/** * @file d_a_e_gb.cpp * */ #include "d/dolzel_rel.h" #include "d/actor/d_a_e_gb.h" #include "d/d_cc_d.h" #include "d/d_camera.h" #include "d/d_bomb.h" #include "d/actor/d_a_obj_smallkey.h" #include "f_op/f_op_actor_enemy.h" #include "f_op/f_op_camera_mng.h" /* 806C1CEC-806C1D3C 0000EC 0050+00 1/1 0/0 0/0 .text __ct__12daE_GB_HIO_cFv */ daE_GB_HIO_c::daE_GB_HIO_c() { field_0x4 = -1; field_0x8 = 1.0f; field_0xc = 1.0f; field_0x10 = 1.0f; field_0x14 = 15; field_0x18 = 65.0f; field_0x1c = 12; field_0x1e = 10; } /* 806C1D3C-806C1DEC 00013C 00B0+00 7/7 0/0 0/0 .text head_anm_init__FP10e_gb_classifUcf */ static void head_anm_init(e_gb_class* i_this, int param_2, f32 i_morf, u8 i_mode, f32 i_speed) { i_this->mpModelMorf1->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_gb", param_2), i_mode, i_morf, i_speed, 0.0f, -1.0f, NULL); i_this->field_0x688 = param_2; } /* 806C1DEC-806C1E9C 0001EC 00B0+00 5/5 0/0 0/0 .text body_anm_init__FP10e_gb_classifUcf */ static void body_anm_init(e_gb_class* i_this, int param_2, f32 i_morf, u8 i_mode, f32 i_speed) { i_this->mpModelMorf2->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_gb", param_2), i_mode, i_morf, i_speed, 0.0f, -1.0f, NULL); i_this->field_0x68c = param_2; } /* 806C1E9C-806C2078 00029C 01DC+00 1/0 0/0 0/0 .text daE_GB_Draw__FP10e_gb_class */ static int daE_GB_Draw(e_gb_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; g_env_light.settingTevStruct(0, &a_this->current.pos, &a_this->tevStr); J3DModel* model = i_this->mpModelMorf2->getModel(); g_env_light.setLightTevColorType_MAJI(model, &a_this->tevStr); J3DModelData* modelData = model->getModelData(); i_this->mBrkAnm->entry(modelData); i_this->mpModelMorf2->entryDL(); if (i_this->field_0x66c != NULL) { g_env_light.setLightTevColorType_MAJI(i_this->field_0x66c, &a_this->tevStr); mDoExt_modelUpdateDL(i_this->field_0x66c); } if (i_this->field_0x968 != 0) { if (i_this->field_0x828[17] != NULL) { model = i_this->mpModelMorf1->getModel(); g_env_light.setLightTevColorType_MAJI(model, &a_this->tevStr); i_this->mpModelMorf1->entryDL(); for (int i = 0; i < 17; i++) { if (i_this->field_0x828[i] != NULL) { g_env_light.setLightTevColorType_MAJI(i_this->field_0x828[i], &a_this->tevStr); mDoExt_modelUpdateDL(i_this->field_0x828[i]); } } } cXyz sp38; sp38.set(a_this->current.pos.x, a_this->current.pos.y + 100.0f, a_this->current.pos.z); i_this->mShadowKey = dComIfGd_setShadow(i_this->mShadowKey, 1, model, &sp38, 1400.0f, 0.0f, a_this->current.pos.y, i_this->mObjAcch.GetGroundH(), i_this->mObjAcch.m_gnd, &a_this->tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); for (int i = 0; i < 17; i++) { if (i_this->field_0x828[i] != NULL) { dComIfGd_addRealShadow(i_this->mShadowKey, i_this->field_0x828[i]); } } } return 1; } /* 806C7928-806C792C 000008 0004+00 2/2 0/0 0/0 .bss None */ static u8 data_806C7928; /* 806C7938-806C7958 000018 0020+00 6/6 0/0 0/0 .bss l_HIO */ static daE_GB_HIO_c l_HIO; /* 806C2078-806C2560 000478 04E8+00 1/1 0/0 0/0 .text e_gb_wait__FP10e_gb_class */ static void e_gb_wait(e_gb_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz sp5c, sp68; f32 fVar1 = (a_this->home.pos - dComIfGp_getPlayer(0)->current.pos).abs(); s8 sVar1 = 0; switch (i_this->field_0x69c) { case -2: head_anm_init(i_this, 16, 3.0f, 0, 1.0f); i_this->field_0x6c4[1] = l_HIO.field_0x14 + cM_rndF(l_HIO.field_0x14); i_this->field_0x69c = 1; i_this->field_0x6c0 = 1.0f; break; case 0: head_anm_init(i_this, 17, 10.0f, 2, 1.0f); i_this->field_0x69c = 1; i_this->field_0x6c4[1] = l_HIO.field_0x14 + cM_rndF(l_HIO.field_0x14); // fallthrough case 1: if (i_this->field_0x688 != 17 && i_this->mpModelMorf1->isStop()) { head_anm_init(i_this, 17, 10.0f, 2, 1.0f); } if (i_this->field_0x6c4[1] == 0 && fVar1 < 1000.0f) { sVar1 = 1; OS_REPORT("E_gb NEAR ATTACK d\n"); } if (i_this->field_0x6c4[0] == 0) { i_this->field_0x6c4[0] = cM_rndF(30.0f) + 10.0f; cMtx_YrotS(*calc_mtx, a_this->current.angle.y); sp5c.x = cM_rndFX(100.0f); sp5c.y = l_HIO.field_0x8 * 450.0f + cM_rndFX(100.0f); sp5c.z = cM_rndFX(100.0f) + 200.0f; MtxPosition(&sp5c, &i_this->field_0x6a8); i_this->field_0x6a8 += i_this->field_0x6d4; i_this->field_0x6c0 = 0.0f; if (i_this->field_0x6c4[1] == 0 && fVar1 < 1500.0f) { sVar1 = 1; } } sp68.x = cM_ssin(i_this->field_0x698 * 0x76C) * 30.0f; sp68.y = cM_ssin(i_this->field_0x698 * 0x898) * 30.0f; sp68.z = cM_scos(i_this->field_0x698 * 2000) * 30.0f; cLib_addCalc2(&a_this->current.pos.x, i_this->field_0x6a8.x + sp68.x, 0.1f, i_this->field_0x6c0 * 30.0f); cLib_addCalc2(&a_this->current.pos.z, i_this->field_0x6a8.z + sp68.z, 0.1f, i_this->field_0x6c0 * 30.0f); cLib_addCalc2(&a_this->current.pos.y, i_this->field_0x6a8.y + sp68.y, 0.1f, i_this->field_0x6c0 * 30.0f); cLib_addCalc2(&i_this->field_0x6c0, 1.0f, 1.0f, 0.05f); } cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->field_0x6b8, 8, 0x100); cLib_addCalcAngleS2(&a_this->shape_angle.y, i_this->field_0x6b8, 8, 0x800); cLib_addCalcAngleS2(&a_this->shape_angle.x, i_this->field_0x6ba, 8, 0x400); if (sVar1 != 0) { a_this->speedF = 0.0f; i_this->field_0x69a = 1; i_this->field_0x69c = 0; } } /* 806C2560-806C2AB0 000960 0550+00 1/1 0/0 0/0 .text e_gb_attack_1__FP10e_gb_class */ static void e_gb_attack_1(e_gb_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz sp58, sp64; f32 fVar2 = 0.0f; f32 fVar3 = 20.0f; f32 fVar1 = (a_this->home.pos - dComIfGp_getPlayer(0)->current.pos).abs(); switch (i_this->field_0x69c) { case 0: if (fVar1 < 1200.0f && cM_rndF(1.0f) < 0.5f) { i_this->field_0x69a = 2; i_this->field_0x69c = 0; i_this->field_0x6c4[0] = 0; return; } head_anm_init(i_this, 5, 5.0f, 0, 1.0f); i_this->mSound.startCreatureVoice(Z2SE_EN_GB_V_ATTACK, -1); i_this->field_0x69c = 1; i_this->field_0x6c0 = 0.0f; break; case 1: cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->field_0x6b8, 2, 0x800); cLib_addCalcAngleS2(&a_this->current.angle.x, i_this->field_0x6ba, 2, 0x800); cMtx_YrotS(*calc_mtx, a_this->current.angle.y); sp58.x = 0.0f; sp58.y = l_HIO.field_0x8 * 450.0f; sp58.z = 0.0f; MtxPosition(&sp58, &sp64); i_this->field_0x6a8 = i_this->field_0x6d4 + sp64; cLib_addCalc2(&a_this->current.pos.x, i_this->field_0x6a8.x, 0.1f, i_this->field_0x6c0 * 30.0f); cLib_addCalc2(&a_this->current.pos.z, i_this->field_0x6a8.z, 0.1f, i_this->field_0x6c0 * 30.0f); cLib_addCalc2(&a_this->current.pos.y, i_this->field_0x6a8.y, 0.1f, i_this->field_0x6c0 * 30.0f); cLib_addCalc2(&i_this->field_0x6c0, 1.0f, 1.0f, 0.1f); if (i_this->mpModelMorf1->isStop()) { i_this->field_0x69c = 3; i_this->field_0x6c4[0] = l_HIO.field_0x1c; head_anm_init(i_this, 8, 1.0f, 0, 1.0f); i_this->mSound.startCreatureVoice(Z2SE_EN_GB_V_ATTACK_DASH, -1); } break; case 3: fVar2 = l_HIO.field_0x18; fVar3 = l_HIO.field_0x18 * 0.5f; if (i_this->field_0x6c4[0] == 0) { i_this->field_0x6c4[0] = l_HIO.field_0x1e; i_this->field_0x69c = 4; } break; case 4: if (i_this->field_0x6c4[0] == 0) { i_this->field_0x69a = 0; i_this->field_0x69c = 0; i_this->field_0x6c4[0] = cM_rndF(10.0f) + 10.0f; i_this->field_0x6c0 = 0.0f; return; } break; case 5: fVar3 = 5.0f; if (i_this->field_0x6c4[0] == 0 && fabsf(a_this->speedF) < 0.1f) { i_this->field_0x69a = 0; i_this->field_0x69c = 0; i_this->field_0x6c4[0] = cM_rndF(10.0f) + 10.0f; i_this->field_0x6c0 = 0.0f; } } cLib_addCalc2(&a_this->speedF, fVar2, 1.0f, fVar3); if (a_this->speedF >= 10.0f) { i_this->field_0xc20 = 1; if (i_this->field_0x69c != 5 && (i_this->mObjAcch.ChkWallHit() != 0 || i_this->mHeadSph.ChkAtShieldHit())) { i_this->field_0x69c = 5; i_this->field_0x948 = 5000; i_this->field_0x952 = 3000; i_this->field_0x94c = 3000.0f; head_anm_init(i_this, 17, 2.0f, 2, 1.0f); i_this->field_0x6c4[0] = 0; a_this->speedF = -30.0f; } } cLib_addCalcAngleS2(&a_this->shape_angle.y, a_this->current.angle.y, 8, 0x800); cLib_addCalcAngleS2(&a_this->shape_angle.x, a_this->current.angle.x, 8, 0x400); } /* 806C2AB0-806C2FC0 000EB0 0510+00 1/1 0/0 0/0 .text e_gb_attack_2__FP10e_gb_class */ static void e_gb_attack_2(e_gb_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz sp60, sp6c; f32 fVar1 = 0.0f; f32 frame = i_this->mpModelMorf1->getFrame(); switch (i_this->field_0x69c) { case 0: head_anm_init(i_this, 7, 5.0f, 2, 1.0f); i_this->field_0x6c4[0] = cM_rndF(10.0f) + 49.0f; i_this->field_0x69c = 1; i_this->mSound.startCreatureSound(Z2SE_EN_GB_V_DOSUN, 0, -1); break; case 1: a_this->speedF = 0.0f; a_this->speed.y = 0.0f; cLib_addCalc2(&a_this->current.pos.y, a_this->home.pos.y + 200.0f, 0.05f, 3.0f); cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->field_0x6b8, 2, 0x800); cLib_addCalcAngleS2(&a_this->current.angle.x, 0, 2, 0x800); cLib_addCalcAngleS2(&a_this->shape_angle.y, a_this->current.angle.y, 8, 0x800); cLib_addCalcAngleS2(&a_this->shape_angle.x, a_this->current.angle.x, 8, 0x400); if (i_this->field_0x6c4[0] == 0) { head_anm_init(i_this, 6, 2.0f, 0, 1.0f); i_this->mSound.startCreatureVoice(Z2SE_EN_GB_V_ATTACK, -1); i_this->mSound.startCreatureSound(Z2SE_EN_GB_DOSUN_DASH, 0, -1); i_this->field_0x69c = 2; } break; case 2: sp60.x = player->current.pos.x - a_this->current.pos.x; sp60.z = player->current.pos.z - a_this->current.pos.z; if (frame >= 16.0f) { a_this->speedF = 0.0f; fVar1 = 0.0f; } else if (frame >= 6.0f) { fVar1 = 50.0f; if (frame == 6.0f) { a_this->speed.y = 50.0f; } if (JMAFastSqrt(sp60.x * sp60.x + sp60.z * sp60.z) < 100.0f) { a_this->speedF = 0.0f; fVar1 = 0.0f; } } else { a_this->speed.y = 0.0f; } if (frame >= 10.0f && frame <= 20.0f) { i_this->field_0xc20 = 1; } a_this->speedF = fVar1; if (a_this->speed.y <= 0.0f && a_this->current.pos.y <= (a_this->home.pos.y + 150.0f)) { a_this->current.pos.y = a_this->home.pos.y + 150.0f; if (a_this->speed.y < -30.0f) { fopAcM_effSmokeSet1(&i_this->field_0xe74, &i_this->field_0xe78, &a_this->eyePos, NULL, 1.7f, &a_this->tevStr, 1); dComIfGp_getVibration().StartShock(5, 15, cXyz(0.0f, 1.0f, 0.0f)); i_this->mSound.startCreatureSound(Z2SE_EN_GB_DOSUN, 0, -1); } a_this->speed.y = 0.0f; if (i_this->mpModelMorf1->isStop()) { sp60 = a_this->current.pos - a_this->home.pos; if (cM_rndF(1.0f) < 0.5f && sp60.abs() < 1000.0f) { i_this->field_0x69c = 0; } else { i_this->field_0x69a = 0; i_this->field_0x69c = 0; i_this->field_0x6c4[0] = cM_rndF(10.0f) + 10.0f; i_this->field_0x6c0 = 0.0f; } } } } } /* 806C2FC0-806C3194 0013C0 01D4+00 1/1 0/0 0/0 .text e_gb_damage__FP10e_gb_class */ static void e_gb_damage(e_gb_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; cXyz sp24; s16 sVar1; i_this->field_0x6ce = 35; switch (i_this->field_0x69c) { case 0: i_this->field_0x69c = 1; sVar1 = a_this->current.angle.y; if ((s16)(i_this->field_0x6b8 - sVar1) < 0) { a_this->current.angle.y = sVar1 + 0x2000; } else { a_this->current.angle.y = sVar1 - 0x2000; } cMtx_YrotS(*calc_mtx, a_this->current.angle.y); sp24.x = 0.0f; sp24.y = 50.0f; sp24.z = 800.0f; MtxPosition(&sp24, &i_this->field_0x6a8); i_this->field_0x6a8 += a_this->home.pos; a_this->speed.x = fabsf(a_this->current.pos.x - i_this->field_0x6a8.x) * 0.2f; a_this->speed.y = fabsf(a_this->current.pos.y - i_this->field_0x6a8.y) * 0.2f; a_this->speed.z = fabsf(a_this->current.pos.z - i_this->field_0x6a8.z) * 0.2f; i_this->field_0x6c4[0] = 15; // fallthrough case 1: if (i_this->field_0x6c4[0] == 0) { if (a_this->health <= 0) { i_this->field_0x69a = 5; i_this->field_0x69c = 0; } else { i_this->field_0x69a = 0; i_this->field_0x69c = -2; } } } cLib_addCalc2(&a_this->current.pos.x, i_this->field_0x6a8.x, 0.1f, a_this->speed.x); cLib_addCalc2(&a_this->current.pos.y, i_this->field_0x6a8.y, 0.1f, a_this->speed.y); cLib_addCalc2(&a_this->current.pos.z, i_this->field_0x6a8.z, 0.1f, a_this->speed.z); cLib_addCalcAngleS2(&a_this->shape_angle.y, a_this->current.angle.y, 2, 0x2000); cLib_addCalcAngleS2(&a_this->shape_angle.x, 0, 4, 0x800); } /* 806C3194-806C33C8 001594 0234+00 1/1 0/0 0/0 .text e_gb_end__FP10e_gb_class */ static void e_gb_end(e_gb_class* i_this) { static u16 eno[2] = { 0x832F, 0x8330, }; fopEn_enemy_c* a_this = &i_this->actor; i_this->field_0x6ce = 20; switch (i_this->field_0x69c) { case 0: head_anm_init(i_this, 15, 30.0f, 0, 1.0f); i_this->field_0x69c = 1; break; case 1: i_this->field_0x69c = 2; i_this->mSound.startCreatureSound(Z2SE_EN_GB_BOMBROOT, 0, -1); break; case 2: if ((i_this->field_0x698 & 1) == 0) { i_this->field_0x828[i_this->field_0x939] = NULL; if (i_this->field_0x939 == 17) { i_this->field_0x69c = 10; fopAcM_createDisappear(a_this, &a_this->eyePos, 12, 0, a_this->field_0x564); i_this->field_0x968 = 0; i_this->field_0x69e = 3; i_this->field_0x6a0 = 0; i_this->field_0x6c4[0] = 80; i_this->field_0x668 = 1; i_this->mSound.stopAnime(); Z2GetAudioMgr()->unMuteSceneBgm(33); } else { for (int i = 0; i < 2; i++) { dComIfGp_particle_set(eno[i], &i_this->field_0x6e4[i_this->field_0x939], NULL, NULL); } } i_this->field_0x939++; } break; case 10: break; } a_this->current.pos.y -= 5.0f; } /* 806C33C8-806C3558 0017C8 0190+00 1/1 0/0 0/0 .text e_gb_start__FP10e_gb_class */ static void e_gb_start(e_gb_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; cXyz sp28; i_this->field_0x6ce = 20; switch (i_this->field_0x69c) { case 0: i_this->field_0x69c = 1; head_anm_init(i_this, 17, 10.0f, 2, 1.0f); i_this->mDemoMode = 1; break; case 2: a_this->current.pos.set(-6112.0f, 4520.0f, 10800.0f); i_this->field_0x69c = 3; break; case 3: cLib_addCalc2(&a_this->current.pos.x, -5450.0f, 0.5f, 30.0f); break; case 4: cMtx_YrotS(*calc_mtx, a_this->home.angle.y); sp28.x = 20.0f; sp28.y = 500.0f; sp28.z = 0.0f; MtxPosition(&sp28, &i_this->field_0x6a8); i_this->field_0x6a8 += a_this->home.pos; cLib_addCalc2(&a_this->current.pos.x, i_this->field_0x6a8.x, 0.1f, 80.0f); cLib_addCalc2(&a_this->current.pos.y, i_this->field_0x6a8.y, 0.1f, 80.0f); cLib_addCalc2(&a_this->current.pos.z, i_this->field_0x6a8.z, 0.1f, 80.0f); cLib_addCalcAngleS2(&a_this->current.angle.y, -0x4000, 16, 0x200); cLib_addCalcAngleS2(&a_this->shape_angle.y, 0x4000, 16, 0x200); cLib_addCalcAngleS2(&a_this->shape_angle.x, 0x2000, 16, 0x100); } } /* 806C3558-806C3904 001958 03AC+00 1/1 0/0 0/0 .text kuki_control1__FP10e_gb_class */ static void kuki_control1(e_gb_class* i_this) { static s16 pow_xa[17] = { 0xD000, 0xD800, 0xE000, 0xE800, 0xF000, 0x0000, 0x1000, 0x1800, 0x2000, 0x2800, 0x3000, 0x3800, 0x3000, 0x2000, 0x1000, 0x0000, 0x0000, }; static s16 pow_xa_chance[17] = { 0xC800, 0xD000, 0xD800, 0xE000, 0xE800, 0xF000, 0xF800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0800, 0x0000, 0x0800, 0x0000, 0x0800, }; static f32 wav_d[17] = { 0.0f, 0.2f, 0.4f, 0.5f, 0.6f, 0.8f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.8f, 0.6f, 0.4f, 0.2f, 0.0f, }; fopEn_enemy_c* a_this = &i_this->actor; int i; cXyz sp9c, spa8, spb4; cXyz* pcVar1 = i_this->field_0x6e4; *pcVar1 = i_this->field_0x6d4; cXyz spc0; sp9c.x = 0.0f; sp9c.y = 0.0f; sp9c.z = i_this->field_0x93c; pcVar1++; spb4.x = 0.0f; spb4.z = 0.0f; spb4.y = -(200.0f + TREG_F(0)); f32 fVar8; f32 fVar4; f32 fVar2; f32 fVar3; f32 fVar5; f32 fVar7; f32 fVar6; s16 sVar3; s16 sVar2; f32 fVar1 = i_this->field_0x944; for (i = 1; i < 18; i++, pcVar1++) { if (i_this->field_0x69a != 5) { if (i_this->field_0x94c > 1.0f) { fVar6 = i_this->field_0x94c * wav_d[i - 1] * 0.035f; fVar3 = fVar6 * cM_ssin(i_this->field_0x698 * (7000 + TREG_S(0)) + i * (7000 + TREG_S(1))); fVar7 = fVar6 * cM_scos(i_this->field_0x698 * (7700 + TREG_S(2)) + i * (5000 + TREG_S(3))); } else { fVar6 = (60.0f + TREG_F(8)) * wav_d[i - 1]; fVar3 = fVar6 * cM_ssin(i_this->field_0x698 * (2000 + TREG_S(0)) + i * (7000 + TREG_S(1))); fVar7 = fVar6 * cM_scos(i_this->field_0x698 * (2300 + TREG_S(2)) + i * (5000 + TREG_S(3))); } cMtx_YrotS(*calc_mtx, (s16)a_this->current.angle.y); if (i_this->field_0x6e0 != 0) { cMtx_XrotM(*calc_mtx, (s16)pow_xa_chance[i - 1]); } else { cMtx_XrotM(*calc_mtx, (s16)pow_xa[i - 1]); } MtxScale(fVar1, fVar1, fVar1, 1); MtxPosition(&spb4, &spc0); fVar4 = fVar3 + (spc0.x + (pcVar1->x - (pcVar1 - 1)->x)); fVar5 = (pcVar1->y - (pcVar1 - 1)->y) - spc0.y; fVar2 = (pcVar1->z - (pcVar1 - 1)->z) + spc0.z + fVar7; } else { fVar6 = (20.0f + TREG_F(8)) * wav_d[i - 1]; fVar3 = fVar6 * cM_ssin(i_this->field_0x698 * (1100 + TREG_S(0)) + i * (7000 + TREG_S(1))); fVar7 = fVar6 * cM_scos(i_this->field_0x698 * (1500 + TREG_S(2)) + i * (5000 + TREG_S(3))); fVar4 = fVar3 + (pcVar1->x - (pcVar1 - 1)->x); fVar8 = pcVar1->y - 5.0f; if (fVar8 < (i_this->mObjAcch.GetGroundH() + 5.0f + YREG_F(18))) { fVar8 = i_this->mObjAcch.GetGroundH() + 5.0f + YREG_F(18); } fVar5 = fVar8 - (pcVar1 - 1)->y; fVar2 = pcVar1->z - (pcVar1 - 1)->z + fVar7; } sVar2 = (s16)cM_atan2s(fVar4, fVar2); sVar3 = -cM_atan2s(fVar5, JMAFastSqrt(fVar4 * fVar4 + fVar2 * fVar2)); cMtx_YrotS(*calc_mtx, sVar2); cMtx_XrotM(*calc_mtx, sVar3); MtxPosition(&sp9c, &spa8); *pcVar1 = *(pcVar1 - 1) + spa8; } } /* 806C3904-806C3A78 001D04 0174+00 1/1 0/0 0/0 .text kuki_control2__FP10e_gb_class */ static void kuki_control2(e_gb_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; cXyz sp58, sp64; int i; s16 sVar1; s16 sVar2; cXyz* pcVar1 = &i_this->field_0x6e4[17]; csXyz* pcVar2 = &i_this->field_0x7bc[17]; *pcVar1 = a_this->current.pos; sp58.x = 0.0f; sp58.y = 0.0f; sp58.z = i_this->field_0x93c; pcVar1--; pcVar2--; f32 diffx; f32 diffy; f32 diffz; for (i = 16; i >= 0; i--, pcVar1--, pcVar2--) { diffx = pcVar1[0].x - pcVar1[1].x; diffy = pcVar1[0].y - pcVar1[1].y; diffz = pcVar1[0].z - pcVar1[1].z; sVar1 = -cM_atan2s(diffy, diffz); sVar2 = (s16)cM_atan2s(diffx, JMAFastSqrt(diffy * diffy + diffz * diffz)); cMtx_XrotS(*calc_mtx, sVar1); cMtx_YrotM(*calc_mtx, sVar2); MtxPosition(&sp58, &sp64); pcVar1[0] = pcVar1[1] + sp64; pcVar2->x = (s16)sVar1; pcVar2->y = (s16)sVar2; } } /* 806C3A78-806C3C44 001E78 01CC+00 1/1 0/0 0/0 .text kuki_control3__FP10e_gb_class */ static void kuki_control3(e_gb_class* i_this) { cXyz sp40; sp40 = i_this->field_0x6e4[0] - i_this->field_0x6d4; cXyz* pcVar1 = i_this->field_0x6e4; for (int i = 0; i < 18; i++) { *pcVar1 -= sp40 * ((18 - i) / 17.0f); pcVar1++; } i_this->field_0x964 = sp40.abs(); } /* 806C3C44-806C3D20 002044 00DC+00 1/1 0/0 0/0 .text s_b_sub__FPvPv */ static void* s_b_sub(void* i_actor, void* i_data) { if (fopAc_IsActor(i_actor) && dBomb_c::checkBombActor((fopAc_ac_c*)i_actor) && !((dBomb_c*)i_actor)->checkStateExplode()) { cXyz sp28 = ((fopAc_ac_c*)i_actor)->current.pos - ((fopAc_ac_c*)i_data)->home.pos; if (fabsf(sp28.y) < 110.0f && JMAFastSqrt(sp28.x * sp28.x + sp28.z * sp28.z) < 150.0f) { fopAcM_delete(((fopAc_ac_c*)i_actor)); return i_actor; } } return NULL; } /* 806C3D20-806C3F0C 002120 01EC+00 1/1 0/0 0/0 .text damage_check__FP10e_gb_class */ static void damage_check(e_gb_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; i_this->mStts.Move(); if (i_this->field_0x6ce == 0) { if (i_this->mHeadSph.ChkAtShieldHit()) { i_this->field_0x6ce = 6; i_this->mAtInfo.mpCollider = i_this->mHeadSph.GetAtHitObj(); def_se_set(&i_this->mSound, i_this->mAtInfo.mpCollider, 0x2D, NULL); dComIfGp_getVibration().StartShock(6, 31, cXyz(0.0f, 1.0f, 0.0f)); } else if (i_this->mHeadSph.ChkTgHit() != 0) { i_this->field_0x6ce = 6; i_this->mAtInfo.mpCollider = i_this->mHeadSph.GetTgHitObj(); cc_at_check(a_this, &i_this->mAtInfo); if (i_this->mAtInfo.mHitType == HIT_TYPE_STUN) { i_this->field_0x69a = 1; i_this->field_0x69c = 5; i_this->field_0x948 = 5000; i_this->field_0x952 = 3000; i_this->field_0x94c = 3000.0f; head_anm_init(i_this, 17, 2.0f, 2, 1.0f); i_this->mSound.startCreatureVoice(Z2SE_EN_GB_V_NODAMAGE, -1); i_this->field_0x6c4[0] = 30; } else { i_this->field_0x69a = 3; i_this->field_0x69c = 0; head_anm_init(i_this, 11, 2.0f, 0, 1.0f); if (a_this->health <= 0) { i_this->mSound.startCreatureVoice(Z2SE_EN_GB_V_DIE, -1); } else { i_this->mSound.startCreatureVoice(Z2SE_EN_GB_V_DAMAGE, -1); } } } } } /* 806C3F0C-806C44F8 00230C 05EC+00 2/1 0/0 0/0 .text action__FP10e_gb_class */ static void action(e_gb_class* i_this) { fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->actor; cXyz sp34; cXyz sp40; sp34 = dComIfGp_getPlayer(0)->current.pos - a_this->current.pos; sp34.y += 100.0f; i_this->field_0x6b8 = (s16)cM_atan2s(sp34.x, sp34.z); i_this->field_0x6ba = -cM_atan2s(sp34.y, JMAFastSqrt(sp34.x * sp34.x + sp34.z * sp34.z)); i_this->field_0x6bc = fopAcM_searchPlayerDistance(a_this); damage_check(i_this); s8 bVar1 = 0; s8 sVar1 = 0; s8 bVar2 = 1; sp34 = a_this->current.pos - a_this->home.pos; cMtx_YrotS(*calc_mtx, cM_atan2s(sp34.x, sp34.z)); sp34.x = 0.0f; sp34.y = KREG_F(0) + 30.0f; sp34.z = KREG_F(1) + 150.0f; MtxPosition(&sp34, &i_this->field_0x6d4); i_this->field_0x6d4 += a_this->home.pos; i_this->field_0x6e0 = 0; a_this->field_0x566 = 0; s8 bVar3 = 1; switch (i_this->field_0x69a) { case 0: e_gb_wait(i_this); bVar1 = 1; a_this->field_0x566 = 1; break; case 1: e_gb_attack_1(i_this); bVar1 = 1; sVar1 = 1; a_this->field_0x566 = 1; break; case 2: e_gb_attack_2(i_this); bVar1 = 1; sVar1 = 2; bVar2 = 0; a_this->field_0x566 = 1; break; case 3: e_gb_damage(i_this); a_this->field_0x566 = 1; bVar1 = 1; bVar3 = 0; break; case 5: e_gb_end(i_this); bVar1 = 1; a_this->field_0x566 = 1; bVar3 = 0; break; case 10: e_gb_start(i_this); bVar2 = 0; i_this->field_0x6e0 = 1; a_this->field_0x566 = 1; bVar3 = 0; } if (bVar3 != 0) { i_this->mSound.setLinkSearch(true); } else { i_this->mSound.setLinkSearch(false); } if (sVar1 == 1) { cMtx_YrotS(*calc_mtx, a_this->current.angle.y); cMtx_XrotM(*calc_mtx, a_this->current.angle.x); sp34.x = 0.0f; sp34.y = 0.0f; sp34.z = a_this->speedF; MtxPosition(&sp34, &a_this->speed); a_this->current.pos += a_this->speed; } else if (sVar1 == 2) { cMtx_YrotS(*calc_mtx, a_this->current.angle.y); sp34.x = 0.0f; sp34.y = 0.0f; sp34.z = a_this->speedF; MtxPosition(&sp34, &sp40); a_this->speed.x = sp40.x; a_this->speed.z = sp40.z; a_this->current.pos += a_this->speed; a_this->speed.y -= JREG_F(12) + 10.0f; } if (bVar2 != 0) { f32 fVar1; if (i_this->field_0x69a != 5) { fVar1 = ZREG_F(3) + 150.0f; } else { fVar1 = 60.0f; } i_this->mObjAcch.CrrPos(dComIfG_Bgsp()); if (a_this->current.pos.y < fVar1 + i_this->mObjAcch.GetGroundH()) { a_this->current.pos.y = fVar1 + i_this->mObjAcch.GetGroundH(); } } if (bVar1 != 0) { fopAcM_OnStatus(a_this, 0); a_this->attention_info.flags = 4; } else { fopAcM_OffStatus(a_this, 0); a_this->attention_info.flags = 0; } sp34 = a_this->current.pos - i_this->field_0x6d4; i_this->field_0x93c = i_this->field_0x940 * (sp34.abs() * (BREG_F(0) + 0.1f)); if (i_this->field_0x93c > (35.0f + BREG_F(1)) * l_HIO.field_0x8) { i_this->field_0x93c = (35.0f + BREG_F(1)) * l_HIO.field_0x8; } cLib_addCalc2(&i_this->field_0x940, 1.0f, 1.0f, 0.01f); kuki_control1(i_this); kuki_control2(i_this); kuki_control3(i_this); cLib_addCalc2(&i_this->field_0x944, 1.0f, 1.0f, 0.05f); if (i_this->field_0x94c > 0.1f) { if (i_this->field_0x948 != 0) { i_this->field_0x950 += i_this->field_0x948; cLib_addCalcAngleS2(&i_this->field_0x952, 0, 1, VREG_S(3) + 0x96); } else { i_this->field_0x952 = i_this->field_0x94c * cM_scos((s16)i_this->field_0x94a); } i_this->field_0x94a += (s16)(10000 + VREG_S(2)); cLib_addCalc0(&i_this->field_0x94c, 1.0f, VREG_F(2) + 150.0f); } else { i_this->field_0x952 = 0; } cXyz sp4c(2.0f, 2.0f, 2.0f); setMidnaBindEffect(a_this, &i_this->mSound, &a_this->eyePos, &sp4c); } /* 806C44F8-806C451C 0028F8 0024+00 1/1 0/0 0/0 .text e_gf_wait__FP10e_gb_class */ static void e_gf_wait(e_gb_class* i_this) { switch (i_this->field_0x6a0) { case 0: i_this->field_0x6a0 = 1; break; case 1: default: return; } } /* 806C451C-806C4688 00291C 016C+00 1/1 0/0 0/0 .text e_gf_chance__FP10e_gb_class */ static void e_gf_chance(e_gb_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; cXyz sp38; BOOL bVar2 = i_this->mpModelMorf2->isStop(); s8 bVar1 = 0; switch (i_this->field_0x6a0) { case 0: if (i_this->field_0x6c4[0] == 30) { i_this->mDemoMode = 10; } if (i_this->field_0x6c4[0] == 0) { body_anm_init(i_this, 24, 5.0f, 0, 1.0f); mDoAud_seStart(Z2SE_EN_GF_OPEN, &a_this->home.pos, 0, 0); i_this->field_0x6a0 = 1; } break; case 1: if (i_this->mpModelMorf2->isStop()) { body_anm_init(i_this, 25, 2.0f, 2, 1.0f); i_this->field_0x6a0 = 2; } // fallthrough case 2: bVar1 = 1; } if (bVar1 && fpcM_Search(s_b_sub, i_this) != NULL) { i_this->field_0x69e = 2; i_this->field_0x6a0 = 0; } } /* 806C4688-806C48EC 002A88 0264+00 1/1 0/0 0/0 .text e_gf_eatbomb__FP10e_gb_class */ static void e_gf_eatbomb(e_gb_class* i_this) { static u16 eno[5] = { 0x82E8, 0x82E9, 0x82EA, 0x82EB, 0x82EC, }; fopEn_enemy_c* a_this = &i_this->actor; cXyz sp28; switch (i_this->field_0x6a0) { case 0: body_anm_init(i_this, 23, 3.0f, 0, 1.0f); mDoAud_seStart(Z2SE_EN_GF_EAT, &a_this->home.pos, 0, 0); i_this->field_0x6a0 = 1; // fallthrough case 1: if (i_this->mpModelMorf2->isStop()) { body_anm_init(i_this, 20, 2.0f, 0, 1.0f); mDoAud_seStart(Z2SE_EN_GF_BURST, &a_this->home.pos, 0, 0); i_this->field_0x6a0 = 2; } break; case 2: if (i_this->mpModelMorf2->isStop()) { i_this->field_0x69e = 10; i_this->field_0x6a0 = 0; i_this->mBrkAnm->setPlaySpeed(1.0f); } break; } if (i_this->field_0x68c == 20) { for (int i = 0; i < 5; i++) { i_this->field_0xe7c[i] = dComIfGp_particle_set(i_this->field_0xe7c[i], eno[i], &a_this->home.pos, NULL, NULL); JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->field_0xe7c[i]); if (emitter != NULL) { emitter->setGlobalRTMatrix(i_this->mpModelMorf2->getModel()->getAnmMtx(5)); } } } } /* 806C48EC-806C4AB4 002CEC 01C8+00 1/1 0/0 0/0 .text e_gf_end__FP10e_gb_class */ static void e_gf_end(e_gb_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; cXyz sp30; switch (i_this->field_0x6a0) { case 0: body_anm_init(i_this, 22, 5.0f, 0, 1.0f); mDoAud_seStart(Z2SE_EN_GF_DIE, &a_this->home.pos, 0, 0); i_this->field_0x6a0 = 1; // fallthrough case 1: if (i_this->mpModelMorf2->isStop()) { i_this->field_0x6a0 = 3; i_this->field_0x6c4[0] = 40; } break; case 3: if (i_this->field_0x6c4[0] == 20) { dComIfGs_onSwitch((fopAcM_GetParam(a_this) & 0xFF0000) >> 16, fopAcM_GetRoomNo(a_this)); } if (i_this->field_0x6c4[0] == 0) { daKey_c* key_p = (daKey_c*)fopAcM_SearchByName(PROC_Obj_SmallKey); cXyz sp3c(a_this->home.pos); if (key_p != NULL) { key_p->setPos(sp3c); key_p->startMove(60.0f, 4.0f); } fopAcM_createDisappear(a_this, &sp3c, 20, 0, a_this->field_0x564); fopAcM_delete(a_this); } } } /* 806C4AB4-806C4CC4 002EB4 0210+00 1/1 0/0 0/0 .text damage_check2__FP10e_gb_class */ static void damage_check2(e_gb_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; if (i_this->field_0x6d0 == 0) { if (i_this->mBodyCyl.ChkTgHit() != 0) { i_this->field_0x6d0 = 6; i_this->mAtInfo.mpCollider = i_this->mBodyCyl.GetTgHitObj(); def_se_set(&i_this->mSound, i_this->mAtInfo.mpCollider, 0x2D, NULL); if (i_this->field_0x68c == 26 || i_this->field_0x68c == 19) { body_anm_init(i_this, 19, 2.0f, 0, 1.0f); mDoAud_seStart(Z2SE_EN_GF_BOUND_CLOSE, &a_this->home.pos, 0, 0); } else if (i_this->field_0x68c == 24 || i_this->field_0x68c == 25 || i_this->field_0x68c == 18) { body_anm_init(i_this, 18, 2.0f, 0, 1.0f); mDoAud_seStart(Z2SE_EN_GF_BOUND, &a_this->home.pos, 0, 0); } } if (i_this->field_0x68c == 18 && i_this->mpModelMorf2->isStop()) { body_anm_init(i_this, 25, 10.0f, 2, 1.0f); i_this->mpModelMorf2->setFrame(47.0f); } else if (i_this->field_0x68c == 19 && i_this->mpModelMorf2->isStop()) { body_anm_init(i_this, 26, 10.0f, 2, 1.0f); } } } /* 806C4CC4-806C4E28 0030C4 0164+00 1/1 0/0 0/0 .text action2__FP10e_gb_class */ static void action2(e_gb_class* i_this) { damage_check2(i_this); s8 bVar1 = 1; switch (i_this->field_0x69e) { case 0: e_gf_wait(i_this); break; case 3: e_gf_chance(i_this); bVar1 = 0; break; case 2: e_gf_eatbomb(i_this); bVar1 = 0; break; case 10: e_gf_end(i_this); bVar1 = 0; } if (bVar1 != 0) { daPy_getPlayerActorClass()->onBossRoomWait(); } if (i_this->field_0x955 != 0) { daKey_c* key_p = (daKey_c*)fopAcM_SearchByName(PROC_Obj_SmallKey); if (key_p != NULL) { key_p->field_0x978 = i_this->field_0x674; mDoAud_seStartLevel(Z2SE_OBJ_KEY_TWINKLE, &key_p->field_0x978, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(key_p))); key_p->field_0x984 = 1; } } } /* 806C4E28-806C4F0C 003228 00E4+00 1/1 0/0 0/0 .text cam_3d_morf__FP10e_gb_classf */ static void cam_3d_morf(e_gb_class* i_this, f32 param_2) { cLib_addCalc2(&i_this->mDemoCamCenter.x, i_this->field_0xeb8.x, param_2, i_this->field_0xed0.x * i_this->field_0xee4); cLib_addCalc2(&i_this->mDemoCamCenter.y, i_this->field_0xeb8.y, param_2, i_this->field_0xed0.y * i_this->field_0xee4); cLib_addCalc2(&i_this->mDemoCamCenter.z, i_this->field_0xeb8.z, param_2, i_this->field_0xed0.z * i_this->field_0xee4); cLib_addCalc2(&i_this->mDemoCamEye.x, i_this->field_0xeac.x, param_2, i_this->field_0xec4.x * i_this->field_0xee4); cLib_addCalc2(&i_this->mDemoCamEye.y, i_this->field_0xeac.y, param_2, i_this->field_0xec4.y * i_this->field_0xee4); cLib_addCalc2(&i_this->mDemoCamEye.z, i_this->field_0xeac.z, param_2, i_this->field_0xec4.z * i_this->field_0xee4); } /* 806C4F0C-806C59F4 00330C 0AE8+00 1/1 0/0 0/0 .text demo_camera__FP10e_gb_class */ static void demo_camera(e_gb_class* i_this) { fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->actor; camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); fopAc_ac_c* player = (fopAc_ac_c*)dComIfGp_getPlayer(0); cXyz sp1c, sp28, sp34, sp40; int swBit; switch (i_this->mDemoMode) { case 1: if (!a_this->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(a_this, 2, 0xFFFF, 0); a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } camera->mCamera.Stop(); i_this->mDemoMode = 2; i_this->mDemoCamFovy = 55.0f; i_this->field_0xe92 = 0; camera->mCamera.SetTrimSize(3); daPy_getPlayerActorClass()->changeOriginalDemo(); i_this->field_0x674.set(-5750.0f, 4410.0f, 10684.0f); i_this->field_0x684 = 0x5000; i_this->mDemoCamCenter.set(-5689.0f, 4747.0f, 15000.0f); i_this->mDemoCamEye.set(-5700.0f, 4740.0f, 14644.0f); i_this->field_0xeb8.set(-5689.0f, 4740.0f, 14643.0f); i_this->field_0xeac.set(-5723.0f, 4733.0f, 14293.0f); i_this->field_0xec4.x = fabsf(i_this->field_0xeac.x - i_this->mDemoCamEye.x); i_this->field_0xec4.y = fabsf(i_this->field_0xeac.y - i_this->mDemoCamEye.y); i_this->field_0xec4.z = fabsf(i_this->field_0xeac.z - i_this->mDemoCamEye.z); i_this->field_0xed0.x = fabsf(i_this->field_0xeb8.x - i_this->mDemoCamCenter.x); i_this->field_0xed0.y = fabsf(i_this->field_0xeb8.y - i_this->mDemoCamCenter.y); i_this->field_0xed0.z = fabsf(i_this->field_0xeb8.z - i_this->mDemoCamCenter.z); i_this->field_0xee4 = 0.0; Z2GetAudioMgr()->setBattleBgmOff(true); dComIfGp_getEvent().startCheckSkipEdge(a_this); swBit = (fopAcM_GetParam(a_this) & 0xFF00) >> 8; dComIfGs_onSwitch(swBit, fopAcM_GetRoomNo(a_this)); // fallthrough case 2: sp28.set(-5700.0f, 4350.0f, 9670.0f); daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp28, 0, 0); if (i_this->field_0xe92 > 50) { cam_3d_morf(i_this, 0.1f); cLib_addCalc2(&i_this->field_0xee4, 0.02f, 1.0f, 0.0005f); } if (i_this->field_0xe92 != 170) break; i_this->mDemoCamCenter.set(-5690.0f, 4432.0f, 9610.0f); i_this->mDemoCamEye.set(-5709.0f, 4445.0f, 9961.0f); i_this->field_0xeb8.set(-5741.0f, 4432.0f, 10530.0f); i_this->field_0xeac.set(-5760.0f, 4496.0f, 10896.0f); i_this->field_0xec4.x = fabsf(i_this->field_0xeac.x - i_this->mDemoCamEye.x); i_this->field_0xec4.y = fabsf(i_this->field_0xeac.y - i_this->mDemoCamEye.y); i_this->field_0xec4.z = fabsf(i_this->field_0xeac.z - i_this->mDemoCamEye.z); i_this->field_0xed0.x = fabsf(i_this->field_0xeb8.x - i_this->mDemoCamCenter.x); i_this->field_0xed0.y = fabsf(i_this->field_0xeb8.y - i_this->mDemoCamCenter.y); i_this->field_0xed0.z = fabsf(i_this->field_0xeb8.z - i_this->mDemoCamCenter.z); i_this->field_0xee4 = 0.0f; i_this->mDemoMode = 3; i_this->mDemoCamFovy = 55.0f; i_this->field_0xe92 = 0; // fallthrough case 3: if (i_this->field_0xe92 > 30) { cam_3d_morf(i_this, 0.1f); cLib_addCalc2(&i_this->field_0xee4, 0.02f, 1.0f, 0.0005f); } if (i_this->field_0xe92 == 130) { i_this->field_0x69c++; } if (i_this->field_0xe92 == 135) { i_this->mSound.startCreatureSound(Z2SE_EN_GB_SWINGHEAD, 0, -1); } if (i_this->field_0xe92 == 143) { i_this->field_0x670 = 2; } if (i_this->field_0xe92 == 162) { daPy_getPlayerActorClass()->changeDemoMode(23, 1, 2, 0); } if (i_this->field_0xe92 != 190) break; i_this->field_0x69c++; i_this->mDemoMode = 4; i_this->field_0xe92 = 0; body_anm_init(i_this, 24, 5.0f, 0, 1.0f); mDoAud_seStart(Z2SE_EN_GF_OPEN, &a_this->home.pos, 0, 0); i_this->mDemoCamCenter.set(-5706.0f, 4526.0f, 11379.0f); i_this->mDemoCamEye.set(-5687.0f, 4505.0f, 11008.0f); i_this->field_0xeb8.set(-5624.0f, 4439.0f, 9818.0f); i_this->field_0xeac.set(-5604.0f, 4418.0f, 9447.0f); i_this->field_0xec4.x = fabsf(i_this->field_0xeac.x - i_this->mDemoCamEye.x); i_this->field_0xec4.y = fabsf(i_this->field_0xeac.y - i_this->mDemoCamEye.y); i_this->field_0xec4.z = fabsf(i_this->field_0xeac.z - i_this->mDemoCamEye.z); i_this->field_0xed0.x = fabsf(i_this->field_0xeb8.x - i_this->mDemoCamCenter.x); i_this->field_0xed0.y = fabsf(i_this->field_0xeb8.y - i_this->mDemoCamCenter.y); i_this->field_0xed0.z = fabsf(i_this->field_0xeb8.z - i_this->mDemoCamCenter.z); i_this->field_0xee4 = 0.0f; i_this->mDemoCamCenter.y = 4584.0f; // fallthrough case 4: if (i_this->field_0xe92 == 48) { head_anm_init(i_this, 14, 5.0f, 0, 1.0f); i_this->mSound.startCreatureSound(Z2SE_EN_GB_DROPKEY, 0, -1); } if (i_this->field_0xe92 == 54) { head_anm_init(i_this, 14, 5.0f, 0, 1.0f); i_this->field_0x674 = a_this->home.pos; i_this->field_0x674.y += 400.0f; i_this->field_0x670 = 1; } if (i_this->field_0xe92 == 68) { body_anm_init(i_this, 21, 5.0f, 0, 1.0f); mDoAud_seStart(Z2SE_EN_GF_CLOSE, &a_this->home.pos, 0, 0); i_this->field_0x955 = 0; } if (i_this->field_0xe92 > 150) { cam_3d_morf(i_this, 0.2f); cLib_addCalc2(&i_this->field_0xee4, 0.04f, 1.0f, 0.002f); } else if (i_this->field_0xe92 >= 80) { cLib_addCalc2(&i_this->mDemoCamCenter.y, 4526.0f, 0.05f, 1.0f); } if (i_this->field_0x68c == 21 && i_this->mpModelMorf2->isStop()) { body_anm_init(i_this, 26, 10.0f, 2, 1.0f); } if (i_this->field_0xe92 == 220) { i_this->mDemoMode = 100; i_this->field_0x69a = 0; i_this->field_0x69c = 0; i_this->field_0x69e = 0; i_this->field_0x6a0 = 0; Z2GetAudioMgr()->setBattleBgmOff(false); } break; case 10: if (!a_this->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(a_this, 2, 0xFFFF, 0); a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } camera->mCamera.Stop(); i_this->mDemoMode = 11; i_this->mDemoCamFovy = 55.0; i_this->field_0xe92 = 0; camera->mCamera.SetTrimSize(3); // fallthrough case 11: i_this->mDemoCamCenter = a_this->home.pos; i_this->mDemoCamCenter.y += 100.0f; i_this->mDemoCamEye = a_this->home.pos; i_this->mDemoCamEye.y += 300.0f; i_this->mDemoCamEye.z += -600.0f; if (i_this->field_0xe92 == 100) { i_this->mDemoMode = 100; } break; case 100: camera->mCamera.Reset(i_this->mDemoCamCenter, i_this->mDemoCamEye); camera->mCamera.Start(); camera->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); i_this->mDemoMode = 0; break; case 0: break; } if (i_this->mDemoMode != 0) { camera->mCamera.Set(i_this->mDemoCamCenter, i_this->mDemoCamEye, i_this->mDemoCamFovy, 0); i_this->field_0xe92++; if (i_this->mDemoMode < 10) { dComIfGp_getEvent().setSkipProc(i_this, dEv_defaultSkipProc, 0); if (dComIfGp_getEvent().checkSkipEdge()) { i_this->mDemoMode = 100; cMtx_YrotS(*calc_mtx, player->shape_angle.y); sp1c.x = 0.0; sp1c.y = 100.0f; sp1c.z = -250.0f; MtxPosition(&sp1c, &i_this->mDemoCamEye); i_this->mDemoCamEye += player->current.pos; i_this->mDemoCamCenter = player->current.pos; i_this->mDemoCamCenter.y += 120.0f; i_this->field_0x69a = 0; i_this->field_0x69c = 0; i_this->field_0x69e = 0; i_this->field_0x6a0 = 0; body_anm_init(i_this, 26, 1.0f, 2, 1.0f); i_this->field_0x66c = NULL; i_this->field_0x686 = 0; i_this->field_0x955 = 0; Z2GetAudioMgr()->setBattleBgmOff(false); } } } } /* 806C59F4-806C64A0 003DF4 0AAC+00 2/1 0/0 0/0 .text daE_GB_Execute__FP10e_gb_class */ static int daE_GB_Execute(e_gb_class* i_this) { static u16 key_eno[2] = { 0x827A, 0x827B, }; fopEn_enemy_c* a_this = &i_this->actor; cXyz sp50, sp5c; i_this->field_0x698++; for (int i = 0; i < 5; i = i + 1) { if (i_this->field_0x6c4[i] != 0) { i_this->field_0x6c4[i]--; } } if (i_this->field_0x6ce != 0) { i_this->field_0x6ce--; } if (i_this->field_0x6d0 != 0) { i_this->field_0x6d0--; } action(i_this); if (i_this->field_0x668 == 0) { i_this->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(a_this))); } action2(i_this); mDoMtx_stack_c::transS(a_this->current.pos.x,a_this->current.pos.y, a_this->current.pos.z); mDoMtx_stack_c::YrotM(i_this->field_0x950); mDoMtx_stack_c::XrotM(i_this->field_0x952); mDoMtx_stack_c::YrotM(-i_this->field_0x950); mDoMtx_stack_c::YrotM(a_this->shape_angle.y); mDoMtx_stack_c::XrotM(a_this->shape_angle.x); mDoMtx_stack_c::ZrotM(a_this->shape_angle.z); mDoMtx_stack_c::scaleM(l_HIO.field_0x8, l_HIO.field_0x8, l_HIO.field_0x8); J3DModel* model = i_this->mpModelMorf1->getModel(); model->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->mpModelMorf1->play(NULL, dComIfGp_getReverb(fopAcM_GetRoomNo(a_this)), 0); i_this->mpModelMorf1->modelCalc(); MTXCopy(model->getAnmMtx(3), *calc_mtx); if (i_this->field_0x968 != 0) { sp50.set(20.0f, 0.0f, -50.0f); MtxPosition(&sp50, &a_this->eyePos); a_this->attention_info.position = a_this->eyePos; a_this->attention_info.position.y += 50.0f; JPABaseEmitter* baseEmitter; if (i_this->field_0x688 == 16) { i_this->field_0xe6c = dComIfGp_particle_set(i_this->field_0xe6c, 0x82E7, &a_this->current.pos, NULL, NULL); baseEmitter = dComIfGp_particle_getEmitter(i_this->field_0xe6c); if (baseEmitter != NULL) { baseEmitter->setGlobalSRTMatrix(model->getAnmMtx(3)); } if (i_this->mpModelMorf1->checkFrame(8.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_GB_V_NODAMAGE, -1); } } if (i_this->field_0x688 == 11) { i_this->field_0xe70 = dComIfGp_particle_set(i_this->field_0xe70, 0x82E6, &a_this->current.pos, NULL, NULL); baseEmitter = dComIfGp_particle_getEmitter(i_this->field_0xe70); if (baseEmitter != NULL) { baseEmitter->setGlobalSRTMatrix(model->getAnmMtx(3)); } } if (i_this->field_0x688 == 17 && i_this->mpModelMorf1->checkFrame(1.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_GB_V_WAIT, -1); } } sp50.set(50.0f, 0.0f, 0.0f); MtxPosition(&sp50, &sp5c); if (i_this->field_0x6ce != 0) { sp5c.x += 10000.0f; } i_this->mHeadSph.SetC(sp5c); if (i_this->field_0x6bc > 500.0f && daPy_py_c::checkBoomerangChargeTime() != 0) { i_this->mHeadSph.SetR(l_HIO.field_0x8 * 160.0f); } else { i_this->mHeadSph.SetR(l_HIO.field_0x8 * 80.0f); } dComIfG_Ccsp()->Set(&i_this->mHeadSph); if (i_this->field_0xc20 != 0) { i_this->mHeadSph.OnAtSetBit(); i_this->field_0xc20 = 0; } else { i_this->mHeadSph.OffAtSetBit(); } mDoMtx_stack_c::transS(a_this->home.pos.x, a_this->home.pos.y, a_this->home.pos.z); mDoMtx_stack_c::YrotM(a_this->home.angle.y); mDoMtx_stack_c::scaleM(l_HIO.field_0xc, l_HIO.field_0xc, l_HIO.field_0xc); model = i_this->mpModelMorf2->getModel(); model->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->mpModelMorf2->play(NULL, 0, 0); i_this->mBrkAnm->play(); i_this->mpModelMorf2->modelCalc(); if ((i_this->field_0x68c == 25 || i_this->field_0x68c == 26) && i_this->mpModelMorf2->checkFrame(1.0f)) { mDoAud_seStart(Z2SE_EN_GF_WAIT, &a_this->home.pos, 0, 0); } if (i_this->field_0x968 == 0) { a_this->eyePos = a_this->home.pos; a_this->eyePos.y += 150.0f; a_this->attention_info.position = a_this->eyePos; a_this->attention_info.position.y += 50.0f; } i_this->mBodyCyl.SetC(a_this->home.pos); i_this->mBodyCyl.SetR(l_HIO.field_0xc * 170.0f); i_this->mBodyCyl.SetH(l_HIO.field_0xc * 100.0f); dComIfG_Ccsp()->Set(&i_this->mBodyCyl); if (i_this->field_0x66c != NULL) { if (i_this->field_0x670 == 1) { i_this->field_0x674.y += i_this->field_0x680; i_this->field_0x680 -= 3.0f; i_this->field_0x686 += -0xC00; if (i_this->field_0x674.y < a_this->home.pos.y) { i_this->field_0x686 = 0; i_this->field_0x66c = NULL; } } else if (i_this->field_0x670 == 2) { MTXCopy(model->getAnmMtx(5), *calc_mtx); sp50.set(-30.0f, 0.0f, 0.0f); MtxPosition(&sp50, &i_this->field_0x674); } if (i_this->field_0x66c != NULL) { mDoMtx_stack_c::transS(i_this->field_0x674.x, i_this->field_0x674.y, i_this->field_0x674.z); mDoMtx_stack_c::YrotM(i_this->field_0x684); mDoMtx_stack_c::XrotM(i_this->field_0x686); mDoMtx_stack_c::XrotM(0x4000); f32 fVar1 = 1.5f; mDoMtx_stack_c::scaleM(fVar1, fVar1, fVar1); i_this->field_0x66c->setBaseTRMtx(mDoMtx_stack_c::get()); sp5c = i_this->field_0x674; for (int i = 0; i < 2; i++) { i_this->field_0xe62[i] = dComIfGp_particle_set(i_this->field_0xe62[i], key_eno[i], &sp5c, NULL, NULL); } } } f32 fVar2 = i_this->field_0x964 * 0.001f; for (int i = 0; i < 3; i++) { if (i_this->field_0x92c[i] == 0) { if (i_this->field_0x938 == 2) { i_this->field_0x938 = 0; i_this->field_0x92c[i] = 2; i_this->field_0x932[i] = 17; i_this->field_0x928 = 2.0f; i_this->field_0x924 = 4000; break; } } else { if (i_this->field_0x92c[i] == 1) { if (i_this->field_0x935[i] == 0) { i_this->field_0x935[i] = 1; i_this->field_0x900[i_this->field_0x932[i]] = 1; i_this->field_0x932[i]++; if (i_this->field_0x932[i] >= 18) { i_this->field_0x92c[i] = 0; } } } else if (i_this->field_0x935[i] == 0) { i_this->field_0x935[i] = 1; i_this->field_0x900[i_this->field_0x932[i]] = 1; i_this->field_0x932[i]--; if (i_this->field_0x932[i] < 0) { i_this->field_0x92c[i] = 0; } } if (i_this->field_0x935[i] != 0) { i_this->field_0x935[i]--; } } } for (int i = 0; i < 18; i = i + 1) { if (i_this->field_0x828[i] != NULL) { if (i_this->field_0x900[i] != 0) { i_this->field_0x900[i] +=i_this->field_0x924; if (i_this->field_0x900[i] < 0) { i_this->field_0x900[i] = 0; } i_this->field_0x8b8[i] = i_this->field_0x928 * cM_ssin(i_this->field_0x900[i]) + 1.0f; } MtxTrans(i_this->field_0x6e4[i].x, i_this->field_0x6e4[i].y, i_this->field_0x6e4[i].z, 0); cMtx_XrotM(*calc_mtx, i_this->field_0x7bc[i].x); cMtx_YrotM(*calc_mtx, i_this->field_0x7bc[i].y + 0x8000); MtxScale(l_HIO.field_0x8 * i_this->field_0x8b8[i], l_HIO.field_0x8 * i_this->field_0x8b8[i], l_HIO.field_0x8 + fVar2, 1); MtxTrans(0.0f, 0.0f, 0.0f, 1); i_this->field_0x828[i]->setBaseTRMtx(*calc_mtx); } } demo_camera(i_this); return 1; } /* 806C64A0-806C64A8 0048A0 0008+00 1/0 0/0 0/0 .text daE_GB_IsDelete__FP10e_gb_class */ static int daE_GB_IsDelete(e_gb_class* i_this) { return 1; } /* 806C64A8-806C651C 0048A8 0074+00 1/0 0/0 0/0 .text daE_GB_Delete__FP10e_gb_class */ static int daE_GB_Delete(e_gb_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; dComIfG_resDelete(&i_this->mPhase, "E_gb"); if (i_this->field_0xef5 != 0) { data_806C7928 = 0; } if (a_this->heap != NULL && i_this->field_0x668 == 0) { i_this->mSound.stopAnime(); } return 1; } /* 806C651C-806C6894 00491C 0378+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */ static int useHeapInit(fopAc_ac_c* a_this) { // NONMATCHING - r30 is used instead of r27 in dComIfG_getObjectRes e_gb_class* i_this = (e_gb_class*)a_this; i_this->mpModelMorf1 = new mDoExt_McaMorf((J3DModelData*)dComIfG_getObjectRes("E_gb", 29), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_gb", 17), 2, 1.0f, 0, -1, 1, NULL, 0x80000, 0x11000084); if (i_this->mpModelMorf1 == NULL || i_this->mpModelMorf1->getModel() == NULL) { return 0; } i_this->mpModelMorf2 = new mDoExt_McaMorf((J3DModelData*)dComIfG_getObjectRes("E_gb", 31), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_gb", 26), 2, 1.0f, 0, -1, 1, NULL, 0x80000, 0x11000084); i_this->field_0x68c = 26; if (i_this->mpModelMorf2 == NULL || i_this->mpModelMorf2->getModel() == NULL) { return 0; } i_this->mBrkAnm = new mDoExt_brkAnm(); if (i_this->mBrkAnm == NULL) { return 0; } if (i_this->mBrkAnm->init(i_this->mpModelMorf2->getModel()->getModelData(), (J3DAnmTevRegKey*)dComIfG_getObjectRes("E_gb", 35), 1, 0, 1.0f, 0, -1) == 0) { return 0; } i_this->mBrkAnm->setPlaySpeed(0.0f); J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("E_gb", 32); JUT_ASSERT(3378, modelData != 0); for (int i = 0; i < 18; i++) { i_this->field_0x828[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (i_this->field_0x828[i] == NULL) { return 0; } i_this->field_0x8b8[i] = 1.0f; } if (strcmp(dComIfGp_getStartStageName(), "D_MN05") == 0) { modelData = (J3DModelData*)dComIfG_getObjectRes("E_gb", 30); JUT_ASSERT(3395, modelData != 0); i_this->field_0x66c = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (i_this->field_0x66c == NULL) { return 0; } } return 1; } /* 806C68DC-806C6B94 004CDC 02B8+00 1/0 0/0 0/0 .text daE_GB_Create__FP10fopAc_ac_c */ static cPhs__Step daE_GB_Create(fopAc_ac_c* a_this) { static dCcD_SrcSph head_cc_sph_src = { { {0x0, {{AT_TYPE_CSTATUE_SWING, 0x2, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj {dCcD_SE_HARD_BODY, 0x0, 0x1, 0x0, 0x0}, // mGObjAt {dCcD_SE_STONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph } // mSphAttr }; static dCcD_SrcCyl body_cyl_src = { { {0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x79}}, // mObj {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x3}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {0.0f, 0.0f, 0.0f}, // mCenter 30.0f, // mRadius 20.0f // mHeight } // mCyl }; e_gb_class* i_this = (e_gb_class*)a_this; fopAcM_SetupActor(a_this, e_gb_class); cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&i_this->mPhase, "E_gb"); if (phase == cPhs_COMPLEATE_e) { OS_REPORT("E_gb PARAM %x\n", fopAcM_GetParam(a_this)); u8 swBit = fopAcM_GetParam(a_this) >> 16; if (swBit != 0xFF) { if (dComIfGs_isSwitch(swBit, fopAcM_GetRoomNo(a_this))) { OS_REPORT("E_gb やられ後なので再セットしません\n"); return cPhs_ERROR_e; } } i_this->field_0x5b4 = fopAcM_GetParam(a_this); i_this->field_0x5b5 = fopAcM_GetParam(a_this) >> 8; i_this->field_0x5b6 = fopAcM_GetParam(a_this) >> 16 & 15; i_this->field_0x5b7 = fopAcM_GetParam(a_this) >> 20 & 15; OS_REPORT("E_gb //////////////E_GB SET 1 !!\n"); if (!fopAcM_entrySolidHeap(a_this, useHeapInit, 0x4B000)) { OS_REPORT("//////////////E_GB SET NON !!\n"); return cPhs_ERROR_e; } OS_REPORT("//////////////E_GB SET 2 !!\n"); if (data_806C7928 == 0) { i_this->field_0xef5 = 1; data_806C7928 = 1; l_HIO.field_0x4 = -1; } a_this->attention_info.flags = 4; a_this->health = 90; a_this->field_0x560 = 90; i_this->mStts.Init(253, 0, a_this); i_this->mHeadSph.Set(head_cc_sph_src); i_this->mHeadSph.SetStts(&i_this->mStts); i_this->mBodyCyl.Set(body_cyl_src); i_this->mBodyCyl.SetStts(&i_this->mStts); i_this->mBodyCyl.OnTgNoHitMark(); i_this->mObjAcch.Set(fopAcM_GetPosition_p(a_this), fopAcM_GetOldPosition_p(a_this), a_this, 1, &i_this->mAcchCir, fopAcM_GetSpeed_p(a_this), NULL, NULL); i_this->mAcchCir.SetWall(150.0f, 150.0f); i_this->mAtInfo.mpSound = &i_this->mSound; i_this->mAtInfo.mPowerType = 8; i_this->mSound.init(&a_this->current.pos, &a_this->eyePos, 3, 1); i_this->mSound.setEnemyName("E_gb"); i_this->field_0x698 = cM_rndF(65535.0f); u32 swBit2 = (fopAcM_GetParam(a_this) >> 8) & 0xff; s16 roomNo = fopAcM_GetRoomNo(a_this); if (roomNo == 7 && !dComIfGs_isSwitch(swBit2, roomNo)) { i_this->field_0x69a = 10; } else { i_this->field_0x69a = 0; } i_this->field_0x968 = 1; i_this->field_0x955 = 1; daE_GB_Execute(i_this); Z2GetAudioMgr()->muteSceneBgm(33, 0.0f); } return phase; } /* 806C6B94-806C6D34 004F94 01A0+00 1/1 0/0 0/0 .text __ct__10e_gb_classFv */ e_gb_class::e_gb_class() {} /* 806C76B8-806C76B8 0001D0 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */ /* 806C784C-806C786C -00001 0020+00 1/0 0/0 0/0 .data l_daE_GB_Method */ static actor_method_class l_daE_GB_Method = { (process_method_func)daE_GB_Create, (process_method_func)daE_GB_Delete, (process_method_func)daE_GB_Execute, (process_method_func)daE_GB_IsDelete, (process_method_func)daE_GB_Draw, }; /* 806C786C-806C789C -00001 0030+00 0/0 0/0 1/0 .data g_profile_E_GB */ extern actor_process_profile_definition g_profile_E_GB = { fpcLy_CURRENT_e, // mLayerID 7, // mListID fpcPi_CURRENT_e, // mListPrio PROC_E_GB, // mProcName &g_fpcLf_Method.base, // sub_method sizeof(e_gb_class), // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 139, // mPriority &l_daE_GB_Method, // sub_method 0x00040000, // mStatus fopAc_ENEMY_e, // mActorType fopAc_CULLBOX_CUSTOM_e, // cullType };