#ifndef D_A_NPC_ZANB_H #define D_A_NPC_ZANB_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_zanB_c * @brief Zant Boss (Unused?) * * @details * */ struct daNpc_zanB_HIOParam { /* 0x00 */ daNpcT_HIOParam common; }; class daNpc_zanB_Param_c { public: virtual ~daNpc_zanB_Param_c() {} static daNpc_zanB_HIOParam const m; }; #if DEBUG class daNpc_zanB_HIO_c : public mDoHIO_entry_c { public: daNpc_zanB_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); /* 0x8 */ daNpc_zanB_HIOParam m; }; #define NPC_ZANB_HIO_CLASS daNpc_zanB_HIO_c #else #define NPC_ZANB_HIO_CLASS daNpc_zanB_Param_c #endif class daNpc_zanB_c : public daNpcT_c { public: typedef int (daNpc_zanB_c::*actionFunc)(void*); typedef int (daNpc_zanB_c::*cutFunc)(int); ~daNpc_zanB_c(); cPhs__Step create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); u8 getType(); BOOL isDelete(); void reset(); void afterJntAnm(int); BOOL checkChangeEvt(); void setParam(); void setAfterTalkMotion(); void srchActors(); BOOL evtTalk(); BOOL evtCutProc(); void action(); void beforeMove(); void setAttnPos(); void setCollision(); int drawDbgInfo(); void drawGhost(); BOOL selectAction(); BOOL chkAction(actionFunc); BOOL setAction(actionFunc); int wait(void*); int talk(void*); int test(void*); daNpc_zanB_c( daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) { OS_REPORT("|%06d:%x|daNpc_zanB_c -> コンストラクト\n", g_Counter.mCounter0, this); } u16 getEyeballMaterialNo() { return 4; } s32 getHeadJointNo() { return 3; } s32 getNeckJointNo() { return 2; } s32 getBackboneJointNo() { return 1; } BOOL checkChangeJoint(int i_joint) { return i_joint == 3; } BOOL checkRemoveJoint(int i_joint) { return i_joint == 0x12; } int getFlowNodeNo() { u16 nodeNo = home.angle.x; if (nodeNo == 0xFFFF) { return -1; } return nodeNo; } static char* mCutNameList[1]; static cutFunc mCutList[1]; private: /* 0xE40 */ NPC_ZANB_HIO_CLASS* mHIO; /* 0xE44 */ dCcD_Cyl mCyl; /* 0xF80 */ u8 mType; /* 0xF84 */ actionFunc mNextAction; /* 0xF90 */ actionFunc mAction; /* 0xF9C */ u8 field_0xf9c; }; STATIC_ASSERT(sizeof(daNpc_zanB_c) == 0xfa0); #endif /* D_A_NPC_ZANB_H */