lbl_802CD904: /* 802CD904 94 21 FF F0 */ stwu r1, -0x10(r1) /* 802CD908 7C 08 02 A6 */ mflr r0 /* 802CD90C 90 01 00 14 */ stw r0, 0x14(r1) /* 802CD910 93 E1 00 0C */ stw r31, 0xc(r1) /* 802CD914 7C 7F 1B 78 */ mr r31, r3 /* 802CD918 4B FF FF 9D */ bl zeldaGFrameWork__10Z2AudioMgrFv /* 802CD91C 88 1F 05 18 */ lbz r0, 0x518(r31) /* 802CD920 28 00 00 00 */ cmplwi r0, 0 /* 802CD924 41 82 00 2C */ beq lbl_802CD950 /* 802CD928 38 7F 05 1C */ addi r3, r31, 0x51c /* 802CD92C 4B FC F8 CD */ bl checkDone__15JASAudioReseterCFv /* 802CD930 2C 03 00 00 */ cmpwi r3, 0 /* 802CD934 41 82 00 1C */ beq lbl_802CD950 /* 802CD938 88 1F 05 19 */ lbz r0, 0x519(r31) /* 802CD93C 28 00 00 00 */ cmplwi r0, 0 /* 802CD940 40 82 00 20 */ bne lbl_802CD960 /* 802CD944 38 7F 05 30 */ addi r3, r31, 0x530 /* 802CD948 4B FD CF 05 */ bl stopSync__10Z2SoundMgrFv /* 802CD94C 48 00 00 14 */ b lbl_802CD960 lbl_802CD950: /* 802CD950 38 7F 05 30 */ addi r3, r31, 0x530 /* 802CD954 4B FD CD 29 */ bl framework__10Z2SoundMgrFv /* 802CD958 38 7F 04 A4 */ addi r3, r31, 0x4a4 /* 802CD95C 4B FE C2 F5 */ bl framework__10Z2SceneMgrFv lbl_802CD960: /* 802CD960 83 E1 00 0C */ lwz r31, 0xc(r1) /* 802CD964 80 01 00 14 */ lwz r0, 0x14(r1) /* 802CD968 7C 08 03 A6 */ mtlr r0 /* 802CD96C 38 21 00 10 */ addi r1, r1, 0x10 /* 802CD970 4E 80 00 20 */ blr