 5 */ TYPE_5, /* 6 */ TYPE_6, }; int create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); u8 getType(); int getFlowNodeNo(); int isDelete(); void reset(); void srchActors(); int selectAction(); int chkAction(int (daNpc_Hoz_c::*)(void*)); int setAction(int (daNpc_Hoz_c::*)(void*)); int wait(void*); int waitBattle(void*); int waitTwilightBattle(void*); int waitBoat(void*); int waitBoat2(void*); int waitBoat1_5(void*); int waitTw(void*); int talk(void*); int ECut_boatRace(int); int ECut_beforeBattle(int); int ECut_afterBattle(int); int ECut_beforeBlast(int); int ECut_afterBlast(int); int ECut_yMushi(int); int ECut_talkBreak(int); daNpc_Hoz_c(daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) { OS_REPORT("|%06d:%x|daNpc_Hoz_c -> コンストラクト\n", g_Counter.mCounter0, this); } virtual ~daNpc_Hoz_c(); virtual int checkChangeJoint(int i_jointNo) { return i_jointNo == 4; } virtual int checkRemoveJoint(int i_jointNo) { return i_jointNo == 9; } virtual s32 getBackboneJointNo() { return 1; } virtual s32 getNeckJointNo() { return 3; } virtual s32 getHeadJointNo() { return 4; } virtual u16 getEyeballMaterialNo() { return 1; } virtual void setParam(); virtual BOOL checkChangeEvt(); virtual BOOL evtTalk(); virtual BOOL evtEndProc(); virtual BOOL evtCutProc(); virtual void setAfterTalkMotion(); virtual int evtProc(); virtual void action(); virtual void beforeMove(); virtual void setAttnPos(); virtual void setCollision(); virtual void evtOrder(); virtual int drawDbgInfo(); int test(void*); bool getGameStartFlag() { return mGameStartFlag; } void setPotBreakFlag() { mPotBreakFlag = true; } static char* mCutNameList[8]; static cutFunc mCutList[]; private: /* 0xE40 */ u8 field_0xE40[0xE44 - 0xE40]; /* 0xE44 */ dCcD_Cyl mCyl; /* 0xF80 */ u8 mType; /* 0xF84 */ daStartAndGoal_c* field_0xf84; /* 0xF88 */ u8 field_0xf88; /* 0xF89 */ u8 field_0xf89; /* 0xF8A */ u8 field_0xf8a; /* 0xF8B */ u8 field_0xf8b; /* 0xF8C */ u8 field_0xf8c; /* 0xF8D */ bool mGameStartFlag; /* 0xF8E */ bool mPotBreakFlag; /* 0xF90 */ cXyz field_0xf90; /* 0xF9C */ s16 field_0xf9c; /* 0xFA0 */ daNpcT_ActorMngr_c field_0xfa0; /* 0xFA8 */ int field_0xfa8; /* 0xFAC */ int (daNpc_Hoz_c::*field_0xfac)(void*); /* 0xFB8 */ int (daNpc_Hoz_c::*mAction)(void*); /* 0xFC4 */ u8 field_0xfc4; }; STATIC_ASSERT(sizeof(daNpc_Hoz_c) == 0xFC8); struct daNpc_Hoz_HIOParam { /* 0x00 */ daNpcT_HIOParam common; /* 0x8C */ f32 field_0x8c; }; class daNpc_Hoz_Param_c { public: virtual ~daNpc_Hoz_Param_c() {} static const daNpc_Hoz_HIOParam m; }; #endif /* D_A_NPC_HOZ_H */