#ifndef D_A_NPC_LUD_H #define D_A_NPC_LUD_H #include "d/actor/d_a_npc.h" struct daNpc_Lud_HIOParam { /* 0x00 */ daNpcT_HIOParam common; /* 0x8C */ f32 play_speed; }; class daNpc_Lud_Param_c { public: virtual ~daNpc_Lud_Param_c() {} static const daNpc_Lud_HIOParam m; }; #if DEBUG class daNpc_Lud_HIO_c : public mDoHIO_entry_c { public: daNpc_Lud_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); daNpc_Lud_HIOParam m; }; #define NPC_LUD_HIO_CLASS daNpc_Lud_HIO_c #else #define NPC_LUD_HIO_CLASS daNpc_Lud_Param_c #endif /** * @ingroup actors-npcs * @class daNpc_Lud_c * @brief Luda * * @details * */ class daNpc_Lud_c : public daNpcT_c { public: typedef int (daNpc_Lud_c::*actionFunc)(void*); typedef int (daNpc_Lud_c::*cutFunc)(int); ~daNpc_Lud_c(); int create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); u8 getType(); BOOL isDelete(); void reset(); void afterJntAnm(int); void setParam(); BOOL checkChangeEvt(); void setAfterTalkMotion(); void srchActors(); BOOL evtTalk(); BOOL evtCutProc(); void action(); void beforeMove(); void setAttnPos(); void setCollision(); int drawDbgInfo(); void drawOtherMdl(); bool setBowlAnm(int, int, f32); bool afterSetMotionAnm(int, int, f32, int); int selectAction(); BOOL chkAction(actionFunc); int setAction(actionFunc); void mop(int, int); int cutHurry(int); int cutConversationInHotel(int); int cutConversationAboutDeathMt(int); int cutConversationAboutGoron(int); int cutNurse(int); int cutClothTry(int); int cutThankYou(int); int wait(void*); int nurse(void*); int giveSoup(void*); int talk(void*); daNpc_Lud_c( daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) {} u16 getEyeballMaterialNo() { return 1; } s32 getHeadJointNo() { return 4; } s32 getNeckJointNo() { return 3; } s32 getBackboneJointNo() { return 1; } BOOL checkChangeJoint(int param_0) { return param_0 == 4; } BOOL checkRemoveJoint(int param_0) { return param_0 == 10; } int getFlowNodeNo() { u16 nodeNo = home.angle.x; if (nodeNo == 0xffff) { return -1; } return nodeNo; } u8 getBitSW() { return (fopAcM_GetParam(this) & 0xff0000) >> 16; } static char* mCutNameList[8]; static cutFunc mCutList[8]; private: /* 0xE40 */ mDoExt_McaMorfSO* mpBowlMorf; /* 0xE44 */ NPC_LUD_HIO_CLASS* mpHIO; /* 0xE48 */ J3DModel* mpModel[2]; /* 0xE50 */ dCcD_Cyl mCyl; /* 0xF8C */ u8 mType; /* 0xF90 */ daNpcT_ActorMngr_c mActorMngr[3]; /* 0xFA8 */ actionFunc field_0xfa8; /* 0xFB4 */ actionFunc mAction; /* 0xFC0 */ int field_0xfc0; /* 0xFC4 */ int field_0xfc4; /* 0xFC8 */ int field_0xfc8; /* 0xFCC */ int field_0xfcc; /* 0xFD0 */ s16 field_0xfd0; /* 0xFD2 */ u8 field_0xfd2; /* 0xFD3 */ u8 field_0xfd3; /* 0xFD4 */ u8 field_0xfd4; /* 0xFD5 */ u8 field_0xfd5; /* 0xFD8 */ int field_0xfd8; }; STATIC_ASSERT(sizeof(daNpc_Lud_c) == 0xfdc); #endif /* D_A_NPC_LUD_H */