#include "lingcod/lingcod.h" int lingcod_getIniState() { return 0; } int NVGXCreateGroup() { return -1; } int NVGXCreateSubGroup() { return -1; } void NVGXReleaseGroup() { return; } float lingcod_getBloomScale() { return 1.0f; } float lingcod_getDoFScale() { return 1.0f; } int lingcod_fireGameEventEx() { return 0; }